v0.3.1
RELEASE
September 3, 2024
### NOT compatible with sodium 0.6.0
* Up to 35% performance improvement
* Removed vertex attributes and implemented quad pulling in fragment shader
* Implemented subpixel micro-triangle culling
* Fixed lighting being brighter than vanilla/sodium
* Fixed issue where memory could not be unloaded fast enough leading to crash
* Fixed world icon not generating
* Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer
* Fixed issues with lambdadynamiclights
* More error tracking and logging
* Added commit hash to f3
* Cleaned up f3 info
* Improved quad lighting precision
* Respect sodium block face culling option
v0.4.4-beta7-26.3
BETA
September 23, 2026
* Fixing translucent pass not drawing properly
v0.4.4-beta6-26.3
BETA
September 22, 2026
* Support for sodium 0.9.2
* Support for minecraft 26.3
v0.4.4-beta6-26.2
BETA
September 22, 2026
* Support for sodium 0.9.2
v0.4.4-beta6-26.1
BETA
September 22, 2026
* Support for sodium 0.9.2
v0.4.4-beta5-26.2
BETA
August 29, 2026
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
v0.4.4-beta5-26.1
BETA
August 29, 2026
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
v0.4.4-beta4-26.2
BETA
August 25, 2026
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
v0.4.4-beta4-26.1
BETA
August 25, 2026
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
v0.4.4-beta3-26.2
BETA
July 17, 2026
* Fix B3D caching invalid GlProgram
v0.4.4-beta2-26.2
BETA
July 16, 2026
* Fix translucency sorting sodium
* Fix depth test
v0.4.4-beta2-26.1
BETA
July 16, 2026
* Update to Sodium 0.9.1
* Optimizing region & section rasters
v0.4.4-beta1-26.2
BETA
July 15, 2026
* Minecraft 26.2 support
* Sodium 0.9.1 support
v0.4.3-beta13-26.1
BETA
July 13, 2026
* Bump to MC 26.1.X
v0.4.2-beta4-1.21.9-1.21.10
BETA
July 13, 2026
* Update to sodium 0.7.3
* Fix geometryPlanes is null crash
* Fix sodium translucency sorting
* Making GLSL code standard
* Fix segfault in sodiumCompatibilityResult
* Fix beacon rendering with async BFS
v0.4.2-beta4-1.21.6-1.21.8
BETA
July 13, 2026
* Update to sodium 0.7.3
* Fix geometryPlanes is null crash
* Fix sodium translucency sorting
* Making GLSL code standard
* Fix segfault in sodiumCompatibilityResult
* Fix beacon rendering with async BFS
v0.4.3-beta13-1.21.11
BETA
July 13, 2026
* Bump to Sodium 0.8.12
* Fix geometryPlanes is null crash
* Merge translucency pool into terrain pool, should make memory usage clearer for Linux users
* Fix translucent pass keeping drawing when teleporting
* Fix temporal coherence using the wrong command buffer (huuuge perf diff)
* Rework all shader debug F3 timings
* New sampling support (Anisotropic/RGSS)
* New command buffer builder (should win a bit of performance)
*
v0.4.1-beta10-1.21-1.21.1
BETA
July 13, 2026
* Update to sodium 0.6.13
* New translucency sorting option Sodium
* Fixing rare crash due to a conflict with Iris mixin
* Fixing Mipmaps
* Fix fog on RD < 32
* New option Use sodium vertex format better vertex accuracy and should fix texture bleeding at expense of vram (+25%)
* Fixing degen triangle culler (holes in the ground on superflat)
* New option Cull degenerate triangles to disable degen triangle culling
* New statistics option Culled triangles showing how many triangles got culled in F3
* Option to toogle NV fragment shader barycentric
* Fixing texture bleed using NV fragment shader barycentric
* Proper fog using NV fragment shader barycentric
* Transluscent pass can use NV fragment shader barycentric
* FrameTime profiler
* Fix incompatibility with Figura mod (thx to @Riflusso)
v0.2.9-beta
BETA
June 30, 2024
* Sodium 0.5.11 compat
* Compacted f3 debug information to take up less screenspace
v0.2.8-beta
BETA
June 26, 2024
* Updated to sodium 0.5.9
* Updated to minecraft 1.21
v0.2.7-beta
BETA
May 9, 2024
* Fix memory leak
* Update to Minecraft 1.20.6
v0.2.6-beta
BETA
February 3, 2024
* Add support for sodium 0.5.7/0.5.8
v0.2.5-beta
BETA
January 4, 2024
* Patch for translucency graphics corruption
* Possible small performance increase
* Fix for embeddium change in texture precision
v0.2.4-beta
BETA
December 11, 2023
* Fix: terrain not loading when in spectator
* Change: new async uploader, should prevent crashes with multiviewport mods
* Add: partial resource usage tracking (detects if stuff is not freed when its ment to)
* Updated to sodium 0.5.5
v0.2.3-beta
BETA
November 4, 2023
- Slight speedup when updating sections of the same size
- Added temporary workaround for a very strange memory upload issue
- Hopefully fixed the geometry corruption when doing quad sorting
- Reverted fix for multi viewport rendering mods as it causes crashes
v0.2.2-beta
BETA
October 26, 2023
- Fixed memory leak and other weird behavior when clearing sections
- Added translucency sorting!, This comes in three modes:
- None: doesnt do translucency sorting (no perf impact)
- Sections: sorts sections (minimal perf impact)
- Quads: does incremental quad sorting (small perf impact) (this is the default)
v0.2.1-beta
BETA
October 18, 2023
- Rewrote the section and region manager (should reduce stuttering alot when loading alot of chunks)
- Fixed high positions not rendering
- Fixed fog disabling from sodium extra not working
- Reduced transfer buffer size by 224 mb
- Fixed transfer buffer crashing when fill
- Added api to disable specific chunks from rendering
v0.2.0-beta
BETA
September 21, 2023
# Out of alpha!
* Added async occlusion culling, boosting chunk building speed to insane levels, and removing the performance impact of turning your camera
* Multitude of bug fixes and performance improvements
* Statistics so you can see how much stuff is rendering
* A disable option to fully disable nvidium if you need
* Update to sodium 0.5.3
v0.1.16-alpha
ALPHA
August 18, 2023
* Support for sodium 0.5.2
* Optimized section loading to do work in worker thread
v0.1.15-alpha
ALPHA
July 24, 2023
- Fix for flickering on linux with new nvidia drivers (hopefully)
- Fix for leaves being funky when iris is installed
- Fixs for a multitude of small issues with memory management
v0.1.14-alpha
ALPHA
July 12, 2023
- Optimized draw calls
- Made nvidium disable itself when iris shaders are being used
- Added automatic memory limits
- Merged fallback and normal memory limits
v0.1.13-alpha
ALPHA
June 27, 2023
Fixed cutout-mipped render pass not having 0.5 alpha cutoff
v0.1.12-alpha
ALPHA
June 23, 2023
Fixed fog not working correctly in the end and nether,
Fixed compatibility issue with immersive portals,
Fixed mipmaps
v0.1.11-alpha
ALPHA
May 18, 2023
- Added fog support
- Removed disable culling and extra render distance slider
- Added keep region distance slider
- Fixed overflowing quad indices causing crashes and corrupted geometry
v0.1.10-alpha
ALPHA
May 10, 2023
Backports to sodium 0.4.10
v0.1.10-alpha
ALPHA
May 2, 2023
Fixed linux fallback instantly crashing
v0.1.9-alpha
ALPHA
May 1, 2023
Support for sodium 0.4.11<br>
Removed mipmaps option as it is now always correct
v0.1.8-alpha
ALPHA
April 30, 2023
Added temporal coherence
<br>
Added geometry removal after set vram memory limit (this should fix out of memory crashes)
v0.1.7-alpha
ALPHA
April 23, 2023
Fixed uv texture mapping
v0.1.6-alpha
ALPHA
April 23, 2023
Fixes issues with sections flickering/not rendering near chunk boarders.
Fixed issue where game would crash due to gl error not caused by mod
v0.1.5-alpha
ALPHA
April 19, 2023
Added option to disable mip mapping.
Added option to adjust the fallback terrain buffer size for linux
v0.1.4-alpha
ALPHA
April 17, 2023
Added options to disable chunk unloading and also option to increase the max region count
v0.1.3-alpha
ALPHA
April 17, 2023
Reduced fallback buffer size to 2gb instead of 4
v0.1.2-alpha
ALPHA
April 17, 2023
Added fallback support for linux
v0.1.1-alpha
ALPHA
April 17, 2023
Auto disable if running linux
v0.1.0-alpha
ALPHA
April 16, 2023
Version imported from official provider.