v0.3.3+1.20.1
RELEASE
August 2, 2026
# 0.3.3
* Fixed particle emitter not respecting block rotation
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.3+1.20.1
RELEASE
August 2, 2026
# 0.3.3
* Fixed particle emitter not respecting block rotation
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.3+1.21.1
RELEASE
August 2, 2026
# 0.3.3
* Fixed particle emitter not respecting block rotation
# 0.3.2
* Fixed crashing crashes caused by crashing Sable support
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.3+1.21.1
RELEASE
August 2, 2026
# 0.3.3
* Fixed particle emitter not respecting block rotation
# 0.3.2
* Fixed crashing crashes caused by crashing Sable support
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.2+1.21.1
RELEASE
July 28, 2026
# 0.3.2
* Fixed crashing crashes caused by crashing Sable support
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.2+1.21.1
RELEASE
July 28, 2026
# 0.3.2
* Fixed crashing crashes caused by crashing Sable support
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.1+1.21.1
RELEASE
July 28, 2026
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.1+1.21.1
RELEASE
July 28, 2026
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.1+1.20.1
RELEASE
July 28, 2026
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.1+1.20.1
RELEASE
July 28, 2026
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.1+1.21.1
RELEASE
July 28, 2026
# 0.3.1
* Overall performance improvements for furniture items, editor, and furniture entities
* Added `bakedAtlasSize` config
* Added atlas refresh notification for long game sessions
* Fixed gigalags when having too many furniture around
* Fixed items in inventory being quite slow
* Fixed furniture being a bit dark in the GUI on 1.21.1
* Fixed artisans table not having any durability
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.0+1.21.1
RELEASE
July 18, 2026
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.0+1.21.1
RELEASE
July 18, 2026
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.0+1.20.1
RELEASE
July 18, 2026
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.3.0+1.20.1
RELEASE
July 18, 2026
# 0.3.0
* GUI is now larger by default
* Fixed a crash on some rotated animated textures
* Sounds now stop when playing the next preview or destroying the block
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.2+1.21.1
RELEASE
June 6, 2026
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.2+1.21.1
RELEASE
June 6, 2026
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.2+1.20.1
RELEASE
June 6, 2026
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.2+1.20.1
RELEASE
June 6, 2026
# 0.2.2
* Disabled culling
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.1+1.20.1
RELEASE
June 3, 2026
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.1+1.20.1
RELEASE
June 3, 2026
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.1+1.21.1
RELEASE
June 3, 2026
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla's ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.1+1.21.1
RELEASE
June 3, 2026
# 0.2.1
* Fixed login not working
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla's ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.0+1.20.1
RELEASE
June 3, 2026
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.0+1.20.1
RELEASE
June 3, 2026
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla’s ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.0+1.21.1
RELEASE
June 3, 2026
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla's ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.2.0+1.21.1
RELEASE
June 3, 2026
# 0.2.0
> Backup world, there is a small chance that some placed furniture is removed
* Reduced memory usage when FerriteCore is not installed
* Added pixel-perfect placement mode (Thanks GlobalHive!)
* Added recipe to duplicate furniture with material
* Fixed recycling recipe accepting any item
* Added `requiredCraftingPermissionLevel` to config
* Replaced vanilla's ultra-slow outline renderer with a fast one
* Particle/Sound Emitter now triggers hand animations
* Added open URL popup instead of opening links directly
* Furniture now has a powered flag, fixing some weird redstone interactions between them
* Fixed local library blocked by network delays
* Added compat with Sodium Extras
* Fixed bed alignment on Forge
* Fixed some rare crashes and incompatibilities
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.3+1.21.1
RELEASE
February 5, 2026
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.3+1.21.1
RELEASE
February 5, 2026
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.3+1.20.1
RELEASE
February 5, 2026
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.3+1.20.1
RELEASE
February 5, 2026
# 0.1.3
* Fixed worker thread preventing server shutdown
* Added furniture recycling (shapeless crafting recipe)
* Fixed hand animations when interacting with furniture
* Fixed items on shelves only rendering when no empty slots inbetween
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.2+1.21.1
RELEASE
October 12, 2025
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.2+1.21.1
RELEASE
October 12, 2025
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.2+1.20.1
RELEASE
October 12, 2025
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.2+1.20.1
RELEASE
October 12, 2025
# 0.1.2
* Dragging multiple elements now moves in sync
* Fixed deadlocks
* Fixed a few lags-pikes when loading chunks
* Fixed vanilla blocks being tagged as modded
* Axes now destroy furniture faster
* Improved search
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.1+1.21.1
RELEASE
September 18, 2025
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.1+1.21.1
RELEASE
September 18, 2025
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.1+1.20.1
RELEASE
September 18, 2025
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.1+1.20.1
RELEASE
September 18, 2025
# 0.1.1
* Fixed interactions blocked
* Fixed sync issues on forge
* Fixed texture issues when changing graphics settings mid-game
* Fixed stretched textures when maxMipLevel > 0
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.0+1.21.1
RELEASE
September 7, 2025
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.0+1.21.1
RELEASE
September 7, 2025
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.0+1.20.1
RELEASE
September 7, 2025
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.1.0+1.20.1
RELEASE
September 7, 2025
# 0.1.0
* Added furniture states
* Elements can now be enabled/disabled based on furniture active state
* This allows, for example, doors, traps, yapping animations, etc.
* Added "Item Sprites" to display an item in the inventory rather than a sprite
* Some special sounds are no longer played globally
* Fixed out-of-sync model previews in the editor
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
## Backend
* Non latin search not searching
* Filter likes button and config
v0.0.9+1.20.1
RELEASE
August 15, 2025
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
* Better dismounting
* Give elements a mask based on the active state
* This automatically allows for doors and stuff
* This requires two sets of collisions and models
* Needs a preview button
## Backend
* Non latin search not searching
* Filter likes button and config
v0.0.9+1.20.1
RELEASE
August 15, 2025
# 0.0.9
* Fixed a crash
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold ctrl to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
* Better dismounting
* Give elements a mask based on the active state
* This automatically allows for doors and stuff
* This requires two sets of collisions and models
* Needs a preview button
## Backend
* Non latin search not searching
* Filter likes button and config
v0.0.8+1.20.1
RELEASE
August 14, 2025
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold space to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
* Better dismounting
* Give elements a mask based on the active state
* This automatically allows for doors and stuff
* This requires two sets of collisions and models
* Needs a preview button
## Backend
* Non latin search not searching
* Filter likes button and config
v0.0.8+1.20.1
RELEASE
August 14, 2025
# 0.0.8
* Furniture now has an active state
* Reacts to redstone signals
* Can be toggled with right-click (if enabled in the editor)
* Can be toggled to also affect light
* Comparator now reads inventory fill state
* Optimized and threaded shape generation to avoid spikes at super complex models
* Only the selected block of multi-block furniture is now outlined when hovered
* Beds now allow respawning
* Fixed position when sleeping
* Dismount position on sitting furniture is now way more reasonable
* New worlds can now be copied without data loss
* Destroying furniture now kicks off passengers
* You can now hold space to keep the screen open when crafting furniture
* Crafting sounds
* Added better furniture sorting to balance popular and new furniture
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* On flat elements (sprites mostly) the direction is picked oddly
* Better dismounting
* Give elements a mask based on the active state
* This automatically allows for doors and stuff
* This requires two sets of collisions and models
* Needs a preview button
## Backend
* Non latin search not searching
* Filter likes button and config
v0.0.7+1.20.1
RELEASE
July 5, 2025
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* Only play the closest sound + particles and those stacked?
v0.0.7+1.20.1
RELEASE
July 5, 2025
# 0.0.7
* Fixed interact not interacting on Forge
* Fixed issues with mipmapping
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in the tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* Only play the closest sound + particles and those stacked?
v0.0.6+1.20.1
RELEASE
July 3, 2025
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* Only play the closest sound + particles and those stacked?
v0.0.6+1.20.1
RELEASE
July 3, 2025
# 0.0.6
* Added multi-selection
* Fixed poses not being rotatable and the front is marked
* Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
* Fixed sounds playing twice
* Fix cache degradation
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# TODO
* Blockbench/JSON block and item model import
* Datapack support
* Only play the closest sound + particles and those stacked?
v0.0.5+1.20.1
RELEASE
June 30, 2025
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
* Multi-selection
v0.0.5+1.20.1
RELEASE
June 30, 2025
# 0.0.5
* Fixed crashes and bugs
* Fixed tiled rotated sprites
* Users can now upload modified furniture
* Missing sprites are no longer rendered (instead of ugly missing textures)
* Fixed used resources and mods not tracked in tooltip
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
* Multi-selection
v0.0.4+1.20.1
RELEASE
June 28, 2025
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
* Multi-selection
v0.0.4+1.20.1
RELEASE
June 28, 2025
# 0.0.4
* Fixes and improvements
* Interact sounds and particles are now shared in multiplayer
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
* Multi-selection
v0.0.3+1.20.1
RELEASE
June 26, 2025
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
v0.0.3+1.20.1
RELEASE
June 26, 2025
# 0.0.3
* Added autosave
* Added emission to materials and sprites
* Improved transparent rendering
* Improved ambient occlusion on transparent elements
* Transparent elements no longer cull other elements
* Fixed Artisans table is not dropping itself
* Added some anti-z-fighting (Does not replace proper modeling!)
* Sprites now support tile mode (mostly interesting for liquids and co)
* Fixed Sodium incompatibility pausing animations
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Bugs
* On flat elements (sprites mostly) the direction is picked oddly
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
v0.0.2+1.20.1
RELEASE
June 23, 2025
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
v0.0.2+1.20.1
RELEASE
June 23, 2025
# 0.0.2
* Fixed a crash
# 0.0.1
Initial release
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
v0.0.1+1.20.1
RELEASE
June 23, 2025
# 0.0.1
Initial release
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support
v0.0.1+1.20.1
RELEASE
June 23, 2025
# 0.0.1
Initial release
# Roadmap 1.0.0
* Blockbench/JSON block and item model import
* Datapack support