v1.21-5.1.3
RELEASE
October 16, 2026
more api improvments
v1.21-5.1.3
RELEASE
October 16, 2026
more api improvments
v1.21-5.1.2
RELEASE
October 13, 2026
- more minor fixes
- made sounds.json support polytone conditions
v1.21-5.1.2
RELEASE
October 13, 2026
- more minor fixes
- made sounds.json support polytone conditions
v1.21-5.1.1
RELEASE
October 12, 2026
- more improvements to voxel volume code, should improve compat with veil
v1.21-5.1.1
RELEASE
October 12, 2026
- more improvements to voxel volume code, should improve compat with veil
v1.21-5.0.5
RELEASE
October 10, 2026
fixed many old issues
- added `p.gameMode()` and `g.difficulty()`
- added `text.black_sign_glow` to colors.json to change black glowing sign text outline
v1.21-5.0.5
RELEASE
October 10, 2026
fixed many old issues
- added `p.gameMode()` and `g.difficulty()`
- added `text.black_sign_glow` to colors.json to change black glowing sign text outline
v26.2-6.8.6
RELEASE
October 9, 2026
restored some legacy expressions compat
v26.2-6.8.6
RELEASE
October 9, 2026
restored some legacy expressions compat
v1.21-5.0.3
RELEASE
October 9, 2026
- other minor fixes related to new light system like added small padidng on far out lights to prevent subtle edge bleeding into vanilla color
- light volume activation is not properly lazy, only active when needed
v1.21-5.0.3
RELEASE
October 9, 2026
- other minor fixes related to new light system like added small padidng on far out lights to prevent subtle edge bleeding into vanilla color
- light volume activation is not properly lazy, only active when needed
v1.21-5.0.2
RELEASE
October 8, 2026
- fixed an issue with watut
- improved lights api more adding blokc aliases
v1.21-5.0.2
RELEASE
October 8, 2026
- fixed an issue with watut
- improved lights api more adding blokc aliases
v1.21-5.0.1
RELEASE
October 7, 2026
- improved modder facing api allowing to easily register colored lights for block entities entities and blocks and more
v1.21-5.0.1
RELEASE
October 7, 2026
- improved modder facing api allowing to easily register colored lights for block entities entities and blocks and more
v26.2-6.8.5
RELEASE
October 6, 2026
fixed a bug with null gui
v26.2-6.8.5
RELEASE
October 6, 2026
fixed a bug with null gui
v1.21-5.0.0
RELEASE
October 6, 2026
- big release. many internal rewrite and refactors in rendering department
- added support for native colored/dynamic lights
- this also provides a voxel grid that can carry arbitrary per position flags to core/post shaders
- also includes occlusion data & light data
v1.21-5.0.0
RELEASE
October 6, 2026
- big release. many internal rewrite and refactors in rendering department
- added support for native colored/dynamic lights
- this also provides a voxel grid that can carry arbitrary per position flags to core/post shaders
- also includes occlusion data & light data
v26.2-6.8.4
RELEASE
October 6, 2026
ported stuff form 26.1.2
v26.2-6.8.4
RELEASE
October 6, 2026
ported stuff form 26.1.2
v26.1.2-6.7.5
RELEASE
October 5, 2026
- fixed some issues with particle 3d models, like non emissive not rendering, emissive ones having wrong depth test & model particles having no interpolation in pos
v26.1.2-6.7.5
RELEASE
October 5, 2026
- fixed some issues with particle 3d models, like non emissive not rendering, emissive ones having wrong depth test & model particles having no interpolation in pos
v26.1.2-6.7.4
RELEASE
October 1, 2026
- added back fluid tint feature
v26.1.2-6.7.4
RELEASE
October 1, 2026
- added back fluid tint feature
v26.1.2-6.7.3
RELEASE
September 28, 2026
- more parity features and cherry pick from 1.21.1
v26.1.2-6.7.3
RELEASE
September 28, 2026
- more parity features and cherry pick from 1.21.1
v1.21-4.5.3
RELEASE
September 26, 2026
- added more color exxpressions
v1.21-4.5.3
RELEASE
September 26, 2026
- added more color exxpressions
v1.21-4.5.2
RELEASE
September 25, 2026
- fixes with tag loading
- fixed a bug with fluid mods
v1.21-4.5.2
RELEASE
September 25, 2026
- fixes with tag loading
- fixed a bug with fluid mods
v1.21-4.5.1
RELEASE
September 24, 2026
- backported many 26.1 changes
- added some sanity checks for resource locations
v1.21-4.5.1
RELEASE
September 24, 2026
- backported many 26.1 changes
- added some sanity checks for resource locations
v26.1.2-6.7.2
RELEASE
September 24, 2026
- ported 26.2 changes
v26.1.2-6.7.2
RELEASE
September 24, 2026
- ported 26.2 changes
v26.2-6.8.2
RELEASE
September 24, 2026
- improved legacy parsing
v26.2-6.8.2
RELEASE
September 24, 2026
- improved legacy parsing
v26.2-6.8.1
RELEASE
September 20, 2026
- fixedn an issue with biome blend
v26.2-6.8.1
RELEASE
September 20, 2026
- fixedn an issue with biome blend
v26.1.2-6.7.1
RELEASE
September 20, 2026
- fixedn an issue with biome blend
v26.1.2-6.7.1
RELEASE
September 20, 2026
- fixedn an issue with biome blend
v1.21-4.5.0
RELEASE
September 19, 2026
made colormap definitions more lenient
v1.21-4.5.0
RELEASE
September 19, 2026
made colormap definitions more lenient
v26.2-6.8.0
RELEASE
September 18, 2026
- many new addition related to fog, allowing to customize previously hardcoded logic without using env modifiers workarounds.
v26.2-6.8.0
RELEASE
September 18, 2026
- many new addition related to fog, allowing to customize previously hardcoded logic without using env modifiers workarounds.
v26.1.2-6.7.0
RELEASE
September 18, 2026
- many new addition related to fog, allowing to customize previously hardcoded logic without using env modifiers workarounds.
v26.1.2-6.7.0
RELEASE
September 18, 2026
- many new addition related to fog, allowing to customize previously hardcoded logic without using env modifiers workarounds.
v26.2-6.7.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v26.2-6.7.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v26.1.2-6.6.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v26.1.2-6.6.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v1.21.11-6.6.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v1.21.11-6.6.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v1.21-4.4.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v1.21-4.4.0
RELEASE
September 11, 2026
- replaced MVEL with Nexp, lib is smaller, less prone to isses and faster (even 3 times fold)
- should keep pack compatibility (hopefully)
v26.2-6.6.0
RELEASE
September 11, 2026
- worked around a bad issue with MVEL library
- added support for particle options in particle emitters
v26.2-6.6.0
RELEASE
September 11, 2026
- worked around a bad issue with MVEL library
- added support for particle options in particle emitters
v26.1.2-6.5.0
RELEASE
September 11, 2026
worked around a bad issue with MVEL library
-ported stuff from 1.21.1
packed packs compat
particle options in particle emitters
v26.1.2-6.5.0
RELEASE
September 11, 2026
worked around a bad issue with MVEL library
-ported stuff from 1.21.1
packed packs compat
particle options in particle emitters
v1.21.11-6.5.0
RELEASE
September 11, 2026
worked around a bad issue with MVEL library
added packed packs compat
fixed a mixin crash due to neo diferences
particle options in particle emitters
v1.21.11-6.5.0
RELEASE
September 11, 2026
worked around a bad issue with MVEL library
added packed packs compat
fixed a mixin crash due to neo diferences
particle options in particle emitters
v1.21-4.3.0
RELEASE
September 11, 2026
- worked around a bad issue with MVEL library
v1.21-4.3.0
RELEASE
September 11, 2026
- worked around a bad issue with MVEL library
v26.2-6.5.1
RELEASE
September 9, 2026
- added support for particle options in particle emitters
v26.2-6.5.1
RELEASE
September 9, 2026
- added support for particle options in particle emitters
v1.21.11-6.4.2
RELEASE
September 5, 2026
added packed packs compat
fixed a mixin crash due to neo diferences
v1.21.11-6.4.2
RELEASE
September 5, 2026
added packed packs compat
fixed a mixin crash due to neo diferences
v1.21.11-6.4.1
RELEASE
September 5, 2026
ported some 1.21.1 changes
v1.21.11-6.4.1
RELEASE
September 5, 2026
ported some 1.21.1 changes
v1.21-4.2.0
RELEASE
September 5, 2026
- gpu particle force spawn
- some new properties in colors.json for water fog
v1.21-4.2.0
RELEASE
September 5, 2026
- gpu particle force spawn
- some new properties in colors.json for water fog
v1.21-4.1.0
RELEASE
August 28, 2026
- ported gpu particles changes from 1.21.11
- fixes #384
- gpu particle initializers now accept a colormap field, sampled once when the particle spawns
- particle colormaps are sampled at the particle itself instead of through the shared block tint cache, so they no longer all wear one color
- links in the pack info screen are clickable again
v1.21-4.1.0
RELEASE
August 28, 2026
- ported gpu particles changes from 1.21.11
- fixes #384
- gpu particle initializers now accept a colormap field, sampled once when the particle spawns
- particle colormaps are sampled at the particle itself instead of through the shared block tint cache, so they no longer all wear one color
- links in the pack info screen are clickable again
v1.21-4.0.2
RELEASE
August 27, 2026
- ported gpu particles changes from 1.21.11
- fixes #384
- gpu particle initializers now accept a colormap field, sampled once when the particle spawns
- particle colormaps are sampled at the particle itself instead of through the shared block tint cache, so they no longer all wear one color
- links in the pack info screen are clickable again
v1.21-4.0.2
RELEASE
August 27, 2026
- ported gpu particles changes from 1.21.11
- fixes #384
- gpu particle initializers now accept a colormap field, sampled once when the particle spawns
- particle colormaps are sampled at the particle itself instead of through the shared block tint cache, so they no longer all wear one color
- links in the pack info screen are clickable again
v26.1.2-6.4.1
RELEASE
August 27, 2026
- backported 1.21.11 changes
- gpu colormap particles fixeronis
v26.1.2-6.4.1
RELEASE
August 27, 2026
- backported 1.21.11 changes
- gpu colormap particles fixeronis
v1.21.11-6.3.2
RELEASE
August 27, 2026
gpu colormap particles fixeronis
v1.21.11-6.3.2
RELEASE
August 27, 2026
gpu colormap particles fixeronis
v26.1.2-6.4.0
RELEASE
August 22, 2026
- backported 1.21.11 changes
v26.1.2-6.4.0
RELEASE
August 22, 2026
- backported 1.21.11 changes
v1.21-4.0.1
RELEASE
August 20, 2026
- ported gpu particles changes from 1.21.11
v1.21-4.0.1
RELEASE
August 20, 2026
- ported gpu particles changes from 1.21.11
v1.21.11-6.3.1
RELEASE
August 20, 2026
- fixed an issue with gpu particles
v1.21.11-6.3.1
RELEASE
August 20, 2026
- fixed an issue with gpu particles
v1.21.11-6.3.0
RELEASE
August 18, 2026
- added new extremely experiemntal gpu driven "particles" system
- attribute mods addition can adopt biome blend
- item colormaps can opt out of sampling at the player position (use_player_position)
v1.21.11-6.3.0
RELEASE
August 18, 2026
- added new extremely experiemntal gpu driven "particles" system
- attribute mods addition can adopt biome blend
- item colormaps can opt out of sampling at the player position (use_player_position)
v1.21-4.0.0
RELEASE
August 18, 2026
- added new extremely experiemntal gpu driven "particles" system
v1.21-4.0.0
RELEASE
August 18, 2026
- added new extremely experiemntal gpu driven "particles" system
v26.1.2-6.2.7
RELEASE
August 17, 2026
ports
v26.1.2-6.2.7
RELEASE
August 17, 2026
ports
v1.21-3.12.0
RELEASE
August 17, 2026
- hacky port of exp driven blockstate models
- new colormap property
v1.21-3.12.0
RELEASE
August 17, 2026
- hacky port of exp driven blockstate models
- new colormap property
v1.21-3.11.2
RELEASE
August 16, 2026
- improved pack support screen and added mod menu compat
v1.21-3.11.2
RELEASE
August 16, 2026
- improved pack support screen and added mod menu compat
v26.1.2-6.2.6
RELEASE
August 6, 2026
- attribute mods addition can adopt biome blend
v26.1.2-6.2.6
RELEASE
August 6, 2026
- attribute mods addition can adopt biome blend
v26.1.2-6.2.5
RELEASE
August 5, 2026
- attribute mods addition can adopt biome blend
v26.1.2-6.2.5
RELEASE
August 5, 2026
- attribute mods addition can adopt biome blend
v1.21.11-6.2.0
RELEASE
August 5, 2026
- attribute mods addition can adopt biome blend
v1.21.11-6.2.0
RELEASE
August 5, 2026
- attribute mods addition can adopt biome blend
v1.21-3.11.1
RELEASE
August 4, 2026
- fixed config issues
v1.21-3.11.1
RELEASE
August 4, 2026
- fixed config issues
v26.1.2-6.2.3
RELEASE
August 3, 2026
- ported changes from 1.21.11
v26.1.2-6.2.3
RELEASE
August 3, 2026
- ported changes from 1.21.11
v1.21.11-6.1.6
RELEASE
August 3, 2026
- ported 1.21.1 shadowmap changes
- added onFire function
v1.21.11-6.1.6
RELEASE
August 3, 2026
- ported 1.21.1 shadowmap changes
- added onFire function
v1.21-3.11.0
RELEASE
August 1, 2026
- shadowmap calculations is faster
v1.21-3.11.0
RELEASE
August 1, 2026
- shadowmap calculations is faster
v1.21-3.10.3
RELEASE
July 26, 2026
- fixed a config and particle issue
v1.21-3.10.3
RELEASE
July 26, 2026
- fixed a config and particle issue
v1.21.11-6.1.5
RELEASE
July 26, 2026
- fixed an issue with configs
v1.21.11-6.1.5
RELEASE
July 26, 2026
- fixed an issue with configs
v26.1.2-6.2.2
RELEASE
July 25, 2026
- updated to work with sodium 0.9. this means that it wont work with 0.8 anymore.
v26.1.2-6.2.2
RELEASE
July 25, 2026
- updated to work with sodium 0.9. this means that it wont work with 0.8 anymore.
v26.1.2-6.2.1
RELEASE
July 25, 2026
- ported recent changes
- added nautilus compat, the ability to import bedrock particles
v26.1.2-6.2.1
RELEASE
July 25, 2026
- ported recent changes
- added nautilus compat, the ability to import bedrock particles
v1.21-3.10.2
RELEASE
July 25, 2026
fixed a memory leak in codecui
added pack info button
v1.21-3.10.2
RELEASE
July 25, 2026
fixed a memory leak in codecui
added pack info button
v1.21.11-6.1.4
RELEASE
July 25, 2026
- added more compat with nautilus, adding a button to convert bedrock particles to polytone ones
- fixed a memory leak in codecui
v1.21.11-6.1.4
RELEASE
July 25, 2026
- added more compat with nautilus, adding a button to convert bedrock particles to polytone ones
- fixed a memory leak in codecui
v26.1.2-6.2.0
RELEASE
July 25, 2026
- ported recent changes
- added nautilus compat, the ability to import bedrock particles
v26.1.2-6.2.0
RELEASE
July 25, 2026
- ported recent changes
- added nautilus compat, the ability to import bedrock particles
v1.21.11-6.1.3
RELEASE
July 24, 2026
- added pack info button
v1.21.11-6.1.3
RELEASE
July 24, 2026
- added pack info button
v1.21.11-6.1.2
RELEASE
July 22, 2026
- added shadowmap in 1.21.11
v1.21.11-6.1.1
RELEASE
July 21, 2026
- added shadowmap in 1.21.11
v1.21.11-6.1.1
RELEASE
July 21, 2026
- added shadowmap in 1.21.11
v1.21.11-6.1.0
RELEASE
July 20, 2026
- more nautilus integration
- big internal restructures
- minor fixes
v1.21.11-6.1.0
RELEASE
July 20, 2026
- more nautilus integration
- big internal restructures
- minor fixes
v1.21-3.10.0
RELEASE
July 19, 2026
- added nautilus studio previews for colormaps, biome modifiers and particles
- big internal restructures
v1.21-3.10.0
RELEASE
July 19, 2026
- added nautilus studio previews for colormaps, biome modifiers and particles
- big internal restructures
v1.21-3.9.3
RELEASE
July 18, 2026
- added shadowmap system
- added colormap preview panel for nautilus
v1.21-3.9.3
RELEASE
July 18, 2026
- added shadowmap system
- added colormap preview panel for nautilus
v1.21-3.9.1
RELEASE
July 14, 2026
- better Nautilus Studio integration.
v1.21-3.9.1
RELEASE
July 14, 2026
- better Nautilus Studio integration.
v1.21.11-6.0.1
RELEASE
July 12, 2026
- added support for Nautilus Studio, allowing all Polytone content to be edited thereù
- expressions can query neighbor blocks
- added more fields to config like category and image
- big internal restructure and streamline
- improved the async particle system (thanks mrchoo)
- particle colormaps can now pick a cache policy (on_spawn / per_position / none)
- added more default shader uniforms
- fixed colormaps in env attributes not working
v1.21.11-6.0.1
RELEASE
July 12, 2026
- added support for Nautilus Studio, allowing all Polytone content to be edited thereù
- expressions can query neighbor blocks
- added more fields to config like category and image
- big internal restructure and streamline
- improved the async particle system (thanks mrchoo)
- particle colormaps can now pick a cache policy (on_spawn / per_position / none)
- added more default shader uniforms
- fixed colormaps in env attributes not working
v1.21-3.9.0
RELEASE
July 12, 2026
- misc recent fixes
- gui modifiers are now expressions driven
- gui modifiers can query the entity that was last interacted
- this means
v1.21-3.9.0
RELEASE
July 12, 2026
- misc recent fixes
- gui modifiers are now expressions driven
- gui modifiers can query the entity that was last interacted
- this means
v1.21.11-6.0.0
RELEASE
July 12, 2026
- added support for Nautilus Studio, allowing all Polytone content to be edited thereù
- expressions can query neighbor blocks
- added more fields to config like category and image
- big internal restructure and streamline
- improved the async particle system (thanks mrchoo)
- particle colormaps can now pick a cache policy (on_spawn / per_position / none)
- added more default shader uniforms
- fixed colormaps in env attributes not working
v1.21.11-6.0.0
RELEASE
July 12, 2026
- added support for Nautilus Studio, allowing all Polytone content to be edited thereù
- expressions can query neighbor blocks
- added more fields to config like category and image
- big internal restructure and streamline
- improved the async particle system (thanks mrchoo)
- particle colormaps can now pick a cache policy (on_spawn / per_position / none)
- added more default shader uniforms
- fixed colormaps in env attributes not working
v1.21-3.8.8
RELEASE
July 6, 2026
- added a workaround to avoid a sneaky sodium issue
- this solves weirdness with custom particles.
v1.21-3.8.8
RELEASE
July 6, 2026
- added a workaround to avoid a sneaky sodium issue
- this solves weirdness with custom particles.
v1.21-3.8.6
RELEASE
July 5, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v1.21-3.8.6
RELEASE
July 5, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v1.21-3.8.5
RELEASE
July 4, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v1.21-3.8.5
RELEASE
July 4, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v1.21-3.8.4
RELEASE
July 4, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v1.21-3.8.4
RELEASE
July 4, 2026
backports:
- added Global Expressions (reusable named expressions, updated on a configurable interval)
- added entity particle emitters (spawn particles from entities via entity_modifiers)
- added particle rate limiting (particles_throttle + auto_particle_rate_limit configs)
- expression improvements: numbers and functions now work directly as conditions (JS-like truthiness), string number literals are accepted, and a bad expression logs instead of crashing
- fixed an issue with colormaps
- added config to turn off the config button
v26.1.2-5.9.5
RELEASE
July 4, 2026
improved expressions
fixed some related bugs with boolean values cohercion
shader stuff can bind textures
v26.1.2-5.9.5
RELEASE
July 4, 2026
improved expressions
fixed some related bugs with boolean values cohercion
shader stuff can bind textures
v1.21.11-5.9.4
RELEASE
June 28, 2026
- fixed a technically vanilla issue particle with same limit were grouped together
v1.21.11-5.9.4
RELEASE
June 27, 2026
- fixed a technically vanilla issue particle with same limit were grouped together
v1.21.11-5.9.1
RELEASE
June 17, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.9.1
RELEASE
June 17, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.9.0
RELEASE
June 16, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.9.0
RELEASE
June 16, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.8.1
RELEASE
June 15, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.8.1
RELEASE
June 15, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.8.0
RELEASE
June 15, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-5.8.0
RELEASE
June 15, 2026
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21-3.7.1
RELEASE
June 6, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
v1.21-3.7.1
RELEASE
June 6, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
v1.21-3.7.0
RELEASE
June 6, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
v1.21-3.7.0
RELEASE
June 6, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
v1.21.11-5.7.2
RELEASE
May 27, 2026
- fixed some issues with particle rotation and post shaders
v1.21.11-5.7.2
RELEASE
May 27, 2026
- fixed some issues with particle rotation and post shaders
v1.21.11-5.7.1
RELEASE
May 26, 2026
leash
v1.21.11-5.7.1
RELEASE
May 26, 2026
leash
v1.21.11-5.7.0
RELEASE
May 22, 2026
- added expression driven uniforms for post shadears
v1.21.11-5.7.0
RELEASE
May 22, 2026
- added expression driven uniforms for post shadears
v1.21.11-5.6.4
RELEASE
May 17, 2026
some fixes
v1.21.11-5.6.4
RELEASE
May 17, 2026
some fixes
v1.21.11-5.6.3
RELEASE
May 13, 2026
- added a new particle rotation mode
- fixed custom particles ignoring hasPhysics
v1.21.11-5.6.3
RELEASE
May 13, 2026
- added a new particle rotation mode
- fixed custom particles ignoring hasPhysics
v1.21.11-5.6.2
RELEASE
May 12, 2026
fixed an issue loading packs that had certain types of expressions
v1.21.11-5.6.2
RELEASE
May 12, 2026
fixed an issue loading packs that had certain types of expressions
v1.21-3.6.7-neoforge
RELEASE
May 6, 2026
fixed an issue with biome compound colormaps
v1.21-3.6.7-fabric
RELEASE
May 6, 2026
fixed an issue with biome compound colormaps
v1.20-3.5.26
RELEASE
May 5, 2026
- fixed force particle tint in block mods
- added sanity checks for vista translucent render types. if a mod breaks it for whatever reason mod should crash on world load
v1.20-3.5.26
RELEASE
May 5, 2026
- fixed force particle tint in block mods
- added sanity checks for vista translucent render types. if a mod breaks it for whatever reason mod should crash on world load
v1.21.11-5.6.1
RELEASE
April 28, 2026
- fixed an issue with fluids due to last update
v1.21.11-5.6.1
RELEASE
April 28, 2026
- fixed an issue with fluids due to last update
v1.21.11-5.5.6
RELEASE
April 25, 2026
- added an aggressive, on by default, particle rate limiter. might worsen the look of some packs (or make them way faster if they are not optimized). turn off for best looks.
v1.21.11-5.5.6
RELEASE
April 25, 2026
- added an aggressive, on by default, particle rate limiter. might worsen the look of some packs (or make them way faster if they are not optimized). turn off for best looks.
v1.20-3.5.25
RELEASE
April 25, 2026
- fixed force particle tint in block mods
- added sanity checks for vista translucent render types. if a mod breaks it for whatever reason mod should crash on world load
v1.20-3.5.25
RELEASE
April 25, 2026
- fixed force particle tint in block mods
- added sanity checks for vista translucent render types. if a mod breaks it for whatever reason mod should crash on world load
v1.20-3.5.23
RELEASE
April 11, 2026
- fixed fog fluid colors not working properly
v1.20-3.5.23
RELEASE
April 11, 2026
- fixed fog fluid colors not working properly
v1.20-3.5.22
RELEASE
April 8, 2026
uncapped model rotations when using enahnced variants deseralizers
v1.21.11-5.5.4-fabric
RELEASE
April 7, 2026
- fixed another issue with shaders not working
- alpha is now passed along in particle with custom models
v1.21.11-5.5.4-neoforge
RELEASE
April 7, 2026
- fixed another issue with shaders not working
- alpha is now passed along in particle with custom models
v1.21.11-5.5.3-fabric
RELEASE
April 7, 2026
some fixes of stuf not being parsed or applied correctly
v1.21.11-5.5.3-neoforge
RELEASE
April 7, 2026
some fixes of stuf not being parsed or applied correctly
v1.21.11-5.5.2-fabric
RELEASE
April 6, 2026
some fixes of stuf not being parsed or applied correctly
v1.21.11-5.5.2-neoforge
RELEASE
April 6, 2026
some fixes of stuf not being parsed or applied correctly
v1.21.11-5.5.1-neoforge
RELEASE
March 30, 2026
- added activation conditions to post shaders
- more expressions methods
v1.21.11-5.5.1-fabric
RELEASE
March 30, 2026
- added activation conditions to post shaders
- more expressions methods
v1.21.11-5.5.1-neoforge
RELEASE
March 30, 2026
- added activation conditions to post shaders
- more expressions methods
v1.21.11-5.5.1-fabric
RELEASE
March 30, 2026
- added activation conditions to post shaders
- more expressions methods
v1.21-3.6.6-fabric
RELEASE
March 30, 2026
- made some fields in expressions also accept numerical values that are not written as a string.
- This is NOT a fix, merely here to make packs for 1.21.11 have a bit more backward compat as those do allow numbers
v1.21-3.6.6-neoforge
RELEASE
March 30, 2026
- made some fields in expressions also accept numerical values that are not written as a string.
- This is NOT a fix, merely here to make packs for 1.21.11 have a bit more backward compat as those do allow numbers
v1.21.11-5.5.0-fabric
RELEASE
March 30, 2026
- added custom post shaders feature
- added extra post shader uniform feature. check the wiki https://github.com/MehVahdJukaar/polytone/wiki/Shaders
v1.21.11-5.5.0-neoforge
RELEASE
March 30, 2026
- added custom post shaders feature
- added extra post shader uniform feature. check the wiki https://github.com/MehVahdJukaar/polytone/wiki/Shaders
v1.21.11-5.4.20-fabric
RELEASE
March 28, 2026
- hotfix fixing color expressions in env attributes returning 0
v1.21.11-5.4.20-neoforge
RELEASE
March 28, 2026
- hotfix fixing color expressions in env attributes returning 0
v1.21.11-5.4.19-fabric
RELEASE
March 28, 2026
- fixed a crash when using old math expressions in env attributes. Still remember to use the new scripting expressions moving forward
- added sky_flash, horizon_height and void_darkness_offset parameters to colors.json
- added dark forets and swap colors to colors.json
v1.21.11-5.4.19-neoforge
RELEASE
March 28, 2026
- fixed a crash when using old math expressions in env attributes. Still remember to use the new scripting expressions moving forward
- added sky_flash, horizon_height and void_darkness_offset parameters to colors.json
- added dark forets and swap colors to colors.json
v1.21.11-5.4.19-neoforge
RELEASE
March 28, 2026
- fixed a crash when using old math expressions in env attributes. Still remember to use the new scripting expressions moving forward
- added sky_flash, horizon_height and void_darkness_offset parameters to colors.json
v1.21.11-5.4.19-fabric
RELEASE
March 28, 2026
- fixed a crash when using old math expressions in env attributes. Still remember to use the new scripting expressions moving forward
- added sky_flash, horizon_height and void_darkness_offset parameters to colors.json
v1.21-3.6.5-fabric
RELEASE
March 25, 2026
fixed an issue with custom particle generics
v1.21-3.6.5-neoforge
RELEASE
March 25, 2026
fixed an issue with custom particle generics
v1.21.11-5.4.17-neoforge
RELEASE
March 25, 2026
fixed an issue with particle generics
v1.21.11-5.4.17-fabric
RELEASE
March 25, 2026
fixed an issue with particle generics
v1.21.11-5.4.16-neoforge
RELEASE
March 25, 2026
fixed particle throttle not affecting block emitters
v1.21.11-5.4.16-fabric
RELEASE
March 25, 2026
fixed particle throttle not affecting block emitters
v1.21.11-5.4.15-neoforge
RELEASE
March 23, 2026
- made some colormap code run off float positions rather than discrete integer ones
- the attribute post layer is now always interpolated even if the attribute normlaly wouldn't support it
- added an experimental config that makes custom particles tick off thread asyncronously
v1.21.11-5.4.15-fabric
RELEASE
March 23, 2026
- made some colormap code run off float positions rather than discrete integer ones
- the attribute post layer is now always interpolated even if the attribute normlaly wouldn't support it
- added an experimental config that makes custom particles tick off thread asyncronously
v1.21.11-5.4.14-fabric
RELEASE
March 22, 2026
- made some colormap code run off float positions rather than discrete integer ones
- the attribute post layer is now always interpolated even if the attribute normlaly wouldn't support it
- added an experimental config that makes custom particles tick off thread asyncronously
v1.21.11-5.4.14-neoforge
RELEASE
March 22, 2026
- made some colormap code run off float positions rather than discrete integer ones
- the attribute post layer is now always interpolated even if the attribute normlaly wouldn't support it
- added an experimental config that makes custom particles tick off thread asyncronously
v1.21.11-5.4.13-neoforge
RELEASE
February 24, 2026
- fixed hard cast in entity modifiers
- tweaked custom particles age
v1.21.11-5.4.13-fabric
RELEASE
February 24, 2026
- fixed hard cast in entity modifiers
- tweaked custom particles age
v1.21.11-5.4.11-neoforge
RELEASE
February 21, 2026
- improved entity particle emitters
- added a new debug entry that shows which particle emitters are contributing the most
v1.21.11-5.4.11-fabric
RELEASE
February 21, 2026
- improved entity particle emitters
- added a new debug entry that shows which particle emitters are contributing the most
v1.21.11-5.4.11-fabric
RELEASE
February 16, 2026
- fixed an issue where configs files were overwritten blank on reboot
- improved config screen
v1.21.11-5.4.11-neoforge
RELEASE
February 16, 2026
- fixed an issue where configs files were overwritten blank on reboot
- improved config screen
v1.21.11-5.4.10-neoforge
RELEASE
February 14, 2026
- blit modifiers can target a texture ID or a regex.
- configs have feedback when you change a value. they were also moved in the config folder
v1.21.11-5.4.10-fabric
RELEASE
February 14, 2026
- blit modifiers can target a texture ID or a regex.
- configs have feedback when you change a value. they were also moved in the config folder
v1.21.11-5.4.9-fabric
RELEASE
February 12, 2026
- fixed an issue with configs
v1.21.11-5.4.9-neoforge
RELEASE
February 12, 2026
- fixed an issue with configs
v1.21.11-5.4.8-neoforge
RELEASE
February 11, 2026
- incorrect tab modifiers will not crash the game when one attempts to add an existing item to a tab
- added pack config presets. check the wiki
v1.21.11-5.4.8-fabric
RELEASE
February 11, 2026
- incorrect tab modifiers will not crash the game when one attempts to add an existing item to a tab
- added pack config presets. check the wiki
v1.21.11-5.4.7-neoforge
RELEASE
February 11, 2026
- fixed dimension attributes not allowing non constant values
v1.21.11-5.4.7-fabric
RELEASE
February 11, 2026
- fixed dimension attributes not allowing non constant values
v1.21.11-5.4.6-neoforge
RELEASE
February 10, 2026
- fixed occlusion cache not being refreshed
- entity emitters for the player will also emit emitters with no bones specified also when the player is in first person (and hence no model is rendered)
v1.21.11-5.4.6-fabric
RELEASE
February 10, 2026
- fixed occlusion cache not being refreshed
- entity emitters for the player will also emit emitters with no bones specified also when the player is in first person (and hence no model is rendered)
v1.21.11-5.4.5-neoforge
RELEASE
February 9, 2026
- added a config that allows polytone to attempt loading broken packs
- added an owner() method to Entity Context expression object.
v1.21.11-5.4.5-fabric
RELEASE
February 9, 2026
- added a config that allows polytone to attempt loading broken packs
- added an owner() method to Entity Context expression object.
v1.21.11-5.4.4-fabric
RELEASE
February 8, 2026
- added a config that allows polytone to attempt loading broken packs
- added an owner() method to Entity Context expression object.
v1.21.11-5.4.4-neoforge
RELEASE
February 8, 2026
- added a config that allows polytone to attempt loading broken packs
- added an owner() method to Entity Context expression object.
v1.21.11-5.4.3-neoforge
RELEASE
January 31, 2026
- further improvements to the config file system. load configs can only be contained in the pack whose mcmeta is being read. For everything else they can be anywhere in any pack
v1.21.11-5.4.3-fabric
RELEASE
January 31, 2026
- further improvements to the config file system. load configs can only be contained in the pack whose mcmeta is being read. For everything else they can be anywhere in any pack
v1.21.11-5.4.1-neoforge
RELEASE
January 31, 2026
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
- minor fixes to the aftermentioned system
v1.21.11-5.4.1-fabric
RELEASE
January 31, 2026
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
- minor fixes to the aftermentioned system
v1.21.11-5.4.0-fabric
RELEASE
January 30, 2026
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
v1.21.11-5.4.0-neoforge
RELEASE
January 30, 2026
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
v1.21.11-5.3.10-neoforge
RELEASE
January 29, 2026
- fixed custom particles rendering twice, once with vanilla rotations
- fixed particle roll being set to 45 degrees all the times for no reason
v1.21.11-5.3.10-fabric
RELEASE
January 29, 2026
- fixed custom particles rendering twice, once with vanilla rotations
- fixed particle roll being set to 45 degrees all the times for no reason
v1.21.11-5.3.8-neoforge
RELEASE
January 29, 2026
- fixed custom particles rendering twice, once with vanilla rotations
v1.21.11-5.3.8-fabric
RELEASE
January 29, 2026
- fixed custom particles rendering twice, once with vanilla rotations
v1.21.11-5.3.7-neoforge
RELEASE
January 28, 2026
added setting for debug particle renderers
v1.21.11-5.3.7-fabric
RELEASE
January 28, 2026
added setting for debug particle renderers
v1.21.11-5.3.6-fabric
RELEASE
January 26, 2026
- fixed particles picking a sprite every tick instead of once when created
v1.21.11-5.3.6-neoforge
RELEASE
January 26, 2026
- fixed particles picking a sprite every tick instead of once when created
v1.21.11-5.3.5-neoforge
RELEASE
January 25, 2026
- added particle debug renderers. press f3+b to see them
- fixed hitbox_size being called hitboxSize
- fixed unloading a pack with particle overrides not resetting their sprites properly
v1.21.11-5.3.5-fabric
RELEASE
January 25, 2026
- added particle debug renderers. press f3+b to see them
- fixed hitbox_size being called hitboxSize
- fixed unloading a pack with particle overrides not resetting their sprites properly
v1.21.11-5.3.4-neoforge
RELEASE
January 25, 2026
- added particle debug renderers. press f3+b to see them
v1.21.11-5.3.4-fabric
RELEASE
January 25, 2026
- added particle debug renderers. press f3+b to see them
v1.20-3.5.22
RELEASE
January 25, 2026
fixed an issue with animated textures
v1.20-3.5.22
RELEASE
January 25, 2026
fixed an issue with animated textures
v1.21-3.6.4-fabric
RELEASE
January 25, 2026
fixed an issue with animated textures
v1.21-3.6.4-neoforge
RELEASE
January 25, 2026
fixed an issue with animated textures
v1.21-3.6.3-fabric
RELEASE
January 25, 2026
animated textures backports
v1.21-3.6.3-neoforge
RELEASE
January 25, 2026
animated textures backports
v1.20-3.5.21
RELEASE
January 24, 2026
- improved some backports related to custom animated textures
v1.20-3.5.21
RELEASE
January 24, 2026
- improved some backports related to custom animated textures
v1.21.11-5.3.3-neoforge
RELEASE
January 24, 2026
added "season" mode for variant textures
v1.21.11-5.3.3-fabric
RELEASE
January 24, 2026
added "season" mode for variant textures
v1.20-3.5.20
RELEASE
January 22, 2026
- fixed additive transluncent particles having wrong depth test logic
- added tick_source to particle emitters, parity with 1.21.11 (tho cracking one doesnt work yet)
v1.20-3.5.20
RELEASE
January 22, 2026
- fixed additive transluncent particles having wrong depth test logic
- added tick_source to particle emitters, parity with 1.21.11 (tho cracking one doesnt work yet)
v1.21.11-5.3.2-fabric
RELEASE
January 22, 2026
- fixed a mixixn not working in dev due to mixin plugin getting too excited thinking this was 26.1 with no fabric obfuscation.
- forge one obviously works as neoforge never had obfuscation to begin with.
v1.21.11-5.3.2-fabric
RELEASE
January 22, 2026
- fixed a mixixn not working in dev due to mixin plugin getting too excited thinking this was 26.1 with no fabric obfuscation.
- forge one obviously works as neoforge never had obfuscation to begin with.
v1.21.11-5.3.1-fabric
RELEASE
January 22, 2026
- improved error handling on particle sprites. now a particle without sprites will reject pack load instead of crashing when spawned
- fixed an issue with custom models on fabric
- fixed additive translucent render type for particles block models being broken
- added back custom GUI lightmap texture
v1.21.11-5.3.1-neoforge
RELEASE
January 22, 2026
- improved error handling on particle sprites. now a particle without sprites will reject pack load instead of crashing when spawned
- fixed an issue with custom models on fabric
- fixed additive translucent render type for particles block models being broken
- added back custom GUI lightmap texture
v1.21.11-5.3.1-fabric
RELEASE
January 22, 2026
- improved error handling on particle sprites. now a particle without sprites will reject pack load instead of crashing when spawned
- fixed an issue with custom models on fabric
- fixed additive translucent render type for particles block models being broken
- added back custom GUI lightmap texture
v1.21.11-5.3.1-neoforge
RELEASE
January 22, 2026
- improved error handling on particle sprites. now a particle without sprites will reject pack load instead of crashing when spawned
- fixed an issue with custom models on fabric
- fixed additive translucent render type for particles block models being broken
- added back custom GUI lightmap texture
v1.21-3.6.2-fabric
RELEASE
January 22, 2026
- improved error handling on particles missing sprites, rejecting pack load instead of crashing when particle is spanwed
- backported client tags changes of 1.21.11
v1.21-3.6.2-neoforge
RELEASE
January 22, 2026
- improved error handling on particles missing sprites, rejecting pack load instead of crashing when particle is spanwed
- backported client tags changes of 1.21.11
v1.21.11-5.3.0-neoforge
RELEASE
January 18, 2026
- mod now makes use of fabric client tags
- also on forge a similar implementation was added
- entity modifier particle emittes can target a specific renderer texture. additionally EMF and ETF compat was added allowing to target a specific variant
v1.21.11-5.3.0-fabric
RELEASE
January 18, 2026
- mod now makes use of fabric client tags
- also on forge a similar implementation was added
- entity modifier particle emittes can target a specific renderer texture. additionally EMF and ETF compat was added allowing to target a specific variant
v1.21.11-5.2.3-neoforge
RELEASE
January 17, 2026
backward compat fog and sky color in biome mod are now applied to the base layer
v1.21.11-5.2.3-fabric
RELEASE
January 17, 2026
backward compat fog and sky color in biome mod are now applied to the base layer
v1.21.11-5.2.2-fabric
RELEASE
January 16, 2026
- improved missing model exception handling
- custom particle expressions can set particle values directly too.
- particle ticker can be a single expression
- added functions to sample a colormap "colormap(name, x, y, z, tint)"
- particle tick expressions can sample from a colormap
- technical change that can affect particles: particle ticker will now also be run immediately as the particle is spawned
- experimental changes, adding backward support for fog and sky color for biome mods old syntax
v1.21.11-5.2.2-neoforge
RELEASE
January 16, 2026
- improved missing model exception handling
- custom particle expressions can set particle values directly too.
- particle ticker can be a single expression
- added functions to sample a colormap "colormap(name, x, y, z, tint)"
- particle tick expressions can sample from a colormap
- technical change that can affect particles: particle ticker will now also be run immediately as the particle is spawned
- experimental changes, adding backward support for fog and sky color for biome mods old syntax
v1.21.11-5.2.0-neoforge
RELEASE
January 16, 2026
- improved missing model exception handling
- custom particle expressions can set particle values directly too.
- particle ticker can be a single expression
- added functions to sample a colormap "colormap(name, x, y, z, tint)"
- particle tick expressions can sample from a colormap
- technical change that can affect particles: particle ticker will now also be run immediately as the particle is spawned
v1.21.11-5.2.0-fabric
RELEASE
January 16, 2026
- improved missing model exception handling
- custom particle expressions can set particle values directly too.
- particle ticker can be a single expression
- added functions to sample a colormap "colormap(name, x, y, z, tint)"
- particle tick expressions can sample from a colormap
- technical change that can affect particles: particle ticker will now also be run immediately as the particle is spawned
v1.20-3.5.19
RELEASE
January 11, 2026
- fixed particle 3d models not being baked
- additive translucent particles now render above water and cloud like they do in 1.21.1
- polytone now tries to rename known future id renames that mc made
these two were the only inconsistencies between 1.20.1, 1.21.1 and 1.21.5 that I am aware of.
v1.20-3.5.18
RELEASE
January 10, 2026
- fixed particle 3d models not being baked
- additive translucent particles now render above water and cloud like they do in 1.21.1
- polytone now tries to rename known future id renames that mc made
these two were the only inconsistencies between 1.20.1, 1.21.1 and 1.21.5 that I am aware of.
v1.20-3.5.18
RELEASE
January 10, 2026
- fixed particle 3d models not being baked
- additive translucent particles now render above water and cloud like they do in 1.21.1
- polytone now tries to rename known future id renames that mc made
these two were the only inconsistencies between 1.20.1, 1.21.1 and 1.21.5 that I am aware of.
v1.21.11-5.1.0-neoforge
RELEASE
January 8, 2026
- added global_expressions
- added entity_modifiers.
- these allow you to make ENTITY MODELS emit PARTICLES
v1.21.11-5.1.0-fabric
RELEASE
January 8, 2026
- added global_expressions
- added entity_modifiers.
- these allow you to make ENTITY MODELS emit PARTICLES
v1.21.11-5.0.0-neoforge
RELEASE
January 6, 2026
- the new Scripting Expressions System is here!
- This new system is a brand new much more powerful implementation of the old Math Expressions syste, this time powered by the Mvel library
- With scripting expressions you'll be able to write proper scripting code inside an expressions.
- This include function invocations, local variable declarations, multi line statements and all the rest you wuld expect from a curly braces based scripting language (i.e. JavaScript).
- This feature already adds MANY MANY new contextual aware queries one can do, allowing to add many new things that werent possible before.
- For instance you can check for a player held item with "player.handItem == 'stone_sword'" or check the temperature at the camera with "camera.temperature"
- The old Math Expressions system will still be available, each expressiosn will be attempted to be parsed first as a Scripting Expression, and if it fails it will fallback to the old Math Expressions system to preserve backward compatibility.
- Check out the updated wiki page SOON TM
v1.21.11-5.0.0-fabric
RELEASE
January 6, 2026
- the new Scripting Expressions System is here!
- This new system is a brand new much more powerful implementation of the old Math Expressions syste, this time powered by the Mvel library
- With scripting expressions you'll be able to write proper scripting code inside an expressions.
- This include function invocations, local variable declarations, multi line statements and all the rest you wuld expect from a curly braces based scripting language (i.e. JavaScript).
- This feature already adds MANY MANY new contextual aware queries one can do, allowing to add many new things that werent possible before.
- For instance you can check for a player held item with "player.handItem == 'stone_sword'" or check the temperature at the camera with "camera.temperature"
- The old Math Expressions system will still be available, each expressiosn will be attempted to be parsed first as a Scripting Expression, and if it fails it will fallback to the old Math Expressions system to preserve backward compatibility.
- Check out the updated wiki page SOON TM
v1.21.11-4.0.7-fabric
RELEASE
January 6, 2026
biome post layer will now use its own accumulator for spatially interpolated attributes
fixed custom rotations in blockstate files
v1.21.11-4.0.7-neoforge
RELEASE
January 6, 2026
biome post layer will now use its own accumulator for spatially interpolated attributes
fixed custom rotations in blockstate files
v1.21.11-4.0.6-fabric
RELEASE
January 6, 2026
- fixed biome attribute mod requiring sub key "base"
v1.21.11-4.0.5-fabric
RELEASE
January 6, 2026
- added a biome post layer applied before the dimension post layer for environment attributes
- fixed attribute modifiers with color values not accepting a colormap
- improved a mixin used for improved blockstate deserializer
- fixed an issue with dimension attribute mods requiring a pack reload to clear existing attributes
v1.21-3.6.1-fabric
RELEASE
December 23, 2025
added a warning when fabulous mode is enabled
v1.21-3.6.1-neoforge
RELEASE
December 23, 2025
added a warning when fabulous mode is enabled
v1.21.5-3.6.0-fabric
RELEASE
December 13, 2025
- added serene season compat "SEASON" variable
v1.21-3.6.0-fabric
RELEASE
December 13, 2025
model rotations can use x y z rotations instead of axis one
v1.21-3.6.0-neoforge
RELEASE
December 13, 2025
model rotations can use x y z rotations instead of axis one
v1.21-3.5.15-fabric
RELEASE
December 9, 2025
- added serene season compat "SEASON" variable
v1.21-3.5.15-neoforge
RELEASE
December 9, 2025
- added serene season compat "SEASON" variable
v1.21-3.5.14
RELEASE
December 4, 2025
- fixed neoforge LAN
- ported some fixes from 1.20
v1.21-3.5.14
RELEASE
December 4, 2025
- fixed neoforge LAN
- ported some fixes from 1.20
v1.20-3.5.17
RELEASE
December 1, 2025
- lightmaps and dim modifiers no longer parse all dimensions when pack is loaded as dimension registry isnt snynced. should fix working on custom dims
v1.20-3.5.17
RELEASE
December 1, 2025
- lightmaps and dim modifiers no longer parse all dimensions when pack is loaded as dimension registry isnt snynced. should fix working on custom dims
v1.20-3.5.16
RELEASE
December 1, 2025
- lightmaps and dim modifiers no longer parse all dimensions when pack is loaded as dimension registry isnt snynced. should fix working on custom dims
v1.20-3.5.16
RELEASE
December 1, 2025
- lightmaps and dim modifiers no longer parse all dimensions when pack is loaded as dimension registry isnt snynced. should fix working on custom dims
v1.20-3.5.15
RELEASE
November 29, 2025
- render types alterations also work on forge (still you shouldnt use them as forge has render types modificaiton builtin in models themselves)
- made item stack match lenient when compating bytes and integers as converting from json to nbt actually loses some data. thanks mojang
v1.20-3.5.15
RELEASE
November 29, 2025
- render types alterations also work on forge (still you shouldnt use them as forge has render types modificaiton builtin in models themselves)
- made item stack match lenient when compating bytes and integers as converting from json to nbt actually loses some data. thanks mojang
v1.20-3.5.14
RELEASE
November 25, 2025
fixed an issue with languages
fixed lightmaps not overriding multiple lightmaps to the same dimensions without rejecting the pack
v1.20-3.5.14
RELEASE
November 25, 2025
fixed an issue with languages
fixed lightmaps not overriding multiple lightmaps to the same dimensions without rejecting the pack
v1.21-3.5.13
RELEASE
November 18, 2025
- fixed an issue where delaued relayed rendered system for additive translucent was not caching the matrix stack state, leading to unpredictable and incorrect visuals in some cases
v1.20-3.5.12
RELEASE
November 18, 2025
fixed dynamic registration not clearing one field from the registries causing rare issues
v1.20-3.5.12
RELEASE
November 18, 2025
fixed dynamic registration not clearing one field from the registries causing rare issues
v1.21-3.5.12
RELEASE
November 18, 2025
- fixed an issue where delaued relayed rendered system for additive translucent was not caching the matrix stack state, leading to unpredictable and incorrect visuals in some cases
v1.21-3.5.12
RELEASE
November 18, 2025
- fixed an issue where delaued relayed rendered system for additive translucent was not caching the matrix stack state, leading to unpredictable and incorrect visuals in some cases
v1.21-3.5.11
RELEASE
November 17, 2025
fixed colormap color modulation
v1.21-3.5.11
RELEASE
November 17, 2025
fixed colormap color modulation
v1.20-3.5.11
RELEASE
November 17, 2025
fixed color modulator in coolrmap just using red
v1.20-3.5.11
RELEASE
November 17, 2025
fixed color modulator in coolrmap just using red
v1.20-3.5.10
RELEASE
November 13, 2025
fixed biome fog modification not working on fabric
v1.21.4-3.3.24
RELEASE
November 10, 2025
- minor bug fix.
- this version isnt really supported anymore so avoid using it. use 1.21.5 or 1.21.1 or 1.20.1
v1.21.4-3.3.24
RELEASE
November 10, 2025
- minor bug fix.
- this version isnt really supported anymore so avoid using it. use 1.21.5 or 1.21.1 or 1.20.1
v1.21-3.5.10
RELEASE
October 14, 2025
- delayed tab sorting to prevent some concurrency issues
- additive translucent render type is now rendering after clouds and sky. this should solve most issues with additive translucency
- particle block models are also rendered at this stage
v1.21-3.5.10
RELEASE
October 14, 2025
- delayed tab sorting to prevent some concurrency issues
- additive translucent render type is now rendering after clouds and sky. this should solve most issues with additive translucency
- particle block models are also rendered at this stage
v1.21-3.5.9
RELEASE
September 26, 2025
added fishing line colors and better block offsets
v1.21-3.5.9
RELEASE
September 26, 2025
added fishing line colors and better block offsets
v1.20-3.5.9
RELEASE
September 26, 2025
- you can chane color and offset of fishing line in colors.json
v1.20-3.5.9
RELEASE
September 26, 2025
- you can chane color and offset of fishing line in colors.json
v1.20-3.5.8
RELEASE
September 21, 2025
- fixed an issue with additive translucne particles
- added better offset types for blocks
- fixed particles dying on contact when still
v1.20-3.5.8
RELEASE
September 21, 2025
- fixed an issue with additive translucne particles
- added better offset types for blocks
- fixed particles dying on contact when still
v1.21.5-3.5.14
RELEASE
September 11, 2025
fixed an issue with particles despawning when colliding
v1.21.5-3.5.14
RELEASE
September 11, 2025
fixed an issue with particles despawning when colliding
v1.20-3.5.7
RELEASE
September 11, 2025
fixed hasty backport introdcuing a crash due to using some 1.21.1 code on forge
v1.21.5-3.5.13
RELEASE
September 9, 2025
added missing sound types
v1.21.5-3.5.13
RELEASE
September 9, 2025
added missing sound types
v1.20-3.5.6
RELEASE
September 9, 2025
added tinted_breaking_particles in block modifiers
v1.20-3.5.6
RELEASE
September 9, 2025
added tinted_breaking_particles in block modifiers
v1.21-3.5.7
RELEASE
September 9, 2025
added tinted_breaking_particles in block modifiers
v1.21-3.5.7
RELEASE
September 9, 2025
added tinted_breaking_particles in block modifiers
v1.20-3.5.5
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.20-3.5.5
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.21-3.5.6
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.21-3.5.6
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.21.5-3.5.12
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.21.5-3.5.12
RELEASE
August 27, 2025
- added biome compound composite colormap type
v1.21.5-3.5.11
RELEASE
August 17, 2025
- fixed translucent render type not being initialized correctly when just logging on a server
v1.21.5-3.5.11
RELEASE
August 17, 2025
- fixed translucent render type not being initialized correctly when just logging on a server
v1.21.5-3.5.10
RELEASE
August 17, 2025
- fixed an issue with sound types and sound events in 1.21.5
v1.21.5-3.5.10
RELEASE
August 17, 2025
- fixed an issue with sound types and sound events in 1.21.5
v1.21.5-3.5.9
RELEASE
August 14, 2025
- dimension modifier cloud height can now alger sodium clouds via ugly mixin in sodium code since it replaces all cloud renderer
- removed lightmaps as they have not been updated yet to the new shader based system
v1.21.5-3.5.9
RELEASE
August 14, 2025
- dimension modifier cloud height can now alger sodium clouds via ugly mixin in sodium code since it replaces all cloud renderer
- removed lightmaps as they have not been updated yet to the new shader based system
v1.20-3.5.4
RELEASE
August 14, 2025
- made translucency work in gui
v1.20-3.5.4
RELEASE
August 14, 2025
- made translucency work in gui
v1.21-3.5.5
RELEASE
August 14, 2025
- made transparency work in gui
v1.21-3.5.5
RELEASE
August 14, 2025
- made transparency work in gui
v1.20-3.5.3
RELEASE
July 25, 2025
- sound events and particle types are now part of the forward compat stuff, which will make new IDs from known new mc versions be ignored (up to 1.21.6)
- that being said proper versioning still needs to be implemented by pack authors through the use of resource conditions or optional entries
v1.20-3.5.3
RELEASE
July 25, 2025
- sound events and particle types are now part of the forward compat stuff, which will make new IDs from known new mc versions be ignored (up to 1.21.6)
- that being said proper versioning still needs to be implemented by pack authors through the use of resource conditions or optional entries
v1.21-3.5.4
RELEASE
July 25, 2025
- sound events and particle types are now part of the forward compat stuff, which will make new IDs from known new mc versions be ignored (up to 1.21.6)
- that being said proper versioning still needs to be implemented by pack authors through the use of resource conditions or optional entries
v1.21-3.5.4
RELEASE
July 25, 2025
- sound events and particle types are now part of the forward compat stuff, which will make new IDs from known new mc versions be ignored (up to 1.21.6)
- that being said proper versioning still needs to be implemented by pack authors through the use of resource conditions or optional entries
v1.20-3.5.3
RELEASE
July 24, 2025
- fixed an issue of recent updates marking all .properties files as disabled
- once again if you are a pack maker avoid relying on .properties. Support for this format might come less in the future
v1.20-3.5.3
RELEASE
July 24, 2025
- fixed an issue of recent updates marking all .properties files as disabled
- once again if you are a pack maker avoid relying on .properties. Support for this format might come less in the future
v1.20-3.5.2
RELEASE
July 24, 2025
- fixed an issue with custom particle types
- probably some other backports
v1.20-3.5.2
RELEASE
July 24, 2025
- fixed an issue with custom particle types
- probably some other backports
v1.21.5-3.5.8
RELEASE
July 21, 2025
- added direct iris compat for the 3 render pipelines the mod adds
v1.21.5-3.5.8
RELEASE
July 21, 2025
- added direct iris compat for the 3 render pipelines the mod adds
v1.21-3.5.3
RELEASE
July 20, 2025
- added back model variant extensions
- fixed dynamic entries not having their tags bound
v1.21-3.5.3
RELEASE
July 20, 2025
- added back model variant extensions
- fixed dynamic entries not having their tags bound
v1.21.5-3.5.7
RELEASE
July 20, 2025
- added back model variant extensions
- fixed dynamic entries not having their tags bound
v1.21.5-3.5.7
RELEASE
July 20, 2025
- added back model variant extensions
- fixed dynamic entries not having their tags bound
v1.21.5-3.5.6
RELEASE
July 15, 2025
- rollback particle render types to use again block render type (in blocks sheet)
- added try_foliage_color colormap
v1.21.5-3.5.6
RELEASE
July 15, 2025
- rollback particle render types to use again block render type (in blocks sheet)
- added try_foliage_color colormap
v1.21.5-3.5.5
RELEASE
July 13, 2025
- custom models in particles will now use particle render types and not block render type
v1.21.5-3.5.5
RELEASE
July 13, 2025
- custom models in particles will now use particle render types and not block render type
v1.21.5-3.5.4
RELEASE
July 13, 2025
- fixed an issue with custom models
- and stop asking for 1.21.6, im already maintaining 4 active versions and changes there are huge
v1.21.5-3.5.4
RELEASE
July 13, 2025
- fixed an issue with custom models
- and stop asking for 1.21.6, im already maintaining 4 active versions and changes there are huge
v1.20-3.5.1
RELEASE
July 12, 2025
- ported many recent additions like biome compound colormaps
v1.20-3.5.1
RELEASE
July 12, 2025
- ported many recent additions like biome compound colormaps
v1.20-3.5.0
RELEASE
July 12, 2025
- added unrestricted x, y, z blockstate model transformation
- block model cubes rotations are also unrestricted
v1.20-3.5.0
RELEASE
July 12, 2025
- added unrestricted x, y, z blockstate model transformation
- block model cubes rotations are also unrestricted
v1.21.5-3.5.3
RELEASE
July 12, 2025
added back leash texture
v1.21.5-3.5.3
RELEASE
July 12, 2025
added back leash texture
v1.21-3.5.2
RELEASE
July 9, 2025
fix from latest verison
v1.21-3.5.2
RELEASE
July 9, 2025
fix from latest verison
v1.21.5-3.5.2
RELEASE
July 9, 2025
fixed broken particle type decoding from last update
v1.21.5-3.5.2
RELEASE
July 9, 2025
fixed broken particle type decoding from last update
v1.21-3.5.1
RELEASE
July 7, 2025
- added "priority" field to all jsons to specity json priority
- fixed an issue with tint index compound colormaps not having their textures filled
- restored an old convention for text in colors.json
v1.21-3.5.1
RELEASE
July 7, 2025
- added "priority" field to all jsons to specity json priority
- fixed an issue with tint index compound colormaps not having their textures filled
- restored an old convention for text in colors.json
v1.21.5-3.5.0
RELEASE
July 6, 2025
- fixed another off by one issue in the colormap sampling code
- added biome compound colormap type. A set of colormaps grouped by biome
- added color_modifier parameter to colormaps
- ported some more very recent changes like gui modifier improvements or async load of resources
v1.21.5-3.5.0
RELEASE
July 6, 2025
- fixed another off by one issue in the colormap sampling code
- added biome compound colormap type. A set of colormaps grouped by biome
- added color_modifier parameter to colormaps
- ported some more very recent changes like gui modifier improvements or async load of resources
v1.21-3.5.0
RELEASE
July 6, 2025
- fixed another off by one issue in the colormap sampling code
- added biome compound colormap type. A set of colormaps grouped by biome
- added color_modifier parameter to colormaps
v1.21-3.5.0
RELEASE
July 6, 2025
- fixed another off by one issue in the colormap sampling code
- added biome compound colormap type. A set of colormaps grouped by biome
- added color_modifier parameter to colormaps
v1.20-3.4.0
RELEASE
July 3, 2025
- added a system to block known ids from future MC versions to cause hard failures of packs. These will be logged instead
- backported some more GUI mod changes
v1.20-3.4.0
RELEASE
July 3, 2025
- added a system to block known ids from future MC versions to cause hard failures of packs. These will be logged instead
- backported some more GUI mod changes
v1.21-3.4.0
RELEASE
July 3, 2025
- added a system to block known ids from future MC versions to cause hard failures of packs. These will be logged instead
- added new sound types from 1.21.1
v1.21-3.4.0
RELEASE
July 3, 2025
- added a system to block known ids from future MC versions to cause hard failures of packs. These will be logged instead
- added new sound types from 1.21.1
v1.21-3.3.13
RELEASE
July 1, 2025
gui modifier improvements. Added new parameters to target gui position and size
lightmaps and dimension mod can now target specific dimensions using a dimension predicate
v1.21-3.3.13
RELEASE
July 1, 2025
gui modifier improvements. Added new parameters to target gui position and size
lightmaps and dimension mod can now target specific dimensions using a dimension predicate
v1.20-3.3.11
RELEASE
June 30, 2025
- ported couple more recent changes
v1.20-3.3.11
RELEASE
June 30, 2025
- ported couple more recent changes
v1.21.5-3.4.6
RELEASE
June 30, 2025
- fixed slot modifier "slots" field being renamed
- fixed additive translucent render pipeline missing samplers
v1.21.5-3.4.6
RELEASE
June 30, 2025
- fixed slot modifier "slots" field being renamed
- fixed additive translucent render pipeline missing samplers
v1.21-3.3.11
RELEASE
June 30, 2025
- fixed an issue on fabric
- fixed "slots" parameter being renamed
v1.21-3.3.11
RELEASE
June 30, 2025
- fixed an issue on fabric
- fixed "slots" parameter being renamed
v1.21.5-3.4.5
RELEASE
June 30, 2025
random fixes
v1.21.5-3.4.5
RELEASE
June 30, 2025
random fixes
v1.21-3.3.10
RELEASE
June 30, 2025
- backported some recent changes
- fixed lightmap sampler default_2 typo
- fixed blit modifiers not working on partial blits
- improved shader registration on fabric
v1.21-3.3.10
RELEASE
June 30, 2025
- backported some recent changes
- fixed lightmap sampler default_2 typo
- fixed blit modifiers not working on partial blits
- improved shader registration on fabric
v1.21.4-3.3.23
RELEASE
June 30, 2025
added custom rotation mode for particles
v1.21.4-3.3.23
RELEASE
June 30, 2025
added custom rotation mode for particles
v1.21.5-3.4.4
RELEASE
June 30, 2025
- particles 3d models support the new model system
- added custom particle rotation mode, allows to specify the 3 axis with an expression
- added translucent additive render type for blocks. both render types dont use a custom shader anymore since vnailla one can be customized now to remove the alpha cutoff
- ported more missing features
v1.21.5-3.4.4
RELEASE
June 30, 2025
- particles 3d models support the new model system
- added custom particle rotation mode, allows to specify the 3 axis with an expression
- added translucent additive render type for blocks. both render types dont use a custom shader anymore since vnailla one can be customized now to remove the alpha cutoff
- ported more missing features
v1.21.4-3.3.22
RELEASE
June 24, 2025
- improved handling of block modifiers with the same name. Both will be parsed and applied in the right order. Especially relevant for legacy stuff conversion
v1.21.4-3.3.22
RELEASE
June 24, 2025
- improved handling of block modifiers with the same name. Both will be parsed and applied in the right order. Especially relevant for legacy stuff conversion
v1.21.4-3.3.21
RELEASE
June 22, 2025
fixed some issues with custo colos not resetting.
all targets from slot and widget modifies can use range targets( the same syntax uses for lots)
you can use color modifiers to add particle options to an effect
slot modifiers work better and have some issues fixed. They now also stack, if you move a slot and another one target the pos where it is moved this is now valid. Also targets filed is optional
color.properties is deprecated, use colors.json
fixed some conversion issues with fluid colormaps
v1.21.4-3.3.21
RELEASE
June 22, 2025
fixed some issues with custo colos not resetting.
all targets from slot and widget modifies can use range targets( the same syntax uses for lots)
you can use color modifiers to add particle options to an effect
slot modifiers work better and have some issues fixed. They now also stack, if you move a slot and another one target the pos where it is moved this is now valid. Also targets filed is optional
color.properties is deprecated, use colors.json
fixed some conversion issues with fluid colormaps
v1.20-3.3.10
RELEASE
June 16, 2025
fixed an issue with translucent render type
improved offset type to work better with fabric api
v1.20-3.3.10
RELEASE
June 16, 2025
fixed an issue with translucent render type
improved offset type to work better with fabric api
v1.21.4-3.3.20
RELEASE
June 15, 2025
fixed additive translucent shader not having any alpha cutoff
fixed terrain fog color being inverted
v1.21.4-3.3.20
RELEASE
June 15, 2025
fixed additive translucent shader not having any alpha cutoff
fixed terrain fog color being inverted
v1.21.4-3.3.19
RELEASE
June 12, 2025
added "terrain_fog_colormap" to dimension modifiers
particles and sound emitters for blocks have a "tick_source" parameter. can be "animate_tick" or "block_broken"
v1.21.4-3.3.19
RELEASE
June 12, 2025
added "terrain_fog_colormap" to dimension modifiers
particles and sound emitters for blocks have a "tick_source" parameter. can be "animate_tick" or "block_broken"
v1.20-3.3.9
RELEASE
June 10, 2025
backported more stuff
v1.20-3.3.9
RELEASE
June 10, 2025
backported more stuff
v1.21.4-3.3.18
RELEASE
June 5, 2025
fixed polytone_ignore
v1.21.4-3.3.18
RELEASE
June 5, 2025
fixed polytone_ignore
v1.21.4-3.3.17
RELEASE
June 2, 2025
- rando number or blocks is seeded same way as it is with block models.
- Added rand_int and rand_long functions in expressions
- removed some logging when unregistered biomes were passed to clent colors functions, mod will crash instead as it should have been
- improved how shaders are registered
v1.21.4-3.3.17
RELEASE
June 2, 2025
- rando number or blocks is seeded same way as it is with block models.
- Added rand_int and rand_long functions in expressions
- removed some logging when unregistered biomes were passed to clent colors functions, mod will crash instead as it should have been
- improved how shaders are registered
v1.21.4-3.3.17
RELEASE
May 21, 2025
fixed an issue with frozenlib since it would call some method super early
v1.21.4-3.3.17
RELEASE
May 21, 2025
fixed an issue with frozenlib since it would call some method super early
v1.21.4-3.3.16
RELEASE
May 20, 2025
fixed block emitter particle spawn position not being accounted for
fixed custom particles in biomes
v1.21.4-3.3.16
RELEASE
May 20, 2025
fixed block emitter particle spawn position not being accounted for
fixed custom particles in biomes
v1.21.4-3.3.15
RELEASE
May 20, 2025
fixed an issue with particle overrides
v1.21.4-3.3.15
RELEASE
May 20, 2025
fixed an issue with particle overrides
v1.21.5-3.4.2
RELEASE
May 18, 2025
updated towok on new fabric api
v1.21.5-3.4.1
RELEASE
May 14, 2025
- ported some changes from 1.21
v1.21.4-3.3.13
RELEASE
May 12, 2025
ported many recent 1.21 changes
v1.21.4-3.3.13
RELEASE
May 12, 2025
ported many recent 1.21 changes
v1.21-3.3.9
RELEASE
May 11, 2025
exclusion radius wont consider particles that are about to die
v1.21-3.3.9
RELEASE
May 11, 2025
exclusion radius wont consider particles that are about to die
v1.21-3.3.8
RELEASE
May 10, 2025
added state_predicate to particle emitters
v1.21-3.3.8
RELEASE
May 10, 2025
added state_predicate to particle emitters
v1.21.5-3.4.0
RELEASE
May 9, 2025
- due to the huge demand here's an early version of 1.21.5 polytone
- due to astronomically huge internal render changes caused by this "minor" 1.21.5 mc version the following features are missing
- anything that touches models (custom item models, 3d particles, fabric separate transform model, biome variant models, auto tinting for incorrectly setup optifine packs, json models offsets)
- light texture stuff (lightmap)
- gui modifiers might be broken
- leash texture
- anything related to textures/models/render types and rendering in general might be broken
- fabric only as who is version chasing on neoforge am I right? (i have the version ready just don't want to support yet anothe one)
v1.21-3.3.7
RELEASE
May 8, 2025
added exclusion_radius param to custom particles
v1.21-3.3.7
RELEASE
May 8, 2025
added exclusion_radius param to custom particles
v1.21-3.3.5
RELEASE
May 7, 2025
added additive_translucent render type for custom 2d particles
v1.21-3.3.5
RELEASE
May 7, 2025
added additive_translucent render type for custom 2d particles
v1.21.4-3.3.11
RELEASE
April 30, 2025
fixed fog being inverted
```
```
v1.21.4-3.3.11
RELEASE
April 30, 2025
fixed fog being inverted
```
```
v1.21.4-3.3.10
RELEASE
April 30, 2025
fixed fog being inverted
```
```
v1.21.4-3.3.10
RELEASE
April 30, 2025
fixed fog being inverted
```
```
v1.20-3.3.8
RELEASE
April 23, 2025
backported some fixes
tab additons support tags
v1.20-3.3.8
RELEASE
April 23, 2025
backported some fixes
tab additons support tags
v1.21.4-3.3.9
RELEASE
April 22, 2025
- particles with physics will now properly follow the kill_on_contact field
- fluid mods now have a fog_fade and fog_radius params
v1.21.4-3.3.9
RELEASE
April 22, 2025
- particles with physics will now properly follow the kill_on_contact field
- fluid mods now have a fog_fade and fog_radius params
v1.21.4-3.3.8
RELEASE
April 6, 2025
- tooltips will now always be appended at the end rather than at the beginning
- added destroy_particle_emitters to block modifiers
- fixed particles 3d models not working
v1.21.4-3.3.8
RELEASE
April 6, 2025
- tooltips will now always be appended at the end rather than at the beginning
- added destroy_particle_emitters to block modifiers
- fixed particles 3d models not working
v1.21-3.3.4
RELEASE
March 29, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a very specifie issue when grass color was assigned to grass block using compound colormap
v1.21-3.3.4
RELEASE
March 29, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a very specifie issue when grass color was assigned to grass block using compound colormap
v1.21.4-3.3.7
RELEASE
March 29, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a very specifie issue when grass color was assigned to grass block using compound colormap
v1.21.4-3.3.7
RELEASE
March 29, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a very specifie issue when grass color was assigned to grass block using compound colormap
v1.20-3.3.7
RELEASE
March 25, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a color resolver issue when assigning grass color to itself (grass block)
v1.20-3.3.7
RELEASE
March 25, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
fixed a color resolver issue when assigning grass color to itself (grass block)
v1.21.4-3.3.6
RELEASE
March 24, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
v1.21.4-3.3.6
RELEASE
March 24, 2025
added particle "tick_rate" param
improved offsets logic
increased max particle count perlayer
v1.21.4-3.3.5
RELEASE
March 21, 2025
added particle "tick_rate" param
improved offsets logic
v1.21.4-3.3.4
RELEASE
March 20, 2025
added particle "tick_rate" param
improved offsets logic
v1.21.4-3.3.4
RELEASE
March 20, 2025
added particle "tick_rate" param
improved offsets logic
v1.21-3.3.3
RELEASE
March 19, 2025
- fixed CIM implicit models not working on fabric
v1.21-3.3.3
RELEASE
March 19, 2025
- fixed CIM implicit models not working on fabric
v1.20-3.3.6
RELEASE
March 17, 2025
block offset works with embeddium
v1.20-3.3.6
RELEASE
March 17, 2025
block offset works with embeddium
v1.21-3.3.2
RELEASE
March 16, 2025
- blocks visual offsets works with indigo renderer
- blocks visual offsets works with sodium
- blocks visual offsets works with embeddium
- blocks visual offsets works with vanilla (fixed)
- fixed colormaps for grass not being overwritten correctly
- fixed block colors compound colormaps not being concurrent safe
- more random backported fixes
v1.21-3.3.2
RELEASE
March 16, 2025
- blocks visual offsets works with indigo renderer
- blocks visual offsets works with sodium
- blocks visual offsets works with embeddium
- blocks visual offsets works with vanilla (fixed)
- fixed colormaps for grass not being overwritten correctly
- fixed block colors compound colormaps not being concurrent safe
- more random backported fixes
v1.20-3.3.4
RELEASE
March 16, 2025
- blocks visual offsets works with indigo renderer
- blocks visual offsets works with sodium
- blocks visual offsets works with embeddium
- blocks visual offsets works with vanilla (fixed)
- fixed colormaps for grass not being overwritten correctly
- fixed block colors compound colormaps not being concurrent safe
v1.20-3.3.4
RELEASE
March 16, 2025
- blocks visual offsets works with indigo renderer
- blocks visual offsets works with sodium
- blocks visual offsets works with embeddium
- blocks visual offsets works with vanilla (fixed)
- fixed colormaps for grass not being overwritten correctly
- fixed block colors compound colormaps not being concurrent safe
v1.21.4-3.3.2
RELEASE
March 13, 2025
fixed screen time aniamated textures
v1.21.4-3.3.2
RELEASE
March 13, 2025
fixed screen time aniamated textures
v1.20-3.3.3
RELEASE
March 13, 2025
fixed screen time aniamated textures
v1.20-3.3.3
RELEASE
March 13, 2025
fixed screen time aniamated textures
v1.20-3.3.2
RELEASE
March 12, 2025
- fixed fluid fog color not having pos argument
v1.20-3.3.2
RELEASE
March 12, 2025
- fixed fluid fog color not having pos argument
v1.21.4-3.3.1
RELEASE
March 12, 2025
- fixed an issue with color cache not being cleared and repopulated correctly causing rare issues on reload
- fixed fabric fluid fog color not having pos argument
v1.21.4-3.3.1
RELEASE
March 12, 2025
- fixed an issue with color cache not being cleared and repopulated correctly causing rare issues on reload
- fixed fabric fluid fog color not having pos argument
v1.21-3.3.1
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- fixed fluid modifiers not using concurrent colormaps
v1.21-3.3.1
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- fixed fluid modifiers not using concurrent colormaps
v1.20-3.3.1
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- fixed fluid modifiers not using concurrent colormaps
v1.20-3.3.1
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
- fixed fluid modifiers not using concurrent colormaps
v1.21-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
v1.21-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
v1.20-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
v1.20-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
- fixed cloud height expression
v1.21.4-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
v1.21.4-3.3.0
RELEASE
March 11, 2025
- optimized expressions to just use a concurrent approach when used by block colors. This means that all non blocks colormaps that use expressions should be much faster now
v1.21.4-3.2.17
RELEASE
March 10, 2025
woraround for another issue on fabric when pack was unloaded
v1.21.4-3.2.16
RELEASE
March 7, 2025
fixed an issue on fabric
v1.21-3.2.13
RELEASE
March 7, 2025
fixed an issue on fabric
v1.21-3.2.12
RELEASE
March 7, 2025
fixed an issue on fabric
v1.21.4-3.2.15
RELEASE
March 7, 2025
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric
v1.21.4-3.2.15
RELEASE
March 7, 2025
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric
v1.21-3.2.11
RELEASE
March 7, 2025
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric
v1.21-3.2.11
RELEASE
March 7, 2025
- added screen_time animated texture mode
- colormap with biome sample can no longer crash. If it were to fail getting a color it will simply output black and log an error. Relevant because of some very rare issue that can happen during a reload on fabric
v1.21-3.2.10
RELEASE
March 5, 2025
- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
v1.21-3.2.10
RELEASE
March 5, 2025
- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
v1.21.4-3.2.14
RELEASE
March 5, 2025
- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
v1.21.4-3.2.14
RELEASE
March 5, 2025
- fixed resource pack failing to reload on datapack reload with /reload command when using packs with custom particles or sounds
- fixed custom color resolvers not being registered on fabric
- fixed block tint cache not being populated causing crashes
- fixed a very very rare issue that would crash the game when it was reloaded while a block with a custom color resolver was being tesselated while the reload was happening
v1.21.4-3.2.13
RELEASE
March 3, 2025
- fixed an issue with color resolvers on bot fabric and neoforge, needed in 1.21.4 due to new api
v1.21.4-3.2.13
RELEASE
March 3, 2025
- fixed an issue with color resolvers on bot fabric and neoforge, needed in 1.21.4 due to new api
v1.21-3.2.9
RELEASE
March 3, 2025
- fixed an issue with color resolvers on bot fabric and neoforge, needed in 1.21.4 due to new api
v1.21-3.2.9
RELEASE
March 3, 2025
- fixed an issue with color resolvers on bot fabric and neoforge, needed in 1.21.4 due to new api
v1.20-3.2.9
RELEASE
February 26, 2025
- player inventory menu will be refreshed on pack reload so that slot modifiers can be applied properly
v1.20-3.2.9
RELEASE
February 26, 2025
- player inventory menu will be refreshed on pack reload so that slot modifiers can be applied properly
v1.21.4-3.2.12
RELEASE
February 17, 2025
updated neo
v1.20-3.2.8
RELEASE
February 10, 2025
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.20-3.2.8
RELEASE
February 10, 2025
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.21-3.2.8
RELEASE
February 10, 2025
- backported new expression parity changes
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.21-3.2.8
RELEASE
February 10, 2025
- backported new expression parity changes
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.21.4-3.2.11
RELEASE
February 10, 2025
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.21.4-3.2.11
RELEASE
February 10, 2025
- fixed a bug when converting of fluid stuff
- adding a colormap for water fluid, oak leaves or grass block is not set to automatically replace the internal watercolor, foliagecolor and leaves color resolver with the colomap too. This is mainly used for mod that reference those color resolvers directly. In most cases this should be what one wants.
v1.21.4-3.2.10
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.21.4-3.2.10
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.21-3.2.7
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.21-3.2.7
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.20-3.2.8
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.20-3.2.8
RELEASE
February 9, 2025
- particle modifiers can have inlined colormaps.
- they even support texture only
- made all targets that references minecraft blocks optional. This means they wont hard fail if the target block is not there.
- This was done since the game is changing some ids between versions such as minecraft:grass to short_grass. Still one should use optional targeting here instead
- fixed expression cloud level not working
- fixed custom sprites not working
v1.21.4-3.2.9
RELEASE
January 30, 2025
addedback block render offset
ported improvements to expressions
v1.21.4-3.2.9
RELEASE
January 30, 2025
addedback block render offset
ported improvements to expressions
v1.20-3.2.6
RELEASE
January 30, 2025
fixed couple variables that got broken due to latest refactor
v1.20-3.2.6
RELEASE
January 30, 2025
fixed couple variables that got broken due to latest refactor
v1.20-3.2.5
RELEASE
January 30, 2025
unified all expression types. most of the vaiables are no waccessible to all
added RENDER_DISTANCE variable
fixed a bug with leash texture
v1.20-3.2.5
RELEASE
January 30, 2025
unified all expression types. most of the vaiables are no waccessible to all
added RENDER_DISTANCE variable
fixed a bug with leash texture
v1.20-3.2.4
RELEASE
January 27, 2025
- backported many more 1.21 changes
- notably added leash texture feature
v1.20-3.2.4
RELEASE
January 27, 2025
- backported many more 1.21 changes
- notably added leash texture feature
v1.21.4-3.2.8
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- fixed lightmaps not updating when changing to a nether lightmap
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.21.4-3.2.8
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- fixed lightmaps not updating when changing to a nether lightmap
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.20-3.2.3
RELEASE
January 26, 2025
- fixed a crash with particle expressions
- fixed creative tab removal only working with regex exact match
- creative tab modification will happen even later on fabric
v1.20-3.2.3
RELEASE
January 26, 2025
- fixed a crash with particle expressions
- fixed creative tab removal only working with regex exact match
- creative tab modification will happen even later on fabric
v1.20-3.2.2
RELEASE
January 26, 2025
- fixed a crash with particle expressions
- creative tab modification will happen even later on fabric
v1.20-3.2.2
RELEASE
January 26, 2025
- fixed a crash with particle expressions
- creative tab modification will happen even later on fabric
v1.20-3.2.1
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.20-3.2.1
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.21-3.2.6
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.21-3.2.6
RELEASE
January 26, 2025
- empty creative tabs will no longer appear in creative inventory
- optifine converted block colormaps will have all their block targets as optional, even when those targets are invalid so not to break backwards compatibility with those packs that still use this
v1.21-3.2.5
RELEASE
January 17, 2025
- fixed pack dynamic entries not being cleared on level unload on fabric
- render types through block modifiers will apply to forge too (wasn't a thing before as forge itself ALREADY can do this through block models "render_type" field)
- added some experimental code that prevents the game from sending and saving polytone dynamic registry id entries on fabric
v1.21-3.2.5
RELEASE
January 17, 2025
- fixed pack dynamic entries not being cleared on level unload on fabric
- render types through block modifiers will apply to forge too (wasn't a thing before as forge itself ALREADY can do this through block models "render_type" field)
- added some experimental code that prevents the game from sending and saving polytone dynamic registry id entries on fabric
v1.21.4-3.2.7
RELEASE
January 17, 2025
- fixed pack dynamic entries not being cleared on level unload on fabric
- render types through block modifiers will apply to forge too (wasn't a thing before as forge itself ALREADY can do this through block models "render_type" field)
- added some experimental code that prevents the game from sending and saving polytone dynamic registry id entries on fabric
v1.21.4-3.2.7
RELEASE
January 17, 2025
- fixed pack dynamic entries not being cleared on level unload on fabric
- render types through block modifiers will apply to forge too (wasn't a thing before as forge itself ALREADY can do this through block models "render_type" field)
- added some experimental code that prevents the game from sending and saving polytone dynamic registry id entries on fabric
v1.21-3.2.4
RELEASE
January 8, 2025
fixed an issue with conditions and legacy assets conversion
v1.21-3.2.4
RELEASE
January 8, 2025
fixed an issue with conditions and legacy assets conversion
v1.21.4-3.2.6
RELEASE
January 8, 2025
fixed an issue with conditions and legacy assets conversion
v1.21.4-3.2.6
RELEASE
January 8, 2025
fixed an issue with conditions and legacy assets conversion
v1.21-3.2.3
RELEASE
January 7, 2025
- fixed render type on fabric
- all resources are now applied in reverse natural order of their IDs
- improved resources merging when 2 modifiers target the same id to be more consistent. last applied wins.
v1.21-3.2.3
RELEASE
January 7, 2025
- fixed render type on fabric
- all resources are now applied in reverse natural order of their IDs
- improved resources merging when 2 modifiers target the same id to be more consistent. last applied wins.
v1.21.4-3.2.4
RELEASE
January 7, 2025
- fixed render type on fabric
- all resources are now applied in reverse natural order of their IDs
- improved resources merging when 2 modifiers target the same id to be more consistent. last applied wins.
v1.21.4-3.2.4
RELEASE
January 7, 2025
- fixed render type on fabric
- all resources are now applied in reverse natural order of their IDs
- improved resources merging when 2 modifiers target the same id to be more consistent. last applied wins.
v1.21.4-3.2.3
RELEASE
January 6, 2025
- fixed slot modifiers crashing in some circumstances
v1.21.4-3.2.3
RELEASE
January 6, 2025
- fixed slot modifiers crashing in some circumstances
v1.21.4-3.2.2
RELEASE
January 5, 2025
- fixed distance squared
v1.21.4-3.2.2
RELEASE
January 5, 2025
- fixed distance squared
v1.21.4-3.2.1
RELEASE
January 4, 2025
- ported stuff
v1.21.4-3.2.1
RELEASE
January 4, 2025
- ported stuff
v1.21-3.2.1
RELEASE
January 3, 2025
- fixed an issue with custom item models and nbt match
- fixed an issue with backward compat code
v1.21-3.2.1
RELEASE
January 3, 2025
- fixed an issue with custom item models and nbt match
- fixed an issue with backward compat code
v1.21.4-3.2.1
RELEASE
January 3, 2025
- fixed backward compat parsing code returning an always false condition
v1.21.4-3.2.1
RELEASE
January 3, 2025
- fixed backward compat parsing code returning an always false condition
v1.20-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
- added "disable_particles" param to block modifiers. Prevents original client tick from spawning sounds and particles
v1.20-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
- added "disable_particles" param to block modifiers. Prevents original client tick from spawning sounds and particles
v1.21-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
- added "disable_particles" param to block modifiers. Prevents original client tick from spawning sounds and particles
v1.21-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
- added "disable_particles" param to block modifiers. Prevents original client tick from spawning sounds and particles
v1.21.4-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
v1.21.4-3.2.0
RELEASE
January 3, 2025
- ALL mod jsons can now properly use polytone conditions.
- These are "require_mods" and "polytone_ignore"
- Both of these can be added to both .json and .properties files
- disabled files will still consume their relative textures as intended, preventing disabled stuff ot create extra implicit colormaps
v1.21.4-3.1.6
RELEASE
December 31, 2024
- fixed builtin colormaps only working after first reload
v1.21.4-3.1.6
RELEASE
December 31, 2024
- fixed builtin colormaps only working after first reload
v1.20-3.1.5
RELEASE
December 29, 2024
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
- fixed legacy watercolor conversion giving wrong target for flowing water
v1.20-3.1.5
RELEASE
December 29, 2024
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
- fixed legacy watercolor conversion giving wrong target for flowing water
v1.20-3.1.4
RELEASE
December 29, 2024
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
v1.20-3.1.4
RELEASE
December 29, 2024
- added kill_when_still variable to particles
- fixed an of by 1 error in colormap due to recent updates
- added player speed squared varaible
- more parity with 1.21 version of the mod
v1.21-3.1.3
RELEASE
December 28, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21-3.1.3
RELEASE
December 28, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21-3.1.1
RELEASE
December 26, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21-3.1.1
RELEASE
December 26, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21.4-3.1.5
RELEASE
December 26, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21.4-3.1.5
RELEASE
December 26, 2024
- fixed an off by one error in id mapers due to previous changes
v1.21.4-3.1.5
RELEASE
December 26, 2024
- fixed an off by one error in id mapers due to previous changes
v1.20-3.1.3
RELEASE
December 22, 2024
- fixed sound events and particle types not registering /undregistering correctly on forge
- fixed an issue with colormap rounding errors in its samplers
- added a "rounds" parameter in colormap to turn of rounding and use flooring instead
v1.20-3.1.3
RELEASE
December 22, 2024
- fixed sound events and particle types not registering /undregistering correctly on forge
- fixed an issue with colormap rounding errors in its samplers
- added a "rounds" parameter in colormap to turn of rounding and use flooring instead
v1.21.4-3.1.5
RELEASE
December 22, 2024
- fixed colormap incorrectly rounding numbers
- added "rounds" parameter to colormap
v1.21.4-3.1.5
RELEASE
December 22, 2024
- fixed colormap incorrectly rounding numbers
- added "rounds" parameter to colormap
v1.21.4-3.1.3
RELEASE
December 19, 2024
- fixed copy_from particle types not being parsed as such
- fixed recursive particles not working
v1.21.4-3.1.3
RELEASE
December 19, 2024
- fixed copy_from particle types not being parsed as such
- fixed recursive particles not working
v1.20-3.1.2
RELEASE
December 19, 2024
- fixed copy_from particle types not being parsed as such
v1.20-3.1.2
RELEASE
December 19, 2024
- fixed copy_from particle types not being parsed as such
v1.21.4-3.1.2
RELEASE
December 18, 2024
- fixed custom sounds loading too later, after block modifiers
v1.21.4-3.1.2
RELEASE
December 18, 2024
- fixed custom sounds loading too later, after block modifiers
v1.20-3.1.1
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.20-3.1.1
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.21.4-3.1.1
RELEASE
December 18, 2024
- updated to 1.21.4
- for obvious reasons CIM system has been cremoved
- same for separate transforms model
- same for variant block textures
- this also means no more hackily setting block tint for optifine pack. Add tint index to your models if you want them colored!!
v1.21.4-3.1.0
RELEASE
December 18, 2024
- updated to 1.21.4
- for obvious reasons CIM system has been cremoved
- same for separate transforms model
- same for variant block textures
- this also means no more hackily setting block tint for optifine pack. Add tint index to your models if you want them colored!!
v1.21.4-3.1.0
RELEASE
December 18, 2024
- updated to 1.21.4
- for obvious reasons CIM system has been cremoved
- same for separate transforms model
- same for variant block textures
- this also means no more hackily setting block tint for optifine pack. Add tint index to your models if you want them colored!!
v1.20-3.1.0
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.20-3.1.0
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.21-3.1.0
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.21-3.1.0
RELEASE
December 18, 2024
- vastly improved expressions performance. They are now capable of correctly working offthread without the need of being copied every time they are queried
- fixed a crash on neoforge
- fixed an issue on fabric when logging out where pack was not being cleared
- fixed opposite issue on neo, clearing thepack too much
- fixed recursive particles and custom sounds not being registered properly
v1.20-3.0.0
RELEASE
December 18, 2024
- big internal changes:
- all polytone resources re now reloaded and unloaded on world load and unload
- this means they can now all use tags and generally work nicely with the rest of the game
- targeting can also use regex
- particles will have their age variable set to lifetime (max life) every time they die for whichever reason
- fixed custom creative tabs on neoforge (due to previous changes)
- block offsets from block modifiers will exclusively affect the position of the rendered block, not its hitbox to avoid issues on server due to mismatched hitbox
- this also means that it will likely not work anymore with sodium as it probably overrides any logic related to rendering
- fixed variant textures game_time using day_time instead
- with the recent changes polytone wont be able to alter anything outside of a world load, so no main menu stuff. RIP splash text colors for now
- fixed a crash on fabric
v1.20-3.0.0
RELEASE
December 18, 2024
- big internal changes:
- all polytone resources re now reloaded and unloaded on world load and unload
- this means they can now all use tags and generally work nicely with the rest of the game
- targeting can also use regex
- particles will have their age variable set to lifetime (max life) every time they die for whichever reason
- fixed custom creative tabs on neoforge (due to previous changes)
- block offsets from block modifiers will exclusively affect the position of the rendered block, not its hitbox to avoid issues on server due to mismatched hitbox
- this also means that it will likely not work anymore with sodium as it probably overrides any logic related to rendering
- fixed variant textures game_time using day_time instead
- with the recent changes polytone wont be able to alter anything outside of a world load, so no main menu stuff. RIP splash text colors for now
- fixed a crash on fabric
v1.21-3.0.0
RELEASE
December 17, 2024
- big internal changes:
- all polytone resources re now reloaded and unloaded on world load and unload
- this means they can now all use tags and generally work nicely with the rest of the game
- targeting can also use regex
- particles will have their age variable set to lifetime (max life) every time they die for whichever reason
- fixed custom creative tabs on neoforge (due to previous changes)
- block offsets from block modifiers will exclusively affect the position of the rendered block, not its hitbox to avoid issues on server due to mismatched hitbox
- this also means that it will likely not work anymore with sodium as it probably overrides any logic related to rendering
- fixed variant textures game_time using day_time instead
- with the recent changes polytone wont be able to alter anything outside of a world load, so no main menu stuff. RIP splash text colors for now
v1.21-3.0.0
RELEASE
December 17, 2024
- big internal changes:
- all polytone resources re now reloaded and unloaded on world load and unload
- this means they can now all use tags and generally work nicely with the rest of the game
- targeting can also use regex
- particles will have their age variable set to lifetime (max life) every time they die for whichever reason
- fixed custom creative tabs on neoforge (due to previous changes)
- block offsets from block modifiers will exclusively affect the position of the rendered block, not its hitbox to avoid issues on server due to mismatched hitbox
- this also means that it will likely not work anymore with sodium as it probably overrides any logic related to rendering
- fixed variant textures game_time using day_time instead
- with the recent changes polytone wont be able to alter anything outside of a world load, so no main menu stuff. RIP splash text colors for now
v1.21-2.5.13
RELEASE
December 14, 2024
- added random_sprite variable to custom particle types
- custom particle type models will support different render types
- fixed particle models rendering twice under some conditions
v1.21-2.5.13
RELEASE
December 14, 2024
- added random_sprite variable to custom particle types
- custom particle type models will support different render types
- fixed particle models rendering twice under some conditions
v1.21.3-2.5.10
RELEASE
December 14, 2024
- added random_sprite variable to custom particle types
- custom particle type models will support different render types
- fixed particle models rendering twice under some conditions
v1.21.3-2.5.10
RELEASE
December 14, 2024
- added random_sprite variable to custom particle types
- custom particle type models will support different render types
- fixed particle models rendering twice under some conditions
v1.21.3-2.5.9
RELEASE
December 6, 2024
ported a fix
v1.21.3-2.5.9
RELEASE
December 6, 2024
ported a fix
v1.20-2.4.3
RELEASE
December 6, 2024
backported some stuff
v1.20-2.4.3
RELEASE
December 6, 2024
backported some stuff
v1.21-2.5.13
RELEASE
December 6, 2024
- fixed a rare cash with particle modifiers
v1.21-2.5.13
RELEASE
December 6, 2024
- fixed a rare cash with particle modifiers
v1.21.3-2.5.8
RELEASE
December 4, 2024
added slpash text color
fixed blit modifies not working correctly
v1.21.3-2.5.8
RELEASE
December 4, 2024
added slpash text color
fixed blit modifies not working correctly
v1.21.3-2.5.7
RELEASE
November 21, 2024
ported all recent changes from 1.21.1
v1.21.3-2.5.7
RELEASE
November 21, 2024
ported all recent changes from 1.21.1
v1.21-2.5.12
RELEASE
November 21, 2024
fixed custom "noises" folder not being looked at
v1.21-2.5.12
RELEASE
November 21, 2024
fixed custom "noises" folder not being looked at
v1.20-2.4.2
RELEASE
November 19, 2024
backported some stuff
v1.20-2.4.2
RELEASE
November 19, 2024
backported some stuff
v1.21-2.5.10
RELEASE
November 18, 2024
- added "force_spawn" param to particle types allowing particles to spawn regardless of distance like campfire ones
- special offset ad scale parameters can be now also used to move armor stand i smithing screen, just like you can more the player in inventory screen (for screen modifies)
v1.21-2.5.10
RELEASE
November 18, 2024
- added "force_spawn" param to particle types allowing particles to spawn regardless of distance like campfire ones
- special offset ad scale parameters can be now also used to move armor stand i smithing screen, just like you can more the player in inventory screen (for screen modifies)
v1.21-2.5.9
RELEASE
November 15, 2024
- added player_x, player_y, player_z to particle emitters
- added "limit" parameter to custom particle types
- added distance_squared parameter to block particle emitters
v1.21-2.5.9
RELEASE
November 15, 2024
- added player_x, player_y, player_z to particle emitters
- added "limit" parameter to custom particle types
- added distance_squared parameter to block particle emitters
v1.21-2.5.8
RELEASE
November 11, 2024
- particle's particle emitters now support recursive references
v1.21-2.5.8
RELEASE
November 11, 2024
- particle's particle emitters now support recursive references
v1.21-2.5.7
RELEASE
November 11, 2024
- added "model" field in customparticle types. allows specifying a 3d model there
- added "offset" field in customparticle types. allows specifying an offset for the renderer
- added "none", "look_at_x", "look_at_xz", "look_at_z" and "look_west" rotation models to particles
v1.21-2.5.7
RELEASE
November 11, 2024
- added "model" field in customparticle types. allows specifying a 3d model there
- added "offset" field in customparticle types. allows specifying an offset for the renderer
- added "none", "look_at_x", "look_at_xz", "look_at_z" and "look_west" rotation models to particles
v1.20-2.4.1
RELEASE
November 5, 2024
inverted fluid R and B value yet again because thats aparently how they are in latest fabric api. bumped frapi dep
v1.21.3-2.5.6
RELEASE
November 3, 2024
fixed cash on neoforge
v1.21-2.5.5
RELEASE
November 2, 2024
- fixed lightmap expressions always evaluating to 0
- added TEMPERATURE and HUMIDITY to the list of available expressions for lightmaps
v1.21.3-2.5.5
RELEASE
November 2, 2024
- beta 1.21.3 version. Thanks to IMS212 for the pull request that made it possible so quickly.
v1.21.3-2.5.5
RELEASE
November 2, 2024
- beta 1.21.3 version. Thanks to IMS212 for the pull request that made it possible so quickly.
v1.21-2.5.4
RELEASE
October 31, 2024
- fixed lightmap expressions always evaluating to 0
- added TEMPERATURE and HUMIDITY to the list of available expressions for lightmaps
v1.21-2.5.4
RELEASE
October 31, 2024
- fixed lightmap expressions always evaluating to 0
- added TEMPERATURE and HUMIDITY to the list of available expressions for lightmaps
v1.21-2.5.3
RELEASE
October 30, 2024
- custom leash texture is now off when iris is on
v1.21-2.5.3
RELEASE
October 30, 2024
- custom leash texture is now off when iris is on
v1.20-2.4.0
RELEASE
October 29, 2024
backported all recent changes
v1.20-2.4.0
RELEASE
October 29, 2024
backported all recent changes
v1.21-2.5.2
RELEASE
October 27, 2024
- added perlin noises to expressions
- fixed sunset colors being inverted
- hotix for prev release
v1.21-2.5.2
RELEASE
October 27, 2024
- added perlin noises to expressions
- fixed sunset colors being inverted
- hotix for prev release
v1.21-2.5.1
RELEASE
October 27, 2024
- added perlin noises to expressions
- fixed sunset colors being inverted
v1.21-2.5.1
RELEASE
October 27, 2024
- added perlin noises to expressions
- fixed sunset colors being inverted
v1.21-2.5.0
RELEASE
October 26, 2024
- added sunset colormaps to dimension modifiers. Check the wiki
- fog modifiers won't be applied anymore when an effect that alters fog is active
v1.21-2.5.0
RELEASE
October 26, 2024
- added sunset colormaps to dimension modifiers. Check the wiki
- fog modifiers won't be applied anymore when an effect that alters fog is active
v1.21-2.4.26
RELEASE
October 19, 2024
resolved backward compat due to previous renames
v1.21-2.4.26
RELEASE
October 19, 2024
resolved backward compat due to previous renames
v1.21-2.4.25
RELEASE
October 19, 2024
- added "look_up" particle render mode
- fog params are now called "fog_radius" and "fog_fade"
v1.21-2.4.25
RELEASE
October 19, 2024
- added "look_up" particle render mode
- fog params are now called "fog_radius" and "fog_fade"
v1.21-2.4.22
RELEASE
October 11, 2024
you can now overwite vanilla particles entirely with custom particle types
added DISTANCE_SQUARED variable to particle expressions
v1.21-2.4.22
RELEASE
October 11, 2024
you can now overwite vanilla particles entirely with custom particle types
added DISTANCE_SQUARED variable to particle expressions
v1.21-2.4.21
RELEASE
October 11, 2024
you can now overwite vanilla particles entirely with custom particle types
added DISTANCE_SQUARED variable to particle expressions
v1.21-2.4.21
RELEASE
October 11, 2024
you can now overwite vanilla particles entirely with custom particle types
added DISTANCE_SQUARED variable to particle expressions
v1.21-2.4.20
RELEASE
October 9, 2024
changed some things related to fluid rendering on fabric to work with new versions.
v1.20-2.3.3
RELEASE
October 7, 2024
backported more (minor) stuff
v1.20-2.3.3
RELEASE
October 7, 2024
backported more (minor) stuff
v1.21-2.4.19
RELEASE
October 2, 2024
wildcards can be used in target arrays
v1.21-2.4.19
RELEASE
October 2, 2024
wildcards can be used in target arrays
v1.21-2.4.18
RELEASE
October 1, 2024
fixed wildcard for biome mods
v1.21-2.4.18
RELEASE
October 1, 2024
fixed wildcard for biome mods
v1.21-2.4.17
RELEASE
September 29, 2024
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- added simple texts to gui modifiers
v1.21-2.4.17
RELEASE
September 29, 2024
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
- added simple texts to gui modifiers
v1.21-2.4.16
RELEASE
September 25, 2024
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
v1.21-2.4.16
RELEASE
September 25, 2024
- added world border colors
- fixed CIM being overwritten by moels overrides such as the ones bow has. You can now change those as normal
v1.21-2.4.15
RELEASE
September 12, 2024
- fixed lightmaps not applying night vision
- fixed an issue with particle expressions
v1.21-2.4.15
RELEASE
September 12, 2024
- fixed lightmaps not applying night vision
- fixed an issue with particle expressions
v1.21-2.4.14
RELEASE
September 11, 2024
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "\*" for all entries or "some_mod_id:\*" to just target all entries with a given mod ID
v1.21-2.4.14
RELEASE
September 11, 2024
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "\*" for all entries or "some_mod_id:\*" to just target all entries with a given mod ID
v1.21-2.4.13
RELEASE
September 8, 2024
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "\*" for all entries or "some_mod_id:\*" to just target all entries with a given mod ID
v1.21-2.4.13
RELEASE
September 8, 2024
- particle initializers can now set hitbox size.
- added new target type that allows targeting more targets at once. Syntax is "\*" for all entries or "some_mod_id:\*" to just target all entries with a given mod ID
v1.20-2.3.2
RELEASE
September 5, 2024
- backported some fixes
- fixed a crash on fabric due to custom particles
v1.20-2.3.2
RELEASE
September 5, 2024
- backported some fixes
- fixed a crash on fabric due to custom particles
v1.21-2.4.12
RELEASE
September 3, 2024
- added more rotation modes for particls
- biome modifiers expressions can use more variables
v1.21-2.4.12
RELEASE
September 3, 2024
- added more rotation modes for particls
- biome modifiers expressions can use more variables
v1.21-2.4.10
RELEASE
August 31, 2024
fixed a CIM predicate matching conditon being inverted causing matching to not work in some cases
v1.21-2.4.10
RELEASE
August 31, 2024
fixed a CIM predicate matching conditon being inverted causing matching to not work in some cases
v1.21-2.4.9
RELEASE
August 31, 2024
- custom entity models can now use the 'expression' and 'entity_tag' fields for further filtering.
v1.21-2.4.9
RELEASE
August 31, 2024
- custom entity models can now use the 'expression' and 'entity_tag' fields for further filtering.
v1.21-2.4.8
RELEASE
August 30, 2024
fixed another issue with custom entity models
v1.21-2.4.8
RELEASE
August 30, 2024
fixed another issue with custom entity models
v1.21-2.4.7
RELEASE
August 30, 2024
- fixed some CIM models not loading
- creative tab modifiers now load on level load. This allows them to work properly with datapck components such as encahntments
- same deal with CIM, they also partially reload on level load
v1.21-2.4.7
RELEASE
August 30, 2024
- fixed some CIM models not loading
- creative tab modifiers now load on level load. This allows them to work properly with datapck components such as encahntments
- same deal with CIM, they also partially reload on level load
v1.21-2.4.6
RELEASE
August 29, 2024
fixed model location resolving not being right on fabric
rewrote CIM backing data structure to be much more efficent when adding a bunch of models using a search tree
fixed related issue of CIM not working well when adding multiple components
lowered priority of a mixin to try to dodge a bug from older sodium (seriously tho, just update it, luckily it's been fixed)
KNOWN ISSUES:
- CIM models might need a second reload to work
- CIM models defined in item modifiers instead of their own folder will not get loaded, on fabric
v1.21-2.4.6
RELEASE
August 29, 2024
fixed model location resolving not being right on fabric
rewrote CIM backing data structure to be much more efficent when adding a bunch of models using a search tree
fixed related issue of CIM not working well when adding multiple components
lowered priority of a mixin to try to dodge a bug from older sodium (seriously tho, just update it, luckily it's been fixed)
KNOWN ISSUES:
- CIM models might need a second reload to work
- CIM models defined in item modifiers instead of their own folder will not get loaded, on fabric
v1.21-2.4.5
RELEASE
August 28, 2024
last hotfix i promise
fixed fog start values being calculated wrong (again)
fixed "min" function in expressions not working at all
v1.21-2.4.5
RELEASE
August 28, 2024
last hotfix i promise
fixed fog start values being calculated wrong (again)
fixed "min" function in expressions not working at all
v1.21-2.4.4
RELEASE
August 28, 2024
hotfix for biome modifier issue
v1.21-2.4.4
RELEASE
August 28, 2024
hotfix for biome modifier issue
v1.21-2.4.2
RELEASE
August 28, 2024
CIM can now automatically load a generated item model. Just use "generated as their "model" field and add an image in the same directory with same name
Added backward compat with the old for system.
v1.21-2.4.2
RELEASE
August 28, 2024
CIM can now automatically load a generated item model. Just use "generated as their "model" field and add an image in the same directory with same name
Added backward compat with the old for system.
v1.21-2.4.1
RELEASE
August 27, 2024
Improved CIM system. its not mainly controlled by item modifiers but sing eindividual model overrides can be added in their own folder too
v1.21-2.4.1
RELEASE
August 27, 2024
Improved CIM system. its not mainly controlled by item modifiers but sing eindividual model overrides can be added in their own folder too
v1.21-2.4.0
RELEASE
August 27, 2024
- fixed item modifiers altering other existing items components
- added CIM, custom item models. Very experimental and format will change
- added kill on contact property to custom particles
- dimension modifiers cloud level can now use a math expression
- fog start and end biome modifiers parameters can now use a math expression
v1.21-2.4.0
RELEASE
August 27, 2024
- fixed item modifiers altering other existing items components
- added CIM, custom item models. Very experimental and format will change
- added kill on contact property to custom particles
- dimension modifiers cloud level can now use a math expression
- fog start and end biome modifiers parameters can now use a math expression
v1.21-2.3.12
RELEASE
August 26, 2024
you can now change leash texture
v1.21-2.3.12
RELEASE
August 26, 2024
you can now change leash texture
v1.21-2.3.10
RELEASE
August 23, 2024
removed some hack to get biome watercolor working on sodium since its new version has fixed the bug that made it required
v1.21-2.3.8
RELEASE
August 22, 2024
- added Rule Test field in Particle Emitters
- fixed some converted colormaps not using their blockstate parameter correctly
v1.21-2.3.8
RELEASE
August 22, 2024
- added Rule Test field in Particle Emitters
- fixed some converted colormaps not using their blockstate parameter correctly
v1.21-2.3.8
RELEASE
August 14, 2024
- fixed 3 builtin colormaps having a 0 alpha channel when used on items
- fixed sound emitters cancelling particle emitters
- changed a bit particle types json syntax to be more organized
- particles with physics will now check for collision with nearby solid blocks before spawning
- made custom particles bounding box smaller
- fixed colormap random not being seeded off current block pos
- changed "y_level" default sampler behavior a bit
v1.21-2.3.8
RELEASE
August 14, 2024
- fixed 3 builtin colormaps having a 0 alpha channel when used on items
- fixed sound emitters cancelling particle emitters
- changed a bit particle types json syntax to be more organized
- particles with physics will now check for collision with nearby solid blocks before spawning
- made custom particles bounding box smaller
- fixed colormap random not being seeded off current block pos
- changed "y_level" default sampler behavior a bit
v1.21-2.3.7
RELEASE
August 12, 2024
fixed a rare concurrency issue
added light_level to particle types and lit render type
v1.21-2.3.7
RELEASE
August 12, 2024
fixed a rare concurrency issue
added light_level to particle types and lit render type
v1.21-2.3.5
RELEASE
August 11, 2024
added param to prevent weather sky darken
v1.21-2.3.5
RELEASE
August 11, 2024
added param to prevent weather sky darken
v1.21-2.3.4
RELEASE
August 10, 2024
fixed an issue with custom tabs
fixed custom particles size initialization being slightly wrong
physics particles wont depsawn on first tick if not moving
v1.21-2.3.4
RELEASE
August 10, 2024
fixed an issue with custom tabs
fixed custom particles size initialization being slightly wrong
physics particles wont depsawn on first tick if not moving
v1.21-2.3.3
RELEASE
August 10, 2024
- added particle sound emitters
- added particle particle emitters
- added SKY_LIGHT and BLOCK_LIGHT variables to Block Expressions
- added no_weather_fog_darken option in dimension modifiers
v1.21-2.3.3
RELEASE
August 10, 2024
- added particle sound emitters
- added particle particle emitters
- added SKY_LIGHT and BLOCK_LIGHT variables to Block Expressions
- added no_weather_fog_darken option in dimension modifiers
v1.20-2.3.1
RELEASE
August 10, 2024
backported even more changes
fixed many instances of wrong fields content failing silently without throwing an eror as expected
fixed custom sound types being broken
v1.20-2.3.1
RELEASE
August 10, 2024
backported even more changes
fixed many instances of wrong fields content failing silently without throwing an eror as expected
fixed custom sound types being broken
v1.21-2.3.1
RELEASE
August 9, 2024
added block sound emitters. params are:
- sound: the sound to play
- volume: the volume of the sound
- pitch: the pitch of the sound
- x, y, z: the position of the sound emitter
- biomes
- source : sound source
- distance_delay
v1.21-2.3.1
RELEASE
August 9, 2024
added block sound emitters. params are:
- sound: the sound to play
- volume: the volume of the sound
- pitch: the pitch of the sound
- x, y, z: the position of the sound emitter
- biomes
- source : sound source
- distance_delay
v1.20-2.3.0
RELEASE
August 9, 2024
backported many changes. check 1.21 changelogs of past weeks
v1.20-2.3.0
RELEASE
August 9, 2024
backported many changes. check 1.21 changelogs of past weeks
v1.21-2.3.0
RELEASE
August 9, 2024
- custom particles, custom tabs and custom sounds will now ACTUALLY be properly registered and unregistered to vanilla registries
- this means you can use your custom particles and sounds anywhere (client side)
- fixed creative tab items removal being broken on neoforge
- added a "custom" expression and "CUSTOM" variable to Custom Particle Types
- fixed DAY_TIME variable not working in some expressions
- fixed some misc issues with custom particles
- added a "habitat" variable to custom particles. values are "liquid", "air", "any"
- fixed custom sound types not working
v1.21-2.3.0
RELEASE
August 9, 2024
- custom particles, custom tabs and custom sounds will now ACTUALLY be properly registered and unregistered to vanilla registries
- this means you can use your custom particles and sounds anywhere (client side)
- fixed creative tab items removal being broken on neoforge
- added a "custom" expression and "CUSTOM" variable to Custom Particle Types
- fixed DAY_TIME variable not working in some expressions
- fixed some misc issues with custom particles
- added a "habitat" variable to custom particles. values are "liquid", "air", "any"
- fixed custom sound types not working
v1.21-2.2.13
RELEASE
August 7, 2024
- more expressions can now use the variables TIME, DAY_TIME and RAIN
- GAMETIME has been renamed to TIME in block particle expressions
- RAIN variable will return 0 for clear, 0.5 for rain and 1 for thunder
- fixed an issue related to reloading stuff when changing world and tags
v1.21-2.2.13
RELEASE
August 7, 2024
- more expressions can now use the variables TIME, DAY_TIME and RAIN
- GAMETIME has been renamed to TIME in block particle expressions
- RAIN variable will return 0 for clear, 0.5 for rain and 1 for thunder
- fixed an issue related to reloading stuff when changing world and tags
v1.21-2.2.12
RELEASE
August 5, 2024
colormaps x and y getters expressions now support the TIME and RAIN expression parameters
v1.21-2.2.12
RELEASE
August 5, 2024
colormaps x and y getters expressions now support the TIME and RAIN expression parameters
v1.21-2.2.12
RELEASE
August 5, 2024
fixed biome sample colormap type requiring a blockstate making it not work on particle providers
fixed non biome blend colormap that use biome not working
v1.21-2.2.12
RELEASE
August 5, 2024
fixed biome sample colormap type requiring a blockstate making it not work on particle providers
fixed non biome blend colormap that use biome not working
v1.21-2.2.11
RELEASE
August 5, 2024
- fixed particle emitters crash
- block modifiers can set the block occlusion properties and break particle emissions with "can_occlude" and "spawn_particles_on_break" properties
- polytone will now search for a "force_tint" line in OF colormaps. If there and set to false it will NOT force all target blocks to have tint index of 0
v1.21-2.2.11
RELEASE
August 5, 2024
- fixed particle emitters crash
- block modifiers can set the block occlusion properties and break particle emissions with "can_occlude" and "spawn_particles_on_break" properties
- polytone will now search for a "force_tint" line in OF colormaps. If there and set to false it will NOT force all target blocks to have tint index of 0
v1.21-2.2.10
RELEASE
July 31, 2024
- fixed colormaps loading after custom particle types, making them not usable there
v1.21-2.2.10
RELEASE
July 31, 2024
- fixed colormaps loading after custom particle types, making them not usable there
v1.21-2.2.9
RELEASE
July 29, 2024
- biome modifiers can change fog on a per weather basis
- added RAIN parameter to block emitters particle expressions
- animated textures can now support game_time. Season stuff??
- custom particle types can now use colormaps
v1.21-2.2.9
RELEASE
July 29, 2024
- biome modifiers can change fog on a per weather basis
- added RAIN parameter to block emitters particle expressions
- animated textures can now support game_time. Season stuff??
- custom particle types can now use colormaps
v1.21-2.2.8
RELEASE
July 29, 2024
- biome modifiers can change fog on a per weather basis
- added RAIN prameter to block emitters particle expressions
v1.21-2.2.8
RELEASE
July 29, 2024
- biome modifiers can change fog on a per weather basis
- added RAIN prameter to block emitters particle expressions
v1.21-2.2.7
RELEASE
July 28, 2024
- fixed an issue with colormap samplers having some floating point rounding errors
- added weather dependant animated textures
v1.21-2.2.7
RELEASE
July 28, 2024
- fixed an issue with colormap samplers having some floating point rounding errors
- added weather dependant animated textures
v1.20-2.2.2
RELEASE
July 27, 2024
- Added a biomes filter to particle emitters
- Biome modifiers can now alter fog shape
v1.20-2.2.2
RELEASE
July 27, 2024
- Added a biomes filter to particle emitters
- Biome modifiers can now alter fog shape
v1.21-2.2.5
RELEASE
July 27, 2024
- un "fixed" code for legacy grid colormap parsing that was aparently shifted. Old code was correct.
- Apologies for the version spam but this is important as people would complain otherwise
v1.21-2.2.5
RELEASE
July 27, 2024
- un "fixed" code for legacy grid colormap parsing that was aparently shifted. Old code was correct.
- Apologies for the version spam but this is important as people would complain otherwise
v1.21-2.2.3
RELEASE
July 27, 2024
- Added a biomes filter to particle emitters
- Biome modifiers can now alter fog shape
v1.21-2.2.3
RELEASE
July 27, 2024
- Added a biomes filter to particle emitters
- Biome modifiers can now alter fog shape
v1.21-2.2.2
RELEASE
July 27, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.21-2.2.2
RELEASE
July 27, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.20-2.2.1
RELEASE
July 27, 2024
fixed a forge issue
v1.21-2.2.1
RELEASE
July 27, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.21-2.2.1
RELEASE
July 26, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.21-2.2.1
RELEASE
July 26, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.21-2.2.0
RELEASE
July 26, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.21-2.2.0
RELEASE
July 26, 2024
- added copy_from parameter for custom particle type, allowing to copy vanilla ones
- added day time dependant animated textures
v1.20-2.2.0
RELEASE
July 26, 2024
- added day-time dependant animated textures
- added copy_from custom ParticleType type
- fixed some issues with reative tab reloading
- fixed biome effect sound types not working
v1.20-2.2.0
RELEASE
July 26, 2024
- added day-time dependant animated textures
- added copy_from custom ParticleType type
- fixed some issues with reative tab reloading
- fixed biome effect sound types not working
v1.21-2.1.6
RELEASE
July 25, 2024
- fixed biome modifiers ambient and music sounds not decoding properly
- fixed color diffuse color having alpha set to 0
v1.21-2.1.6
RELEASE
July 25, 2024
- fixed biome modifiers ambient and music sounds not decoding properly
- fixed color diffuse color having alpha set to 0
v1.20-2.1.4
RELEASE
July 25, 2024
- fixed dimension modifier fog color having wrong brightness value parameter
v1.20-2.1.4
RELEASE
July 25, 2024
- fixed dimension modifier fog color having wrong brightness value parameter
v1.21-2.1.5
RELEASE
July 25, 2024
- fixed an issue with dimension modifiers fog colors using wrong parameter for brightness value
v1.21-2.1.5
RELEASE
July 25, 2024
- fixed an issue with dimension modifiers fog colors using wrong parameter for brightness value
v1.21-2.1.5
RELEASE
July 24, 2024
- fixed a crash on neoforge
v1.21-2.1.3
RELEASE
July 23, 2024
- updated to work on new neoforge
- added alex caves compat for lightmaps
- added a dedicated polytone log file at /logs/polytone.log
- changed resource reload toast when its caused by polytone
- improved logging for colormaps missing textures
- fabric now has support for fog fluid colors
- converted optifine fluid properties will be applied to flowing fluids aswell on fabric
v1.21-2.1.3
RELEASE
July 23, 2024
- updated to work on new neoforge
- added alex caves compat for lightmaps
- added a dedicated polytone log file at /logs/polytone.log
- changed resource reload toast when its caused by polytone
- improved logging for colormaps missing textures
- fabric now has support for fog fluid colors
- converted optifine fluid properties will be applied to flowing fluids aswell on fabric
v1.20-2.1.3
RELEASE
July 23, 2024
- added alex caves compat for lightmaps
- added a dedicated polytone log file at /logs/polytone.log
- changed resource reload toast when its caused by polytone
- improved logging for colormaps missing textures
- fabric now has support for fog fluid colors
- converted optifine fluid properties will be applied to flowing fluids aswell on fabric
v1.20-2.1.3
RELEASE
July 23, 2024
- added alex caves compat for lightmaps
- added a dedicated polytone log file at /logs/polytone.log
- changed resource reload toast when its caused by polytone
- improved logging for colormaps missing textures
- fabric now has support for fog fluid colors
- converted optifine fluid properties will be applied to flowing fluids aswell on fabric
v1.20-2.1.2
RELEASE
June 28, 2024
fixed an issue on fabric with render type stuff whch now supports tripwire and cutout_mipped
v1.21-2.1.1
RELEASE
June 28, 2024
fabric render types now accept cutout_mipped and tripwire, making up all the ones that can be found in chunk buffer
v1.21-2.1.0
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
- some fixes
v1.21-2.1.0
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
- some fixes
v1.20-2.1.1
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
- some fixes
v1.20-2.1.1
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
- some fixes
v1.20-2.1.0
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
v1.20-2.1.0
RELEASE
June 27, 2024
- Added Item Modifiers. These can:
- Change item rarity
- Change item tint getter (colormap)
- Change durability bar color (via colormaps)
- Add tooltip lines
- Remove tooltip lines
- Block Modifiers can now alter the RenderType of a block (fabric only as forge already has such a feature in the model json)
v1.21-2.0.3
RELEASE
June 20, 2024
mod will now accept duplicate files and throw a warning when it does
v1.21-2.0.3
RELEASE
June 20, 2024
mod will now accept duplicate files and throw a warning when it does
v1.20-2.0.4
RELEASE
June 14, 2024
- tab item additions supports HolderSets (you can type tags just like you can in most other vanilla data objects )
- added "inverse" conditions to item additions
v1.20-2.0.4
RELEASE
June 14, 2024
- tab item additions supports HolderSets (you can type tags just like you can in most other vanilla data objects )
- added "inverse" conditions to item additions
v1.20.6-2.0.2
RELEASE
June 12, 2024
backported changes
v1.20.6-2.0.2
RELEASE
June 12, 2024
backported changes
v1.20-2.0.3
RELEASE
June 12, 2024
- fixed lightmap interpolation misbehaving when having low fps
- lightmap interpolation time is now framerate independent
v1.20-2.0.3
RELEASE
June 12, 2024
- fixed lightmap interpolation misbehaving when having low fps
- lightmap interpolation time is now framerate independent
v1.20-2.0.2
RELEASE
June 12, 2024
- added base_light parameter to lightmaps
v1.20-2.0.2
RELEASE
June 12, 2024
- added base_light parameter to lightmaps
v1.20-2.0.1
RELEASE
June 11, 2024
- Fixed custom creative tabs not sorting themselves properlty
v1.20-2.0.1
RELEASE
June 11, 2024
- Fixed custom creative tabs not sorting themselves properlty
v1.20-2.0.0
RELEASE
June 11, 2024
- polytone can now convert optifine fog0, fog1 and fog2 and sky0, sky1 and sky2 to the Dimension Effect Modifiers colormaps
- Creative tab icons can now accept a single item id as string
- bumped major version number to 2.0 just so manual download people dont inevitably download this for the wrong version
v1.20-2.0.0
RELEASE
June 11, 2024
- polytone can now convert optifine fog0, fog1 and fog2 and sky0, sky1 and sky2 to the Dimension Effect Modifiers colormaps
- Creative tab icons can now accept a single item id as string
- bumped major version number to 2.0 just so manual download people dont inevitably download this for the wrong version
v1.20.6-1.19.2
RELEASE
June 9, 2024
improved creative tabs modifiers to accept a single item id too as icon
v1.20.6-1.19.2
RELEASE
June 9, 2024
improved creative tabs modifiers to accept a single item id too as icon
v1.20-1.20.3
RELEASE
June 5, 2024
mode ports of recent fixes
v1.20-1.20.3
RELEASE
June 5, 2024
mode ports of recent fixes
v1.20.6-1.19.1
RELEASE
June 5, 2024
mode ports of recent fixes
v1.20.6-1.19.1
RELEASE
June 5, 2024
mode ports of recent fixes
v1.20-1.20.2
RELEASE
June 4, 2024
fixed tab removals being applied after additions
fixed text color not being recolored properly
fixed biome modifiers and dimension modifiers not being applied on level reload
v1.20-1.20.2
RELEASE
June 4, 2024
fixed tab removals being applied after additions
fixed text color not being recolored properly
fixed biome modifiers and dimension modifiers not being applied on level reload
v1.20-1.20.1
RELEASE
June 4, 2024
improved some things related to tab modifiers
added the ability to change background image and item icon
v1.20-1.20.1
RELEASE
June 4, 2024
improved some things related to tab modifiers
added the ability to change background image and item icon
v1.20.6-1.19.0
RELEASE
June 3, 2024
backported all recent changes
improved creative tab modifiers. you can change icon and if scroll bar is there or not
v1.20.6-1.19.0
RELEASE
June 3, 2024
backported all recent changes
improved creative tab modifiers. you can change icon and if scroll bar is there or not
v1.20-1.20.0
RELEASE
June 2, 2024
- added creative_tab_modifiers
- They allow to change the content of any creative tab
v1.20-1.20.0
RELEASE
June 2, 2024
- added creative_tab_modifiers
- They allow to change the content of any creative tab
v1.20-1.19.0
RELEASE
May 30, 2024
- Added custom_block_set_types object type. Can define custom block sets (sound groups like the ones that vanilla wooden blocks use
- With those you can now change open and close sounds for doors, trapdoors, buttons and pressure plates
- Done via a "block_set_type" field in block_modifiers
- Renamed some folders. Old folder names wll still work but new ones are preferred:
- "block_properties" -> "block_modifiers"
- "fluid_properties" -> "fluid_modifiers"
- "dimension_effects" -> "dimension_modifiers"
- "biome_effects" -> "biome_modifiers"
- "sound_types" -> "custom_sound_types"
- better error handling for compound colormaps
v1.20-1.19.0
RELEASE
May 30, 2024
- Added custom_block_set_types object type. Can define custom block sets (sound groups like the ones that vanilla wooden blocks use
- With those you can now change open and close sounds for doors, trapdoors, buttons and pressure plates
- Done via a "block_set_type" field in block_modifiers
- Renamed some folders. Old folder names wll still work but new ones are preferred:
- "block_properties" -> "block_modifiers"
- "fluid_properties" -> "fluid_modifiers"
- "dimension_effects" -> "dimension_modifiers"
- "biome_effects" -> "biome_modifiers"
- "sound_types" -> "custom_sound_types"
- better error handling for compound colormaps
v1.20-1.18.3
RELEASE
May 28, 2024
- Improved error handling when converting broken optifine colormaps
- Mod will now ignore broken optifine colormaps instead of rejecting the pack. Check your logs!
- Fixed biome modifiers and dimension modifiers not resetting properly when removed
v1.20-1.18.3
RELEASE
May 28, 2024
- Improved error handling when converting broken optifine colormaps
- Mod will now ignore broken optifine colormaps instead of rejecting the pack. Check your logs!
- Fixed biome modifiers and dimension modifiers not resetting properly when removed
v1.20-1.18.2
RELEASE
May 26, 2024
- Fixed Sky and Fog inlined colormap texture names for dimension effects not being correct.
- Improved error handling, preventing to load with a missing colormap texture.
- BlockState model offset is now in pixel coordinates instead of block coordinates.
v1.20-1.18.2
RELEASE
May 26, 2024
- Fixed Sky and Fog inlined colormap texture names for dimension effects not being correct.
- Improved error handling, preventing to load with a missing colormap texture.
- BlockState model offset is now in pixel coordinates instead of block coordinates.
v1.20.6-1.18.12
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
v1.20.6-1.18.12
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
v1.20-1.18.1
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- added yoffset, xoffset and zoffset parameter to variant blockstate models
v1.20-1.18.1
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- added yoffset, xoffset and zoffset parameter to variant blockstate models
v1.20-1.18.0
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
v1.20-1.18.0
RELEASE
May 25, 2024
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
v1.20-1.17.20
RELEASE
May 24, 2024
improved redstone particle color handling in the colors.json file
v1.20-1.17.20
RELEASE
May 24, 2024
improved redstone particle color handling in the colors.json file
v1.20-1.17.18
RELEASE
May 24, 2024
added a "force_tint_hack" parameter to block properties modifier. Not recommended.
it basically auto applies a tintindex = 1 to all quads of the block that the modifier is attached to
v1.20-1.17.18
RELEASE
May 24, 2024
added a "force_tint_hack" parameter to block properties modifier. Not recommended.
it basically auto applies a tintindex = 1 to all quads of the block that the modifier is attached to
v1.20.4-1.18.10
RELEASE
May 23, 2024
fixed "grid" format being called "biome_id", the name of its sampler
v1.20.4-1.18.10
RELEASE
May 23, 2024
fixed "grid" format being called "biome_id", the name of its sampler
v1.20-1.17.17
RELEASE
May 23, 2024
fixed "grid" format being called "biome_id", the name of its sampler
v1.20-1.17.17
RELEASE
May 23, 2024
fixed "grid" format being called "biome_id", the name of its sampler
v1.20.6-1.18.11
RELEASE
May 23, 2024
added more stuff for compat with darn of
v1.20.6-1.18.11
RELEASE
May 23, 2024
added more stuff for compat with darn of
v1.20-1.17.16
RELEASE
May 23, 2024
added more stuff for compat with darn of
v1.20-1.17.16
RELEASE
May 23, 2024
added more stuff for compat with darn of
v1.20.6-1.18.10
RELEASE
May 20, 2024
fixed not working on latest neoforge
v1.20.6-1.18.9
RELEASE
May 20, 2024
fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
v1.20.6-1.18.9
RELEASE
May 20, 2024
fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
v1.20-1.17.15
RELEASE
May 19, 2024
fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
v1.20-1.17.15
RELEASE
May 19, 2024
fixed an issue when some blocks with colormaps were rendered outside of a world like on main screen
v1.20-1.17.14
RELEASE
May 17, 2024
fixed an issue with standalone biome id mappers having their id set wrong
v1.20-1.17.14
RELEASE
May 17, 2024
fixed an issue with standalone biome id mappers having their id set wrong
v1.20.6-1.18.8
RELEASE
May 12, 2024
added separate prespective model on fabric
better access widener stuff on forge
v1.20.6-1.18.8
RELEASE
May 12, 2024
added separate prespective model on fabric
better access widener stuff on forge
v1.20.4-1.18.8
RELEASE
May 12, 2024
added separate prespective model on fabric
better access widener stuff on forge
v1.20.4-1.18.8
RELEASE
May 12, 2024
added separate prespective model on fabric
better access widener stuff on forge
v1.20-1.17.13
RELEASE
May 8, 2024
changed how some access widerenrs work related to biome effets. hopefully fixes an issue with old forge
v1.20-1.17.13
RELEASE
May 8, 2024
changed how some access widerenrs work related to biome effets. hopefully fixes an issue with old forge
v1.20-1.17.12
RELEASE
May 6, 2024
no more mixin for separte prespective model
v1.20-1.17.11
RELEASE
May 6, 2024
added a forge separate_prespective model implementation
v1.20-1.17.10
RELEASE
May 1, 2024
added "require_mods" conditions
v1.20-1.17.10
RELEASE
May 1, 2024
added "require_mods" conditions
v1.20.4-1.18.7
RELEASE
May 1, 2024
added require_mods conditions that can be added to any json
v1.20.4-1.18.7
RELEASE
May 1, 2024
added require_mods conditions that can be added to any json
v1.20.4-1.18.6
RELEASE
May 1, 2024
works on neoforge
v1.20-1.17.9
RELEASE
April 18, 2024
- maybe a forge fix?
v1.20.4-1.18.5
RELEASE
April 15, 2024
expressions can now support hex numbers
fixed an issue with 1.20.4 version
v1.20.4-1.18.5
RELEASE
April 15, 2024
expressions can now support hex numbers
fixed an issue with 1.20.4 version
v1.20.4-1.18.4
RELEASE
April 15, 2024
expressions can now support hex numbers
v1.20.4-1.18.4
RELEASE
April 15, 2024
expressions can now support hex numbers
v1.20-1.17.8
RELEASE
April 15, 2024
- you can now change xp color
- you can now spawn particles on block faces
v1.20-1.17.8
RELEASE
April 15, 2024
- you can now change xp color
- you can now spawn particles on block faces
v1.20.4-1.18.3
RELEASE
April 15, 2024
- you can now change xp color
- you can now spawn particles on block faces
v1.20.4-1.18.3
RELEASE
April 15, 2024
- you can now change xp color
- you can now spawn particles on block faces
v1.20.4-1.18.2
RELEASE
April 11, 2024
overlay for overlays
v1.20.4-1.18.2
RELEASE
April 11, 2024
overlay for overlays
v1.20.4-1.18.1
RELEASE
April 10, 2024
fixeed neoforge mods.toml
v1.20.4-1.18.0
RELEASE
April 7, 2024
- added overlay modifiers, a new tool to modify screen overlay sprites.Change their size, position and UVs
v1.20.4-1.18.0
RELEASE
April 7, 2024
- added overlay modifiers, a new tool to modify screen overlay sprites.Change their size, position and UVs
v1.20.4-1.17.7
RELEASE
April 5, 2024
fixed an issue with packages imports
v1.20.4-1.17.7
RELEASE
April 5, 2024
fixed an issue with packages imports
v1.20-1.17.8
RELEASE
April 5, 2024
fixed a packge issue
v1.20-1.17.8
RELEASE
April 5, 2024
fixed a packge issue
v1.20-1.17.7
RELEASE
April 4, 2024
fixed a rare issue on fabric
v1.20-1.17.7
RELEASE
April 4, 2024
fixed a rare issue on fabric
v1.20.4-1.17.6
RELEASE
April 4, 2024
fixed yet another niche issue with legacy format. Please use Polytone own format instead.
v1.20.4-1.17.6
RELEASE
April 4, 2024
fixed yet another niche issue with legacy format. Please use Polytone own format instead.
v1.20-1.17.6
RELEASE
April 4, 2024
fixed yet another niche issue with legacy format. Please use Polytone own format instead.
v1.20-1.17.6
RELEASE
April 4, 2024
fixed yet another niche issue with legacy format. Please use Polytone own format instead.
v1.20-1.17.5
RELEASE
April 4, 2024
- Added more supports for legacy formats
v1.20-1.17.5
RELEASE
April 4, 2024
- Added more supports for legacy formats
v1.20.4-1.17.5
RELEASE
April 4, 2024
added more support for legacy formats
v1.20.4-1.17.5
RELEASE
April 4, 2024
added more support for legacy formats
v1.20.4-1.17.4
RELEASE
March 30, 2024
you can now change empty heart textures depending on heart type
v1.20.4-1.17.4
RELEASE
March 30, 2024
you can now change empty heart textures depending on heart type
v1.20.4-1.17.3
RELEASE
March 29, 2024
you can now change empty heart textures depending on heart type
v1.20.4-1.17.3
RELEASE
March 29, 2024
you can now change empty heart textures depending on heart type
v1.20.4-1.17.2
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20-1.17.2
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
- fixed fabric issue
v1.20-1.17.1
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20-1.17.1
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20.4-1.17.0
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20.4-1.17.0
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20-1.17.0
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20-1.17.0
RELEASE
March 29, 2024
- you can now add client side particles in the "custom_particles" folder
- you can change xp bar color
v1.20-1.16.8
RELEASE
March 28, 2024
fixed an issue with particuel emitters
v1.20-1.16.8
RELEASE
March 28, 2024
fixed an issue with particuel emitters
v1.20-1.16.7
RELEASE
March 26, 2024
fixed an issue with gui modifiers
v1.20-1.16.7
RELEASE
March 26, 2024
fixed an issue with gui modifiers
v1.20-1.16.6
RELEASE
March 26, 2024
swapped fluid colorformat when sodium is on from rgb to bgr for no reason at all
v1.20.4-1.16.6
RELEASE
March 25, 2024
fixed an issue with biome colors
fixed another issue when converting the god darn optifine water colormap
v1.20.4-1.16.6
RELEASE
March 25, 2024
fixed an issue with biome colors
fixed another issue when converting the god darn optifine water colormap
v1.20-1.16.5
RELEASE
March 25, 2024
gui modifiers can now change title and label color
v1.20-1.16.5
RELEASE
March 25, 2024
gui modifiers can now change title and label color
v1.20.4-1.16.5
RELEASE
March 25, 2024
gui modifiers can now change title and label color
v1.20.4-1.16.5
RELEASE
March 25, 2024
gui modifiers can now change title and label color
v1.20.4-1.16.4
RELEASE
March 25, 2024
- works with newest fabric fluid api
v1.20.4-1.16.3
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
- fixed an issue with fluuid properties when converting OF format
v1.20.4-1.16.3
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
- fixed an issue with fluuid properties when converting OF format
v1.20-1.16.3
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
- fixed an issue with fluuid properties when converting OF format
v1.20-1.16.3
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
- fixed an issue with fluuid properties when converting OF format
v1.20.4-1.16.2
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
v1.20.4-1.16.2
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
v1.20-1.16.2
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
v1.20-1.16.2
RELEASE
March 24, 2024
- fixed particle colormaps not woking poperly
- aded more "support" for optifine super ugly and anciant "biome id"/"grid" system by copy pasting an ID table on minecraft wiki that isnt even used anyhwere in the game
- The game has been using string IDs for 4 years now!!! Use those instead with polytone format for the love of god and stopusing shit optifine system
v1.20.4-1.15.1
RELEASE
March 24, 2024
backported more recent changes
v1.20.4-1.15.1
RELEASE
March 24, 2024
backported more recent changes
v1.20-1.16.1
RELEASE
March 23, 2024
fixed an issue when converting OF format colormaps with no explicit source
v1.20-1.16.1
RELEASE
March 23, 2024
fixed an issue when converting OF format colormaps with no explicit source
v1.20-1.16.0
RELEASE
March 22, 2024
particle modifiers can now use colormaps
added color properties to redstone wire paericle color array
v1.20-1.16.0
RELEASE
March 22, 2024
particle modifiers can now use colormaps
added color properties to redstone wire paericle color array
v1.20-1.15.0
RELEASE
March 20, 2024
added biome ID mapper for grid colormaps
v1.20-1.15.0
RELEASE
March 20, 2024
added biome ID mapper for grid colormaps
v1.20-1.15.0
RELEASE
March 20, 2024
added biome ID mapper for grid colormaps
v1.20-1.15.0
RELEASE
March 20, 2024
added biome ID mapper for grid colormaps
v1.19.2-1.15.1
RELEASE
March 20, 2024
improved explicit colormap path resolving to support optifine dumb format...
added particle modifiers filters
v1.19.2-1.15.1
RELEASE
March 20, 2024
improved explicit colormap path resolving to support optifine dumb format...
added particle modifiers filters
v1.20-1.14.14
RELEASE
March 20, 2024
improved explicit colormap path resolving to support optifine dumb format...
v1.20-1.14.14
RELEASE
March 20, 2024
improved explicit colormap path resolving to support optifine dumb format...
v1.20-1.14.13
RELEASE
March 16, 2024
added filter for particle modifiers allowign to filter for items and blocks
v1.20-1.14.13
RELEASE
March 16, 2024
added filter for particle modifiers allowign to filter for items and blocks
v1.20-1.14.12
RELEASE
March 14, 2024
fixed sky only lightmap not working
v1.20-1.14.12
RELEASE
March 14, 2024
fixed sky only lightmap not working
v1.19.2-1.15.0
RELEASE
March 5, 2024
backported many recent changes
v1.19.2-1.15.0
RELEASE
March 5, 2024
backported many recent changes
v1.20-1.14.11
RELEASE
March 5, 2024
- further improvements to legacy compatibility
v1.20-1.14.11
RELEASE
March 5, 2024
- further improvements to legacy compatibility
v1.20-1.14.10
RELEASE
March 4, 2024
- fixed lightmaps not supporting math expression functions
- fixed lightmaps samplers not working by reference
v1.20-1.14.10
RELEASE
March 4, 2024
- fixed lightmaps not supporting math expression functions
- fixed lightmaps samplers not working by reference
v1.20-1.14.9
RELEASE
March 3, 2024
- improved optifrick backwards compat through ungodly hacks (specially on fabric)
- Still for the love of god please put tint indexes in your models!
v1.20-1.14.9
RELEASE
March 3, 2024
- improved optifrick backwards compat through ungodly hacks (specially on fabric)
- Still for the love of god please put tint indexes in your models!
v1.20-1.14.8
RELEASE
February 27, 2024
- colormaps can be made to have just a single color with just an integer value, check the wiki
- colormap default color and single color colormaps can accept string hex color values like "oxffaabb" or "#ffaabb"
v1.20-1.14.8
RELEASE
February 27, 2024
- colormaps can be made to have just a single color with just an integer value, check the wiki
- colormap default color and single color colormaps can accept string hex color values like "oxffaabb" or "#ffaabb"
v1.20-1.14.8
RELEASE
February 25, 2024
now even supports dumb things like single color no texture .properties file from optifine format.
Still why would anybody use them? just recolor the texutre itself...
v1.20-1.14.8
RELEASE
February 25, 2024
now even supports dumb things like single color no texture .properties file from optifine format.
Still why would anybody use them? just recolor the texutre itself...
v1.20-1.14.7
RELEASE
February 17, 2024
fixed an issue when using BOTH sodium AND darn optifine format.
Use polytone format instead! (also sodium isnt really suggested either as some of the mods features cant work with it)
v1.20-1.14.7
RELEASE
February 17, 2024
fixed an issue when using BOTH sodium AND darn optifine format.
Use polytone format instead! (also sodium isnt really suggested either as some of the mods features cant work with it)
v1.20.4-1.14.7
RELEASE
February 9, 2024
properly tagged as neoforge
v1.20-1.14.6
RELEASE
February 2, 2024
fixed crash from last update when one dint have a specific pack on
v1.20.4-1.14.6
RELEASE
February 2, 2024
fixed crash from last update when one dint have a specific pack on
v1.20.4-1.14.5
RELEASE
February 1, 2024
workaround to sort of allow watercolormap to funciton with sodium. only supprts vanilla sampler
v1.20-1.14.5
RELEASE
January 31, 2024
upsies
v1.20-1.14.5
RELEASE
January 31, 2024
upsies
v1.20-1.14.4
RELEASE
January 31, 2024
fixe biome colors not refreshing due to a possible fabric bug
fixed issue with gui modifiers
v1.20-1.14.4
RELEASE
January 31, 2024
fixe biome colors not refreshing due to a possible fabric bug
fixed issue with gui modifiers
v1.20.4-1.14.3
RELEASE
January 31, 2024
fixe biome colors not refreshing due to a possible fabric bug
fixed issue with gui modifiers
v1.20.4-1.14.3
RELEASE
January 31, 2024
fixe biome colors not refreshing due to a possible fabric bug
fixed issue with gui modifiers
v1.20.4-1.14.3
RELEASE
January 31, 2024
fixe biome colors not refreshing due to a possible fabric bug
v1.20.4-1.14.2
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20.4-1.14.2
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20-1.14.3
RELEASE
January 30, 2024
added backward compat for OF really bad grid format. dont use it tho
v1.20-1.14.3
RELEASE
January 30, 2024
added backward compat for OF really bad grid format. dont use it tho
v1.20-1.14.2
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20-1.14.2
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20.4-1.14.1
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20.4-1.14.1
RELEASE
January 30, 2024
fixed color resolvers on sodium
fixed widget modifiers not working
v1.20.4-1.14.0
RELEASE
January 29, 2024
added block particle emitters
v1.20.4-1.14.0
RELEASE
January 29, 2024
added block particle emitters
v1.20-1.14.1
RELEASE
January 28, 2024
sodium stuff
v1.20-1.14.1
RELEASE
January 28, 2024
sodium stuff
v1.19.2-1.14.0
RELEASE
January 28, 2024
Added Block Particle Emitters block modifier attributes
example:
"particle_emitters": [
{
"x": "0.5+sin(TIME)",
"y": "2",
"z": "0.5+cos(TIME)",
"chance": "1",
"particle": "poof",
"dx": "0",
"dy": "0",
"dz": "0"
}
]
v1.19.2-1.14.0
RELEASE
January 28, 2024
Added Block Particle Emitters block modifier attributes
example:
"particle_emitters": [
{
"x": "0.5+sin(TIME)",
"y": "2",
"z": "0.5+cos(TIME)",
"chance": "1",
"particle": "poof",
"dx": "0",
"dy": "0",
"dz": "0"
}
]
v1.20-1.14.0
RELEASE
January 28, 2024
Added Client light and Particle Emitters block modifier attributes
example:
"client_light": 15,
"particle_emitters": [
{
"x": "0.5+sin(TIME)",
"y": "2",
"z": "0.5+cos(TIME)",
"chance": "1",
"particle": "smoke",
"dx": "0",
"dy": "0",
"dz": "0"
}
]
v1.20-1.14.0
RELEASE
January 28, 2024
Added Client light and Particle Emitters block modifier attributes
example:
"client_light": 15,
"particle_emitters": [
{
"x": "0.5+sin(TIME)",
"y": "2",
"z": "0.5+cos(TIME)",
"chance": "1",
"particle": "smoke",
"dx": "0",
"dy": "0",
"dz": "0"
}
]
v1.20-1.13.2
RELEASE
January 25, 2024
gui lightmap wont mess up crash screen anymore
v1.20-1.13.2
RELEASE
January 25, 2024
gui lightmap wont mess up crash screen anymore
v1.20-1.13.1
RELEASE
January 20, 2024
fixed block offset not applying correctly
v1.20-1.13.1
RELEASE
January 20, 2024
fixed block offset not applying correctly
v1.19.2-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.19.2-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.20.4-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.20.4-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.20-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.20-1.13.0
RELEASE
January 19, 2024
Added support for explicit targets in biome effects, block properties, fluid properties, particle modifiers and variant textures
v1.20.4-1.12.1
RELEASE
January 17, 2024
fixed all common mixins not being applied outside of dev for some reason resulting in issues
v1.20.4-1.12.1
RELEASE
January 17, 2024
fixed all common mixins not being applied outside of dev for some reason resulting in issues
v1.20-1.12.4
RELEASE
January 17, 2024
improved mod compatibility by using soe accessors instead of access wideners
v1.20-1.12.4
RELEASE
January 17, 2024
improved mod compatibility by using soe accessors instead of access wideners
v1.18.2-1.12.1
RELEASE
January 16, 2024
fixed forge mixins
v1.19.2-1.12.1
RELEASE
January 16, 2024
fixed forge mixins not applying
v1.20-1.12.3
RELEASE
January 16, 2024
fixed all common mixins not being applied outside of dev for some reason resulting in issues
v1.20-1.12.1
RELEASE
January 16, 2024
fixed mixin issue on fabric
v1.20.4-1.12.0
RELEASE
January 16, 2024
ported to 1.20.4
v1.20.4-1.12.0
RELEASE
January 16, 2024
ported to 1.20.4
v1.18.2-1.12.0
RELEASE
January 16, 2024
back back ported to 1.18. Missing biome variant textures
v1.18.2-1.12.0
RELEASE
January 16, 2024
back back ported to 1.18. Missing biome variant textures
v1.19.2-1.12.0
RELEASE
January 16, 2024
ported back all new recent features
v1.19.2-1.12.0
RELEASE
January 16, 2024
ported back all new recent features
v1.20-1.12.0
RELEASE
January 15, 2024
properly implemented colormaps with biome blending
v1.20-1.12.0
RELEASE
January 15, 2024
properly implemented colormaps with biome blending
v1.20-1.11.4
RELEASE
January 15, 2024
sodium fix your stuff aaa
v1.20-1.11.3
RELEASE
January 15, 2024
fixed colormaps not having smoothing
This is still not ideal and colormap textures do need to be smooth themselves to avoid hard edges
added more backwards compat with optifine colormap paths
v1.20-1.11.3
RELEASE
January 15, 2024
fixed colormaps not having smoothing
This is still not ideal and colormap textures do need to be smooth themselves to avoid hard edges
added more backwards compat with optifine colormap paths
v1.20-1.11.2
RELEASE
January 15, 2024
Thanks to a sodium bug, all Colormaps are now disabled when that is installed (instead of crashing)
you can change color of empty potions and water bottles
v1.20-1.11.2
RELEASE
January 15, 2024
Thanks to a sodium bug, all Colormaps are now disabled when that is installed (instead of crashing)
you can change color of empty potions and water bottles
v1.20-1.11.1
RELEASE
January 15, 2024
added some more backwards compat with some hardcoded optifine colormaps
fixed spawn egg colors not being parsed correctly
other fixes
v1.20-1.11.1
RELEASE
January 15, 2024
added some more backwards compat with some hardcoded optifine colormaps
fixed spawn egg colors not being parsed correctly
other fixes
v1.20-1.11.0
RELEASE
January 15, 2024
added backwards compat with optifine ligthmap location and naming scheme
same for colormatic
added more parameters to lightmap jsons like thunder column and lerp amount
added lightmap lerping
v1.20-1.11.0
RELEASE
January 15, 2024
added backwards compat with optifine ligthmap location and naming scheme
same for colormatic
added more parameters to lightmap jsons like thunder column and lerp amount
added lightmap lerping
v1.10.1
RELEASE
January 14, 2024
added backwards compat with optifine ligthmap location and naming scheme
same for colormatic
added more parameters to lightmap jsons like thunder column and lerp amount
added lightmap lerping
v1.10.1
RELEASE
January 14, 2024
added backwards compat with optifine ligthmap location and naming scheme
same for colormatic
added more parameters to lightmap jsons like thunder column and lerp amount
added lightmap lerping
v1.10.0
RELEASE
January 14, 2024
added custom lightmaps
fluid tints now support both fabric and forge API making them work in modded tanks and such
big internal refactor of the mod
fixed biome effects not clearing properly when removing a pack
v1.10.0
RELEASE
January 14, 2024
added custom lightmaps
fluid tints now support both fabric and forge API making them work in modded tanks and such
big internal refactor of the mod
fixed biome effects not clearing properly when removing a pack
v1.9.1
RELEASE
January 11, 2024
fixed fluid colors not working on fabric
fixed map color not being applied
v1.9.1
RELEASE
January 11, 2024
fixed fluid colors not working on fabric
fixed map color not being applied
v1.9.0
RELEASE
January 11, 2024
you can change sheep color
sheep color will update when dye color changes
v1.9.0
RELEASE
January 11, 2024
you can change sheep color
sheep color will update when dye color changes
v1.8.1
RELEASE
January 10, 2024
biome variant textures
potion effects colors
v1.8.1
RELEASE
January 10, 2024
biome variant textures
potion effects colors
v1.8.0
RELEASE
January 10, 2024
fixed some issues with color.properties parsing
v1.8.0
RELEASE
January 10, 2024
fixed some issues with color.properties parsing
v1.6.1
RELEASE
January 9, 2024
fixed some issues with color.properties parsing
v1.6.1
RELEASE
January 9, 2024
fixed some issues with color.properties parsing
v1.6.0
RELEASE
January 9, 2024
Added Particle Modifiers
Added Custom Sound Events
v1.6.0
RELEASE
January 9, 2024
Added Particle Modifiers
Added Custom Sound Events
v1.2.1
RELEASE
January 9, 2024
changed "properties" folder to "block_properties" to match whats on the newest version and wiki
v1.2.1
RELEASE
January 9, 2024
changed "properties" folder to "block_properties" to match whats on the newest version and wiki
v1.5.0
RELEASE
January 8, 2024
Version imported from official provider.
v26.1.2-6.8.1
BETA
October 17, 2026
ported 1.21.1 changes
v26.1.2-6.8.1
BETA
October 17, 2026
ported 1.21.1 changes
v26.2-6.9.1
BETA
October 16, 2026
fixes an issuse with our shader modifications due to clashing globals
v26.2-6.9.1
BETA
October 16, 2026
fixes an issuse with our shader modifications due to clashing globals
v26.2-6.9.0
BETA
October 15, 2026
- backported many 1.21 changes
v26.2-6.9.0
BETA
October 15, 2026
- backported many 1.21 changes
v26.1.2-6.8.0
BETA
October 12, 2026
- backported many 1.21 changes
v26.1.2-6.8.0
BETA
October 12, 2026
- backported many 1.21 changes
v26.2-6.5.0
BETA
September 5, 2026
- ported new changes from 1.21.1
v26.2-6.5.0
BETA
September 5, 2026
- ported new changes from 1.21.1
v26.2-6.4.5
BETA
September 2, 2026
- fixed an issue on Mac
v26.2-6.4.5
BETA
September 2, 2026
- fixed an issue on Mac
v26.2-6.4.4
BETA
August 31, 2026
- gpu particles render after rain
v26.2-6.4.4
BETA
August 31, 2026
- gpu particles render after rain
v26.2-6.4.3
BETA
August 29, 2026
- fixed a 26.2 issue
v26.2-6.4.3
BETA
August 29, 2026
- fixed a 26.2 issue
v26.2-6.4.2
BETA
August 27, 2026
- more ports
v26.2-6.4.2
BETA
August 27, 2026
- more ports
v26.2-6.4.1
BETA
August 23, 2026
- fixes #381, fixes #378, fixes #373, fixes #372
- fluid modifier fog_colormap now works on fabric, and on any fluid, and is sampled where the camera is
- fixed translucent gpu particles only showing in front of terrain and vanishing against the sky
- gpu particles are no longer painted over by clouds
- gpu particles no longer make iris log a "missing program" error every frame
v26.2-6.4.1
BETA
August 23, 2026
- fixes #381, fixes #378, fixes #373, fixes #372
- fluid modifier fog_colormap now works on fabric, and on any fluid, and is sampled where the camera is
- fixed translucent gpu particles only showing in front of terrain and vanishing against the sky
- gpu particles are no longer painted over by clouds
- gpu particles no longer make iris log a "missing program" error every frame
v26.2-6.4.0
BETA
August 22, 2026
- fixes #381, fixes #378, fixes #373, fixes #372
- fluid modifier fog_colormap now works on fabric, and on any fluid, and is sampled where the camera is
- fixed translucent gpu particles only showing in front of terrain and vanishing against the sky
- gpu particles are no longer painted over by clouds
- gpu particles no longer make iris log a "missing program" error every frame
v26.2-6.4.0
BETA
August 22, 2026
- fixes #381, fixes #378, fixes #373, fixes #372
- fluid modifier fog_colormap now works on fabric, and on any fluid, and is sampled where the camera is
- fixed translucent gpu particles only showing in front of terrain and vanishing against the sky
- gpu particles are no longer painted over by clouds
- gpu particles no longer make iris log a "missing program" error every frame
v26.2-6.3.2
BETA
August 16, 2026
- hotfix an iris issue
v26.2-6.3.2
BETA
August 16, 2026
- hotfix an iris issue
v26.2-6.3.1
BETA
August 15, 2026
- ported more changes from 1.21.11
v26.2-6.3.1
BETA
August 15, 2026
- ported more changes from 1.21.11
v26.2-6.3.1
BETA
August 6, 2026
- updated sodium compat
v26.2-6.3.1
BETA
August 6, 2026
- updated sodium compat
v26.2-6.3.0
BETA
August 6, 2026
- ported lots of changes from 26.1.2
v26.2-6.3.0
BETA
August 6, 2026
- ported lots of changes from 26.1.2
v26.2-5.10.2
BETA
July 4, 2026
added ability to bind new textures in shaders
fied fluids
v26.2-5.10.2
BETA
July 4, 2026
added ability to bind new textures in shaders
fied fluids
v26.2-5.10.1
BETA
July 1, 2026
transparency fixes
v26.2-5.10.1
BETA
July 1, 2026
transparency fixes
v26.2-5.10.0
BETA
June 28, 2026
- ported to 26.2
v26.2-5.10.0
BETA
June 28, 2026
- ported to 26.2
v26.1.2-5.9.4
BETA
June 26, 2026
some fixes
v26.1.2-5.9.4
BETA
June 26, 2026
some fixes
v1.21-3.8.1
BETA
June 22, 2026
- backported config screen system
v1.21-3.8.1
BETA
June 22, 2026
- backported config screen system
v1.21-3.8.0
BETA
June 21, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
- more bacports
v1.21-3.8.0
BETA
June 21, 2026
- backported post shaders
- backported new expression system
- backported a stub of configs. config values will load but no screen will be present.
- more bacports
v26.1.2-5.9.3
BETA
June 21, 2026
some fixes
v26.1.2-5.9.3
BETA
June 21, 2026
some fixes
v1.21.11-4.0.4-fabric
BETA
January 5, 2026
- fixed environment attributes not working with expressions properly
- more attributes types can use expressions
- added back no alpha cutoff shader, used in additive translucnet particles
v1.21.11-4.0.3-fabric
BETA
January 4, 2026
- updated particle code to the new crazy 1.21.11 rendering changes. this fixes many bugs
- fixed color.json not changing effect colors of particles on player
- fixed an issue with color decoding
- misc fixes i forgot
- so far all features I tested worked or were made to work so moving out of alpha
v26.3-6.8.7
ALPHA
October 17, 2026
ALPHA version! use at your own risk, wont receive further updates until old stuff has been ported to 26.1.2 first
thanks to icehunter for 26.3 port PR
- updated neoforge
v26.3-6.8.6-alpha
ALPHA
October 10, 2026
ALPHA version! use at your own risk, wont receive further updates until old stuff has been ported to 26.1.2 first
thanks to icehunter for 26.3 port PR
do not report issues ehen using this
v26.3-6.8.6-alpha
ALPHA
October 10, 2026
ALPHA version! use at your own risk, wont receive further updates until old stuff has been ported to 26.1.2 first
thanks to icehunter for 26.3 port PR
v26.1.2-5.9.2-alpha
ALPHA
June 18, 2026
- fixed some issues with particle rotation and post shaders
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v26.1.2-5.9.2-alpha
ALPHA
June 18, 2026
- fixed some issues with particle rotation and post shaders
- added expression driven random blockstate selectors (very powerful, can for instanec pick a model based off a biome)
- added expression driven uniforms for any shader.
v1.21.11-4.0.2-alpha-fabric
ALPHA
January 1, 2026
- reverted some mixins changes that only work in 26.1
- text mod and colors.jsons color fields will take ARGB color and will fill in alpha channel if missing
v1.21.11-4.0.1-alpha-fabric
ALPHA
January 1, 2026
- fixed leash not rendering correctly
- preparing for more big changes, the expression overhaul
- also tested with latest sodium, works for me tm
v1.21.11-4.0.0-alpha-fabric
ALPHA
December 31, 2025
- this version has huge changes due to huge mc internal changes
- imma be honest i didn't test much of the features, leaving as alpha for now.
- this version is capable of modifying fog, and MUCH MUCH more, it makes use of the new environment attributes which streamlined a lotof the old systems
- this means with it you can customize all environment attributes on a per dimension or per biome basis.
- Dimensions colormaps are no longer a thing, not like they were before at least. they can still be used as a part of the environment attribute system thats been expanded to make use of expressions and colormaps.
- Wiki will be updated soon but in the mean time you can read the environment attribute page on the mc wiki
- to re iterate this sytem allow sto edit stuff like fog, sun angle, fog color, sky color, cloud height, sunset color, lightmaps and much more all in once
v1.21.10-3.6.3-fabric
ALPHA
December 19, 2025
fixed fabrix mixin due to fabric being stupid
v1.21.10-3.6.2-neoforge
ALPHA
December 19, 2025
fixed label/title colors and sprite additions not using sprite atlas
v1.21.10-3.6.2-fabric
ALPHA
December 19, 2025
fixed label/title colors and sprite additions not using sprite atlas
v1.21.10-3.6.1-fabric
ALPHA
December 15, 2025
fixed an issue with dimension mods
v1.21.10-3.6.0-fabric
ALPHA
December 15, 2025
- 1.21.10 port. Fog stuff has joined the lightmap and item model stuff as in it doesnt work yet due to all the game recent changes.
- Might have issues as internal game changes were huge, hence alpha versioning.
- fabric only as just fabric people version chase for some reason
- thanks to dberlin for helping with the port
- also please don't start asking for 1.21.11 immediately (once again), this isnt even done yet.
- xp colors can be changed both foreground and background.
- sound type / block type of hanging sign and fence gates can be correctly changed
v1.21.8-3.5.4-alpha
ALPHA
September 28, 2025
- fixed a crash wth custom models
v1.21.8-3.5.3-alpha
ALPHA
September 11, 2025
more ports. still missing the features that need complete rewrite due to 1.21.6 changes
fabric only because nobody version chases on forge for some reason, despite polytone forge having more features
v1.21.7-3.5.3-alpha
ALPHA
September 9, 2025
- fixed a crash
- bumped version
- dont expect much from this. dont use it. Still missing many features needing complete rework due to obvious reasons
v1.21.7-3.5.3-alpha
ALPHA
September 9, 2025
- fixed a crash
- bumped version
- dont expect much from this. dont use it. Still missing many features needing complete rework due to obvious reasons
v1.21.7-3.5.2-alpha
ALPHA
July 21, 2025
- due to the obnoxious amount of constant requests here's a super early version of 1.21.6 build for yall version chasers.
- None of the fog stuff works for obvious reasons
- gui modifiers were also changed given again the huge changes in 1.21.6
- many other small features EVERYWHERE dont work
- tldr: dont use this, its buggy, just a very early release because people kept asking
- removed leash render stuff
v1.21.7-3.5.1
ALPHA
July 20, 2025
- due to the obnoxious amount of constant requests here's a super early version of 1.21.6 build for yall version chasers.
- None of the fog stuff works for obvious reasons
- gui modifiers were also changed given again the huge changes in 1.21.6
- many other small features EVERYWHERE dont work
- tldr: dont use this, its buggy, just a very early release because people kept asking