v1.9.0
RELEASE
October 3, 2026
- fix icon in modmenu
- add english upside down translation by @Fhilips613 in #473
v1.9.0
RELEASE
October 3, 2026
- fix icon in modmenu
- add english upside down translation by @Fhilips613 in #473
v1.0.10
RELEASE
September 7, 2026
- Fix #455 farmers delight basket culling incorrectly
- Fix #469 crash on loading screen
v1.0.10
RELEASE
September 7, 2026
- Fix #455 farmers delight basket culling incorrectly
- Fix #469 crash on loading screen
v1.8.1
RELEASE
August 2, 2026
- fix #466 crash with client tweaks
- fix mangrove roots culling, dont cull option not working with sodium by @Spagles in #467
- remove cloud culling as its no longer needed
- update zh_cn.json by @RimacC2-EV in #460
v1.8.1
RELEASE
August 2, 2026
- fix #466 crash with client tweaks
- fix mangrove roots culling, dont cull option not working with sodium by @Spagles in #467
- remove cloud culling as its no longer needed
- update zh_cn.json by @RimacC2-EV in #460
v1.7.3
RELEASE
August 2, 2026
- fix #466 crash with client tweaks
- fix mangrove roots culling, dont cull option not working with sodium by @Spagles in #467
v1.7.3
RELEASE
August 2, 2026
- fix #466 crash with client tweaks
- fix mangrove roots culling, dont cull option not working with sodium by @Spagles in #467
v1.0.9
RELEASE
August 2, 2026
- Fix #462 dont cull option not working with sodium
- Fix crash with terra firma craft
v1.0.9
RELEASE
August 2, 2026
- Fix #462 dont cull option not working with sodium
- Fix crash with terra firma craft
v1.20.1-0.24.6
RELEASE
August 2, 2026
Fix cobweb with 3d resourcepacks being culled incorrectly
v1.8.0
RELEASE
July 7, 2026
- fix crash without fabric api
v1.8.0
RELEASE
July 7, 2026
- fix crash without fabric api
v1.7.2
RELEASE
June 9, 2026
- Fix Config Additions api causing a crash when disabling specific options on neoforge
v1.7.2
RELEASE
June 9, 2026
- Fix Config Additions api causing a crash when disabling specific options on neoforge
v1.7.1
RELEASE
June 4, 2026
- fix and improve ConfigAdditions api
v1.7.1
RELEASE
June 4, 2026
- fix and improve ConfigAdditions api
v1.7.0
RELEASE
April 25, 2026
- Fix items with negative scale being culled incorrectly
v1.7.0
RELEASE
April 25, 2026
- Fix items with negative scale being culled incorrectly
v1.0.7
RELEASE
March 12, 2026
- fix incompat with epic fight
- fix incompat with ae2
- improve item culling
v1.0.7
RELEASE
March 12, 2026
- fix incompat with epic fight
- fix incompat with ae2
- improve item culling
v1.6.2
RELEASE
February 17, 2026
- Fix Frame LOD
- Lowered min value of Frame LOD Range from 16 to 0
- Update uk_ua by @StarmanMine142 in #419
- Fix typo by @Verteiron in #421
v1.6.2
RELEASE
February 17, 2026
- Fix Frame LOD
- Lowered min value of Frame LOD Range from 16 to 0
- Update uk_ua by @StarmanMine142 in #419
- Fix typo by @Verteiron in #421
v1.20.1-0.24.5
RELEASE
January 30, 2026
Fix check surroundings leaves culling
v1.20.1-0.24.4
RELEASE
January 13, 2026
Fix torch culling
v1.6.1
RELEASE
December 30, 2025
- fix incompat with litematica
v1.6.1
RELEASE
December 30, 2025
- fix incompat with litematica
v1.20.1-0.24.3
RELEASE
December 29, 2025
Fix end gateway, leaves and mangrove culling
v1.6.0
RELEASE
December 29, 2025
- Update ms_my and zlm_arab by @NuruddinPlays in #410
- Fix #364 trapdoor culling
- Fix #408 pale moss carpet culling
- Fix #414 incompat with dynamic resources
v1.6.0
RELEASE
December 29, 2025
- Update ms_my and zlm_arab by @NuruddinPlays in #410
- Fix #364 trapdoor culling
- Fix #408 pale moss carpet culling
- Fix #414 incompat with dynamic resources
v1.20.1-0.24.2
RELEASE
December 15, 2025
- Fix tallgrass culling
v1.20.1-0.24.1
RELEASE
December 15, 2025
- backport fixes 390, #389, #388, #377, #374
v1.3.1
RELEASE
May 4, 2025
- Fix #369 crash with viafabricplus
- Update Turkish translation by @EuropaYou in #368
- Update Vietnamese translation by @godkyo98 in #371
v1.3.1
RELEASE
May 4, 2025
- Fix #369 crash with viafabricplus
- Update Turkish translation by @EuropaYou in #368
- Update Vietnamese translation by @godkyo98 in #371
v1.2.10
RELEASE
March 21, 2025
- Fix [#363 ](https://github.com/FxMorin/MoreCulling/issues/363)
- Fix custom culling shape not being used if state can occlude in vanilla
v1.2.10
RELEASE
March 21, 2025
- Fix [#363 ](https://github.com/FxMorin/MoreCulling/issues/363)
- Fix custom culling shape not being used if state can occlude in vanilla
v1.2.9
RELEASE
March 11, 2025
- [#354](https://github.com/FxMorin/MoreCulling/issues/354) compatibility options are now hidden if mod isn't present
- Fix [#358](https://github.com/FxMorin/MoreCulling/issues/358) enhanced block entities sign culling compat
- Fix mangrove roots culling
v1.0.6
RELEASE
March 11, 2025
- [#354](https://github.com/FxMorin/MoreCulling/issues/354) compatibility options are now hidden if mod isn't present
- Forgified fabric api compat
- Fix [#358](https://github.com/FxMorin/MoreCulling/issues/358) enhanced block entities sign culling compat
- Fix mangrove roots culling
- Fix [#357](https://github.com/FxMorin/MoreCulling/issues/357) bug in translucency cache
v1.2.9
RELEASE
March 11, 2025
- [#354](https://github.com/FxMorin/MoreCulling/issues/354) compatibility options are now hidden if mod isn't present
- Fix [#358](https://github.com/FxMorin/MoreCulling/issues/358) enhanced block entities sign culling compat
- Fix mangrove roots culling
v1.0.6
RELEASE
March 11, 2025
- [#354](https://github.com/FxMorin/MoreCulling/issues/354) compatibility options are now hidden if mod isn't present
- Forgified fabric api compat
- Fix [#358](https://github.com/FxMorin/MoreCulling/issues/358) enhanced block entities sign culling compat
- Fix mangrove roots culling
- Fix [#357](https://github.com/FxMorin/MoreCulling/issues/357) bug in translucency cache
v1.0.5
RELEASE
March 5, 2025
- backport 1.2.3-8
- reuploaded to fix #355
v1.0.5
RELEASE
March 5, 2025
- backport 1.2.3-8
- reuploaded to fix #355
v1.2.8
RELEASE
February 26, 2025
- Fix #345, rotate model's culling shape if model is rotated
- Fix end rod culling and add lightning rod culling
v1.2.8
RELEASE
February 26, 2025
- Fix #345, rotate model's culling shape if model is rotated
- Fix end rod culling and add lightning rod culling
v1.2.7
RELEASE
February 20, 2025
- Fix [#334](https://github.com/FxMorin/MoreCulling/issues/344) crash with feather client
v1.2.7
RELEASE
February 20, 2025
- Fix [#334](https://github.com/FxMorin/MoreCulling/issues/344) crash with feather client
v1.2.6
RELEASE
February 20, 2025
- Automatically uses model shape for models added by resourcepacks. Should fix culling issues with 3d packs
v1.2.6
RELEASE
February 20, 2025
- Automatically uses model shape for models added by resourcepacks. Should fix culling issues with 3d packs
v1.2.5
RELEASE
February 12, 2025
- Fix #337 crash with neoforge 21.4.84 and above
- Update Ukrainian translation by @StarmanMine142 in [#334](https://github.com/FxMorin/MoreCulling/pull/334)
- added break with sodium 0.6.6 or earlier to modfile
v1.2.5
RELEASE
February 12, 2025
- Fix #337 crash with neoforge 21.4.84 and above
- Update Ukrainian translation by @StarmanMine142 in [#334](https://github.com/FxMorin/MoreCulling/pull/334)
- added break with sodium 0.6.6 or earlier to modfile
v1.2.4
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.0.4
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.1.1
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.2.4
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.1.1
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.0.4
RELEASE
February 9, 2025
- Sodium 0.6.7 support
v1.2.3
RELEASE
January 5, 2025
## Changes:
- added [#85](https://github.com/FxMorin/MoreCulling/issues/85) paintings culling
- fixed [useModelShape](https://github.com/FxMorin/MoreCulling/wiki/Resource-Packs#using-model-shapes) and [custom-culling-shapes](https://github.com/FxMorin/MoreCulling/wiki/Resource-Packs#custom-culling-shapes) not working
- Improved blockstate culling caching
- Updated russian translation by @rfin0 in [#325](https://github.com/FxMorin/MoreCulling/pull/325)
v1.2.3
RELEASE
January 5, 2025
## Changes:
- added [#85](https://github.com/FxMorin/MoreCulling/issues/85) paintings culling
- fixed [useModelShape](https://github.com/FxMorin/MoreCulling/wiki/Resource-Packs#using-model-shapes) and [custom-culling-shapes](https://github.com/FxMorin/MoreCulling/wiki/Resource-Packs#custom-culling-shapes) not working
- Improved blockstate culling caching
- Updated russian translation by @rfin0 in [#325](https://github.com/FxMorin/MoreCulling/pull/325)
v1.0.3
RELEASE
December 23, 2024
- Fixed [#326](https://github.com/FxMorin/MoreCulling/issues/326) bibliocraft incompat
v1.0.3
RELEASE
December 23, 2024
- Fixed [#326](https://github.com/FxMorin/MoreCulling/issues/326) bibliocraft incompat
v1.2.2
RELEASE
December 14, 2024
- added Ukrainian translation by @StarmanMine142 in #323
- fixed blockstate culling with vulkan mod
- fixed clouds culling
v1.0.2
RELEASE
December 14, 2024
- #319 Fixed hasTransluceny not working with high resolution textures
- Added Japanese translation by @yumunet in #315
- Fixed check surroundings culling wrongly
- added dont cull option
- added Ukrainian translation by @StarmanMine142 in #323
v1.2.2
RELEASE
December 14, 2024
- added Ukrainian translation by @StarmanMine142 in #323
- fixed blockstate culling with vulkan mod
- fixed clouds culling
v1.0.2
RELEASE
December 14, 2024
- #319 Fixed hasTransluceny not working with high resolution textures
- Added Japanese translation by @yumunet in #315
- Fixed check surroundings culling wrongly
- added dont cull option
- added Ukrainian translation by @StarmanMine142 in #323
v1.2.1
RELEASE
December 10, 2024
- Fixes #322 (ops)
v1.2.1
RELEASE
December 10, 2024
- Fixes #322 (ops)
v1.2.0
RELEASE
December 10, 2024
- #319 Fixed hasTransluceny not working with high resolution textures
v1.2.0
RELEASE
December 10, 2024
- #319 Fixed hasTransluceny not working with high resolution textures
v1.1.0
RELEASE
November 20, 2024
Fixed check surroundings culling wrongly
v1.1.0
RELEASE
November 20, 2024
Fixed check surroundings culling wrongly
v1.0.1
RELEASE
October 31, 2024
- Update Italian translation by @TheBossMagnus in https://github.com/FxMorin/MoreCulling/pull/307
- Fixed brewing stand culling when it shouldn't with viafabric
- Fixed Crash with particle core on neoforge
- #312 Fixed blockstate culling not working with vulkan
- #301 Fixed solid blocks being culled against bamboo with client tweaks
v1.0.1
RELEASE
October 31, 2024
- Update Italian translation by @TheBossMagnus in https://github.com/FxMorin/MoreCulling/pull/307
- Fixed brewing stand culling when it shouldn't with viafabric
- Fixed Crash with particle core on neoforge
- #312 Fixed blockstate culling not working with vulkan
- #301 Fixed solid blocks being culled against bamboo with client tweaks
v1.0.0
RELEASE
October 8, 2024
Bugs Fixed:
- fixed some states not culling on neoforge
v1.0.0
RELEASE
October 8, 2024
Bugs Fixed:
- fixed some states not culling on neoforge
v0.27.1
RELEASE
August 26, 2024
**Actually fixes support with Sodium v0.6.0**
Turns out fabric's version conditions for `<0.6.0` is actually understood as `<=0.6.0`. Why??
v0.26.0
RELEASE
July 16, 2024
## What's Changed
* Update to 1.21 by @CommandGenius in https://github.com/FxMorin/MoreCulling/pull/258
* Update de_de.json by @moritz-htk in https://github.com/FxMorin/MoreCulling/pull/259
* Korean Localization add by @Merhaf in https://github.com/FxMorin/MoreCulling/pull/244
* Mexican Spanish translation by @TheLegendofSaram in https://github.com/FxMorin/MoreCulling/pull/243
## New Contributors
* @CommandGenius made their first contribution in https://github.com/FxMorin/MoreCulling/pull/258
* @Merhaf made their first contribution in https://github.com/FxMorin/MoreCulling/pull/244
* @TheLegendofSaram made their first contribution in https://github.com/FxMorin/MoreCulling/pull/243
**Full Changelog**: https://github.com/FxMorin/MoreCulling/compare/v0.25.0...v0.26.0
v0.25.0
RELEASE
April 27, 2024
Full release of v0.25.0
v0.24.0
RELEASE
April 20, 2024
## Changes:
- Changed how the `disableOption` API is used.
v0.23.1
RELEASE
April 16, 2024
## Changes:
- Fixes v0.23.0 crashing in 1.20.1
v0.22.1-1.20.1+
RELEASE
January 25, 2024
**Changes:**
- Fixed incompatibility with Extended Clouds [#222](https://github.com/FxMorin/MoreCulling/issues/222)
- Fixed the config sometimes not working correctly
- Lowered the fabric loader requirement to v0.15.0
v0.22.0-1.20.1+
RELEASE
January 19, 2024
**Changes:**
- Fixed items with colored quads all showing the same color - [#216](https://github.com/FxMorin/MoreCulling/issues/216)
- Fixed log message telling you it couldn't find a mixin, which didn't matter - [#218](https://github.com/FxMorin/MoreCulling/issues/218)
- Fixed campfire having an invalid cull shape - [#219](https://github.com/FxMorin/MoreCulling/issues/219)
- Fixed some custom models with rotation not culling correctly
- Fixed mod incompatibility with ModernFix's dynamic resources.
vv0.21.0-1.20.x
RELEASE
January 8, 2024
**New Culling options:**
- End Gateway culling - [#167](https://github.com/FxMorin/MoreCulling/issues/167)
- Beacon Beam culling - [#191](https://github.com/FxMorin/MoreCulling/issues/191)
**Changes:**
- Fixes some blocks not culling if texture has unused transparency - [#154](https://github.com/FxMorin/MoreCulling/issues/154)
- Fixed being able to see some culling in item frames when close - [#163](https://github.com/FxMorin/MoreCulling/issues/163)
- Fixed edge case where blocks with transparent texture prevents culling - [#166](https://github.com/FxMorin/MoreCulling/issues/166)
- Fixed item frames rendering at the wrong place when really far away
- Fixed powdered snow being completely see-through
- Ranges for item frame LOD & 3-face culling are also now in blocks. So its easier for people to use.
vv0.20.3-1.20.x
RELEASE
January 7, 2024
**Changes:**
- Fixes crash with Sodium
- Fixes 0.20.2 crashing due to mixin config
vv0.19.0-1.20.x
RELEASE
August 5, 2023
### Changes
- Support Sodium 0.5.x _(Fixes people crashing when using that version)_
vv0.18.1-1.20.x
RELEASE
June 15, 2023
**Changes:**
- Fix wall hanging signs crashing the game
vv0.17.0-1.19.4
RELEASE
March 17, 2023
**Changes:**
- `useModelShape` is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
- `BakedOpacity` now has `setCullingShape` & `canSetCullingShape`
- Thanks @HhiPyrene for the updated Simplified translation changes
**Fixes:**
- Fixed sodium menu missing a toggle for rain/snow culling
- [#148](https://github.com/fxmorin/MoreCulling/issues/148) & [#149](https://github.com/fxmorin/MoreCulling/issues/149) - No longer rely on FAPI
- [#119](https://github.com/fxmorin/MoreCulling/issues/119) - Move `cloth-config` to `embedded`
- [#143](https://github.com/fxmorin/MoreCulling/issues/143) - Fix Rails and Ladders not culling correctly
vv0.17.0-1.19.3
RELEASE
March 17, 2023
**Changes:**
- `useModelShape` is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
- `BakedOpacity` now has `setCullingShape` & `canSetCullingShape`
- Thanks @HhiPyrene for the updated Simplified translation changes
**Fixes:**
- Fixed sodium menu missing a toggle for rain/snow culling
- [#148](https://github.com/fxmorin/MoreCulling/issues/148) & [#149](https://github.com/fxmorin/MoreCulling/issues/149) - No longer rely on FAPI
- [#119](https://github.com/fxmorin/MoreCulling/issues/119) - Move `cloth-config` to `embedded`
- [#143](https://github.com/fxmorin/MoreCulling/issues/143) - Fix Rails and Ladders not culling correctly
vv0.17.0-1.19
RELEASE
March 17, 2023
I will no longer be supporting 1.18, so either someone needs to make a PR, or you all wait a couple months when im done the multi-version merge.
**Changes:**
- `useModelShape` is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
- `BakedOpacity` now has `setCullingShape` & `canSetCullingShape`
- Thanks @HhiPyrene for the updated Simplified translation changes
**Fixes:**
- Fixed sodium menu missing a toggle for rain/snow culling
- [#148](https://github.com/fxmorin/MoreCulling/issues/148) & [#149](https://github.com/fxmorin/MoreCulling/issues/149) - No longer rely on FAPI
- [#119](https://github.com/fxmorin/MoreCulling/issues/119) - Move `cloth-config` to `embedded`
- [#143](https://github.com/fxmorin/MoreCulling/issues/143) - Fix Rails and Ladders not culling correctly
vv0.16.0-1.19.3
RELEASE
February 9, 2023
**Changes:**
- New option to cull rain/snow!
- Updated Traditional Chinese translations. Thanks to @notlin4
vv0.16.0-1.19
RELEASE
February 9, 2023
**Changes:**
- New option to cull rain/snow!
- Updated Traditional Chinese translations. Thanks to @notlin4
**Fixes:**
- [#133](https://github.com/fxmorin/MoreCulling/issues/139) Fixed crash if joml was not included by another mod
vv0.15.0-1.19
RELEASE
January 27, 2023
**Changes:**
- Ability to change block culling shapes through resource packs!
- Updated Simplified Chinese translations. Thanks to @7777777-4547
- Updated Turkish translations. Thanks to @EuropaYou
**API Changes:**
- New method `getCullingShape` in `BakedOpacity`
- New `CullShapeElement` class used for json culling shapes
- New `ExtendedUnbakedModel` class used for culling shape logic against unbaked models
**Fixes:**
- [#133](https://github.com/fxmorin/MoreCulling/issues/133) `extended-clouds` mod crashes if cloud culling option is enabled.
vv0.15.0-1.19.3
RELEASE
January 27, 2023
**Changes:**
- Ability to change block culling shapes through resource packs!
- Updated Simplified Chinese translations. Thanks to @7777777-4547
- Updated Turkish translations. Thanks to @EuropaYou
**API Changes:**
- New method `getCullingShape` in `BakedOpacity`
- New `CullShapeElement` class used for json culling shapes
- New `ExtendedUnbakedModel` class used for culling shape logic against unbaked models
**Fixes:**
- [#133](https://github.com/fxmorin/MoreCulling/issues/133) `extended-clouds` mod crashes if cloud culling option is enabled.
vv0.14.0-1.19
RELEASE
January 13, 2023
**Changes:**
- Portuguese translations, thanks to @FITFC
**API Changes:**
- `cantCullAgainst` now has direction
- `cantCullAgainst` & `shouldAttemptToCull` without direction are not deprecated
**Fixes:**
- [#131](https://github.com/fxmorin/MoreCulling/issues/131) & [#132](https://github.com/fxmorin/MoreCulling/issues/132) shulker boxes not culling correctly
vv0.14.0
RELEASE
January 11, 2023
**Changes:**
- New Entity Model Culling (if your gpu is the bottleneck)
- Portuguese translations, thanks to @FITFC
**API Changes:**
- `shouldAttemptToCull` now has direction
- `shouldAttemptToCull` & `shouldAttemptToCull` without direction are not deprecated
**Fixes:**
- [#131](https://github.com/fxmorin/MoreCulling/issues/131) & [#132](https://github.com/fxmorin/MoreCulling/issues/132) shulker boxes not culling correctly
vv0.13.0
RELEASE
January 6, 2023
**Changes:**
- Large optimizations to cache (faster culling)
- Multipart & Weighted models now cache per side, allowing tons more blocks to cull
- Shulkerboxes cull on the bottom face
- Tons of edge-cases culled without performance loss, such as: [Pressure plates should cull the tops of fences and walls](https://github.com/fxmorin/MoreCulling/issues/91)
**Fixes:**
- Some textures not culling due to translucency even when covered by other textures
- Some faces without `cullface` where being culled
- [#124](https://github.com/fxmorin/MoreCulling/issues/124) Leaves and powered snow sometimes culled incorrectly
- [#127](https://github.com/fxmorin/MoreCulling/issues/127) Some blocks without collision where still not culling correctly
**API Changes:**
- `MoreBlockCulling` & `MoreStateCulling` now have a `shouldAttemptToCull` which accepts direction
- `MoreStateCulling` now also has `canCull`
vv0.13.0-1.19
RELEASE
January 6, 2023
**Changes:**
- Large optimizations to cache (faster culling)
- Multipart & Weighted models now cache per side, allowing tons more blocks to cull
- Shulkerboxes cull on the bottom face
- Tons of edge-cases culled without performance loss, such as: [Pressure plates should cull the tops of fences and walls](https://github.com/fxmorin/MoreCulling/issues/91)
**Fixes:**
- Some textures not culling due to translucency even when covered by other textures
- Some faces without `cullface` where being culled
- [#124](https://github.com/fxmorin/MoreCulling/issues/124) Leaves and powered snow sometimes culled incorrectly
- [#127](https://github.com/fxmorin/MoreCulling/issues/127) Some blocks without collision where still not culling correctly
**API Changes:**
- `MoreBlockCulling` & `MoreStateCulling` now have a `shouldAttemptToCull` which accepts direction
- `MoreStateCulling` now also has `canCull`
vv0.12.5
RELEASE
January 4, 2023
**Changes:**
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
vv0.12.5-1.19
RELEASE
January 4, 2023
**Changes:**
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
vv0.12.4-1.19
RELEASE
December 30, 2022
**Fix:**
[#118 Sign culling crashes the client - Pose stack not empty crash](https://github.com/fxmorin/MoreCulling/issues/118)
*Problem does not exist in 1.19.3+*
vv0.12.3
RELEASE
December 19, 2022
**Fixes:**
[#114](https://github.com/fxmorin/MoreCulling/issues/114) - Leave Culling (bushy only) not working properly without Fabric API
**Changes:**
Updated Simplified Chinese translations - Thanks @7777777-4547
vv0.12.3-1.19
RELEASE
December 19, 2022
**Fixes:**
[#114](https://github.com/fxmorin/MoreCulling/issues/114) - Leave Culling (bushy only) not working properly without Fabric API
**Changes:**
Updated Simplified Chinese translations - Thanks @7777777-4547
vv0.12.2-1.19
RELEASE
December 19, 2022
Updated the 1.19.1-2 version of MoreCulling to have all the latest features from the 1.19.3 version
Loads of huge optimizations, bug fixes, and API changes.
**Useful Changelogs:** _(Since v0.10.1)_
[v0.12.2](https://github.com/fxmorin/MoreCulling/releases/tag/v0.12.2)
[v0.12.0](https://github.com/fxmorin/MoreCulling/releases/tag/v0.12.0)
[v0.11.1](https://github.com/fxmorin/MoreCulling/releases/tag/v0.11.1)
[v0.11.0](https://github.com/fxmorin/MoreCulling/releases/tag/v0.11.0)
vv0.12.2
RELEASE
December 16, 2022
**Changes:**
Leave Culling option name changed: `Depth` -> `Gap`
**New Features:**
`Depth` Leave Culling
`Random` Leave Culling _(gives a more natural feel)_
CullLessLeaves is officially incompatible
vv0.12.1
RELEASE
December 15, 2022
**Fixed:**
[#110](https://github.com/fxmorin/MoreCulling/issues/110) - Game crashes when trying to render hanging-signs
vv0.12.0
RELEASE
December 14, 2022
This version brings multiple large optimizations, along with a high impact culling method for signs.
**New Features:**
- Sign Text Culling
- 2 Major Optimizations
**API Changes:**
- new MoreCulling Config API (12 classes)
- new `QuadOpacity`
- `BakedOpacity#hasTextureTranslucency()` now has direction
- Deprecated `BlockOpacity#getModels()`
vv0.11.1
RELEASE
December 10, 2022
**Changes:**
Updated Simplified Chinese translations
vv0.10.1
RELEASE
December 10, 2022
**Fixes:**
Modded blocks where not correctly being excluded from being culled
vv0.11.0
RELEASE
December 9, 2022
Updated to 1.19.3!
**New Features:**
- Cloud Culling
- Map Culling (in item frames)
**Fixes:**
Modded blocks where not correctly being excluded from being culled
vv0.10.0
RELEASE
August 15, 2022
**Changes:**
- Separate toggles to disable mods from blockstate culling
- Updated translations
**Fixes:**
[#78](https://github.com/fxmorin/MoreCulling/issues/78) - Different sizes textures causing invalid block models
vv0.9.1
RELEASE
August 11, 2022
**Changes:**
- New Turkish translations, thanks to @EuropaYou (Turkish) Other translation updates
**Fixes:**
- Shulker box sometimes culling when opening
vv0.9.0
RELEASE
August 3, 2022
**Changes:**
New Item Frame optimizations & culling techniques (Also fixes Z-Fighting [MC-233983](https://bugs.mojang.com/browse/MC-233983))
**API Changes:**
New `ExtendedBlockModelRenderer`
**Fixes:**
[#62](https://github.com/fxmorin/MoreCulling/issues/62) - Cloth-config crash (_There are still some issues with cloth config version mismatches_)
[#68](https://github.com/fxmorin/MoreCulling/issues/68) - Chorus Flower does not cull correctly
vv0.8.2-1.18
RELEASE
July 31, 2022
Pushed all 1.19 changes to the 1.18 branch
vv0.8.2
RELEASE
July 31, 2022
Fixes mimapping issues and invalid textures
vv0.8.1
RELEASE
July 31, 2022
Works for 1.19
Some people experience a crash with v0.8.0
This should fix that crash.
Go check out the changelog for [v0.8.0](https://github.com/fxmorin/MoreCulling/releases/tag/v0.8.0)
vv0.8.0
RELEASE
July 30, 2022
This is a huge release with tons of performance boosts and a huge API extension!
**Changelog:**
- HUGE blockstate culling optimizations
- Huge Leave Culling optimizations (_All methods render less faces without any visual changes_)
- Better powder snow culling
- New Button to allow you to reset all MoreCulling cache
**API Changes:**
- `MoreBlockCulling` & `MoreStateCulling`
- New method `shouldAttemptToCull`
- New method `cantCullAgainst`
- `BakedOpacity`
- New method `hasTextureTranslucency(BlockState)`
- New method `getModels`
- `SpriteOpacity`
- New method `hasTranslucency`
- New API `ExtendedItemRenderer`
- `getBakedQuadColorCache`
- `customGetModel`
- `renderBakedItemQuad`
- `renderBakedItemQuadsWithoutFace`
- `renderBakedItemModelWithoutFace`
- `renderBakedItemQuadsForFace`
- `renderBakedItemModelForFace`
- `renderBakedItemQuadsFor3Faces`
- `renderBakedItemModelOnly3Faces`
- `renderItemFrameItem`
**Fixes:**
[#56](https://github.com/fxmorin/MoreCulling/issues/56) MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (_like grass_)
vv0.7.0
RELEASE
July 27, 2022
Support for 1.19.1 _(even though I don't believe you should use it)_
**Changes:**
- New `vertical` leave culling option
- Huge blockstate culling optimizations
- Optimized all leave culling
- New Italian translations by @CommandLeo and many updated translations
- Multiple bug fixes
- Better API documentation
**API Changes:**
- `BakedOpacity` now has `resetTranslucencyCache()`
- `SpriteOpacity` now has `getImages`
- New `MoreStateCulling`
Many back-end changes where made to allow even more states and blocks to cull in many new scenarios. Enjoy!
vv0.6.1
RELEASE
July 24, 2022
**New Options:**
- Mangrove Roots Culling
- Powdered Snow Culling
**Changes:**
- New mod compatibility handling (used for CullLessLeaves)
- Translation updates. Thanks to @7777777-4547 (Simplified Chinese), @Madis0 (Estonian), and Myself (French)
**Fixes:**
- [44](https://github.com/fxmorin/MoreCulling/issues/44) Leaves culling depth config does not match settings UI
- [45](https://github.com/fxmorin/MoreCulling/issues/45) Leaves always get culled as if the culling option is at FAST whenever fancy leaves are used on fast graphics.
- [49](https://github.com/fxmorin/MoreCulling/issues/49) Leaves sometimes get culled when behind a transparent block
vv0.6.0
RELEASE
July 21, 2022
This update adds multiple different types of Leave Culling
**Culling Info:**
4 different ways to cull leaves.
- Fast (Ugly but 3.35x faster than vanilla)
- BlockState (Decent, 1.76x faster than vanilla)
- Check Surrounding (Good, 1.39x faster than vanilla)
- Depth (Has 4 modes, ranges from 2.67-1.22x faster than vanilla) - Higher is Faster
vv0.5.2
RELEASE
July 19, 2022
**Changes:**
- Fix some mod incompatibilities. Such as LambdaBetterGrass
vv0.5.1
RELEASE
July 16, 2022
**Changelog:**
- New options to change item frame LOD culling range, and item frame 3-face culling range
- New translations: French, Simplified Chinese, and Estonian (some are not complete)
vv0.5.0
RELEASE
July 6, 2022
The configurable update!
**Changes:**
- Mod Menu Support
- Sodium Menu Support
- Fully configurable settings
**Fixes:**
- Fixed an API bug causing block states to sometimes not cull correctly
- Fixed custom item colors sometimes being incorrect
vv0.4.0
RELEASE
July 3, 2022
**Changes:**
- Massive Item Frame culling changes. Crazy performance gains
- No longer Alpha!
[Wiki Page explaining the optimization](https://github.com/fxmorin/MoreCulling/wiki/%5BPerformance-Comparison%5D---Item-Frame-Culling)
v1.9.0-beta.1
BETA
September 15, 2026
- port to 26.3
v1.9.0-beta.1
BETA
September 15, 2026
- port to 26.3
v1.8.0-beta.1
BETA
June 16, 2026
- port to 26.2
v1.8.0-beta.1
BETA
June 16, 2026
- port to 26.2
- fix crash with sodium 0.8
- fix crash with sodium 0.8
v1.7.0-beta.5
BETA
April 6, 2026
- fix #433, #435 fabric api breaks version being too high
v1.7.0-beta.5
BETA
April 6, 2026
- fix #433, #435 fabric api breaks version being too high
v1.7.0-beta.4
BETA
April 5, 2026
- fix #431 item frame not rendering with fabric api 1.145.0+
- fix #430 sign text culling using wrong pos
- fix enableSodiumMenu option being ignored
v1.7.0-beta.4
BETA
April 5, 2026
- fix #431 item frame not rendering with fabric api 1.145.0+
- fix #430 sign text culling using wrong pos
- fix enableSodiumMenu option being ignored
v1.7.0-beta.3
BETA
March 28, 2026
- fix crash when rendering map in item frame
v1.7.0-beta.3
BETA
March 28, 2026
- fix crash when rendering map in item frame
v1.7.0-beta.2
BETA
March 28, 2026
- fix blockstate culling not working with sodium
- fix #429 incompat with freeze frame mod
v1.7.0-beta.2
BETA
March 28, 2026
- fix blockstate culling not working with sodium
- fix #429 incompat with freeze frame mod
v1.7.0-beta.1
BETA
March 26, 2026
- port to 26.1
v1.7.0-beta.1
BETA
March 26, 2026
- port to 26.1
v1.6.0-beta.2
BETA
December 12, 2025
- fix leaves culling
- fix options not being added to sodium options screen
v1.6.0-beta.2
BETA
December 12, 2025
- fix leaves culling
- fix options not being added to sodium options screen
v1.6.0-beta.1
BETA
December 12, 2025
- port to 1.21.11
- Update zlm_arab by @NuruddinPlays in [#407](https://github.com/FxMorin/MoreCulling/pull/407)
v1.6.0-beta.1
BETA
December 12, 2025
- port to 1.21.11
- Update zlm_arab by @NuruddinPlays in [#407](https://github.com/FxMorin/MoreCulling/pull/407)
v1.5.0-beta2
BETA
October 1, 2025
- fix #[399 ](https://github.com/FxMorin/MoreCulling/issues/399) crash due to painting culling
v1.5.0-beta2
BETA
October 1, 2025
- fix #[399 ](https://github.com/FxMorin/MoreCulling/issues/399) crash due to painting culling
v1.4.0-beta.2
BETA
October 1, 2025
- fix crash with sodium 0.7.0
v1.4.0-beta.2
BETA
October 1, 2025
- fix crash with sodium 0.7.0
v1.5.0-beta.1
BETA
October 1, 2025
- ported to 1.21.9
- Updated Ukranian translation by @StarmanMine142 in [#386 ](https://github.com/FxMorin/MoreCulling/pull/386)
v1.5.0-beta.1
BETA
October 1, 2025
- ported to 1.21.9
- Updated Ukranian translation by @StarmanMine142 in [#386 ](https://github.com/FxMorin/MoreCulling/pull/386)
v1.4.0-beta.1
BETA
June 20, 2025
- port to 1.21.6
v1.4.0-beta.1
BETA
June 20, 2025
- port to 1.21.6
v1.3.0
BETA
March 26, 2025
- port to 1.21.5
v1.3.0
BETA
March 26, 2025
- port to 1.21.5
v1.2.0-beta.2
BETA
December 3, 2024
- Fixed crash with sodium
v1.2.0-beta.2
BETA
December 3, 2024
- Fixed crash with sodium
v1.2.0-beta.1
BETA
December 3, 2024
- port to 1.21.4
- fixed #320 torches culled wrongly
- Added Japanese translation by @yumunet in #315
v1.2.0-beta.1
BETA
December 3, 2024
- port to 1.21.4
- fixed #320 torches culled wrongly
- Added Japanese translation by @yumunet in #315
v1.1.0-beta.3
BETA
November 10, 2024
New Features:
- added dont cull option
Bugs Fixed:
- #313 brewing stand has non-vanilla shape
- #301 Fix Bamboo culling full blocks with ClientTweaks
v1.1.0-beta.3
BETA
November 10, 2024
New Features:
- added dont cull option
Bugs Fixed:
- #313 brewing stand has non-vanilla shape
- #301 Fix Bamboo culling full blocks with ClientTweaks
v1.1.0-beta.2
BETA
October 28, 2024
Bugs Fixed:
- fixed crash outside of dev on neoforge
- #311 - fixed crash when rendering item without model in itemframe
v1.1.0-beta.2
BETA
October 28, 2024
Bugs Fixed:
- fixed crash outside of dev on neoforge
- #311 - fixed crash when rendering item without model in itemframe
v1.1.0-beta.1
BETA
October 22, 2024
- Update to 1.21.2
- Fixed brewing stand culling when it shouldn't
- Update Italian translation by @TheBossMagnus in [#307](https://github.com/FxMorin/MoreCulling/pull/307)
v1.1.0-beta.1
BETA
October 22, 2024
- Update to 1.21.2
- Fixed brewing stand culling when it shouldn't
- Update Italian translation by @TheBossMagnus in [#307](https://github.com/FxMorin/MoreCulling/pull/307)
v1.0.0-beta.2
BETA
October 1, 2024
**Bugs Fixed:**
- #294 End Rod culling not working
- #265 Options menu having dark background instead of transparent
- #165, #298 powder snow culling when it shouldn't
- #297 crash due to mixinssquared group mismatch
v1.0.0-beta.2
BETA
October 1, 2024
**Bugs Fixed:**
- #294 End Rod culling not working
- #265 Options menu having dark background instead of transparent
- #165, #298 powder snow culling when it shouldn't
- #297 crash due to mixinssquared group mismatch
v1.0.0-beta.1
BETA
September 23, 2024
**Big Update**
MoreCulling now has a maintainer @1foxy2 and thanks to them, this release adds NeoForge support!
Along with many bug fixes.
**Bugs Fixed:**
- #293 Item frames not culling with sodium v0.6.0
- #292 - BlockState culling not working with sodium v0.6.0
- #294 - End rods not culling properly
- #274 #291 - Crashes if Fabric API isn't present
- #295 - Fixed the back of item frames not culling
- #248 - TextOffset in sodium menu is now fixed
**Removed 2 options:**
- Powder snow culling - Had harsh conflicts with sodium and wasn't up to standards.
- Entity model culling - Resulting in multiple bugs, and wasn't useful unless you weren't using sodium.
v1.0.0-beta.1
BETA
September 23, 2024
**Big Update**
MoreCulling now has a maintainer @1foxy2 and thanks to them, this release adds NeoForge support!
Along with many bug fixes.
**Bugs Fixed:**
- #293 Item frames not culling with sodium v0.6.0
- #292 - BlockState culling not working with sodium v0.6.0
- #294 - End rods not culling properly
- #274 #291 - Crashes if Fabric API isn't present
- #295 - Fixed the back of item frames not culling
- #248 - TextOffset in sodium menu is now fixed
**Removed 2 options:**
- Powder snow culling - Had harsh conflicts with sodium and wasn't up to standards.
- Entity model culling - Resulting in multiple bugs, and wasn't useful unless you weren't using sodium.
v0.25.0-beta.1
BETA
April 25, 2024
## Changes:
- Support for 1.20.5
- Fixed [#228](https://github.com/FxMorin/MoreCulling/issues/228)
- Malay translations _(ms_my & zlm_arab)_ - Thanks @NuruddinPlays
vv0.6.0-pre1
BETA
July 21, 2022
### This is a pre-release! - Please give feedback in the discussion
This update will be adding multiple different types of Leaves Culling. I want your opinions on it.
**Culling Info:**
4 different ways to cull leaves.
- Fast (Ugly but 3.35x faster than vanilla)
- BlockState (Decent, 1.76x faster than vanilla)
- Check Surrounding (Good, 1.39x faster than vanilla)
- Depth (Has 4 modes, ranges from 2.67-1.22x faster than vanilla) - Higher is Faster
vv0.2.0-1.18
ALPHA
July 6, 2022
Just a quick release to fix some of the 1.18 issues.
So that people can use the mod in 1.18
vv0.3.0
ALPHA
June 14, 2022
**Changelog:**
- New aggressive item frame culling
- API changes
vv0.2.0
ALPHA
June 12, 2022
Updated to 1.19
Now with an API for easy mod compatibility
Fixes Multiple Bugs
vv0.1.4
ALPHA
June 6, 2022
**Changes:**
- Actually has Sodium Compatibility xD
vv0.1.3
ALPHA
June 5, 2022
**Changes:**
- Sodium Compatibility!
- small internal changes
vv0.1.2
ALPHA
June 4, 2022
### Fixes:
- Fabric-Api support, now supports the Indigo renderer. (Although it's very slightly slower than vanilla)
- Now extending the BakedModel so that custom modded models no longer crash the game
### Known Issues:
- [Some rendering engines & mods are not currently supported](https://github.com/fxmorin/MoreCulling/issues/6). Although, they should still run without issues and may sometimes still provide small optimizations.
### Compatibility:
[This issue](https://github.com/fxmorin/MoreCulling/issues/6) has an up-to-date list of mods that break MoreCulling's optimizations.
It would be very helpful if you could help update the list.
### Upcoming:
I will probably work on supporting modded models more, by providing an API for mods to use, and internal compatibility for specific mods like `LambdaBetterGrass`
v0.1.0
ALPHA
June 2, 2022
Initial Release!