vmc1.20.1-3.4.0
RELEASE
August 15, 2023
bump version.
vmc1.19.4-3.4.0
RELEASE
August 15, 2023
bump version.
vmc1.19.3-3.4.0
RELEASE
August 15, 2023
bump version.
vmc1.19.2-3.4.0
RELEASE
August 15, 2023
bump version.
vmc1.18.2-3.4.0
RELEASE
August 15, 2023
bump version.
vmc1.20(.1)-8.2.1
RELEASE
June 17, 2023
Added the latest changes.
vmc1.19.4-8.2.1
RELEASE
June 17, 2023
Added the latest changes.
vmc1.19.3-8.2.1
RELEASE
June 17, 2023
Added the latest changes.
vmc1.19.2-8.2.1
RELEASE
June 17, 2023
Added the latest changes.
vmc1.18.2-8.2.1
RELEASE
June 17, 2023
Added the latest changes.
v3.4.0
RELEASE
May 3, 2023
Fixed a couple bugs, improved internal api, updated some dependencies, updated embedded fabric api to support the latest snapshot
v3.3.8
RELEASE
April 24, 2023
Fix multiple bugs, refactor lots of code and support 1.20.
- fixed version mistake
v3.3.7
RELEASE
April 18, 2023
Added simplified chinese translations thanks to PR.
Removed some boilerplate code for the config screen.
v3.3.6
RELEASE
April 18, 2023
Fix dumb mistake #2.
v3.3.5
RELEASE
April 18, 2023
Fix small error in bedrockify compat.
v3.3.4
RELEASE
April 18, 2023
Add some improvements to Fastload's events and add a direct event for bedrockify.
v3.3.3
RELEASE
April 12, 2023
Fix fastload's internal config documentation.
v3.3.2
RELEASE
April 11, 2023
Some backend changes to aid abstraction further.
v3.3.1
RELEASE
April 9, 2023
Grouped child mods in mod menu; last release had no bug reports so I'll make this a release.
v2.7
RELEASE
April 2, 2023
1.19.4 thanks to JoostMSoftware
v2.6.11
RELEASE
January 19, 2023
Vietnamese Translations.
v2.6.11
RELEASE
January 19, 2023
Vietnamese Translations.
v1.5.10
RELEASE
January 19, 2023
Vietnamese Translations.
v1.19.2.fabric.2.6.10
RELEASE
December 30, 2022
1.19.2 backport.
v1.19.3.forge.2.6.9
RELEASE
December 27, 2022
update for 1.19.3.
v1.19.2.forge.2.6.9
RELEASE
December 27, 2022
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
Huge refactors. Organised Code. Made fastload run through abstract events.
v1.18.2.forge.2.6.9
RELEASE
December 27, 2022
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
Huge refactors. Organised Code. Made fastload run through abstract events.
v1.19.3.fabric.2.6.10
RELEASE
December 26, 2022
Simplified Chinese Translations. Thanks to Cccc-own.
v1.18.2.fabric.1.5.9
RELEASE
December 26, 2022
Simplified Chinese Translations. Thanks to Cccc-own.
v1.19.3.fabric.2.6.9
RELEASE
December 26, 2022
Added Brazilian-Portuguese translations. Thanks, FITFC!
v1.18.2.fabric.1.5.8
RELEASE
December 26, 2022
Added Brazilian-Portuguese translations. Thanks, FITFC!
v1.19.3.fabric.2.6.8
RELEASE
December 24, 2022
Call GC when building terrain starts and ends. Should improve performance in heavily modded environments.
v1.18.2.fabric.1.5.7
RELEASE
December 24, 2022
Call GC when building terrain starts and ends. Should improve performance in heavily modded environments.
v1.19.3.fabric.2.6.7
RELEASE
December 22, 2022
Fixed event args iteration.
v1.18.2.fabric.1.5.6
RELEASE
December 22, 2022
Fixed event args iteration.
v1.18.2.fabric.1.5.5
RELEASE
December 15, 2022
Fix server crash.
v1.19.3.fabric.2.6.6
RELEASE
December 15, 2022
Fix server crash.
v1.19.3.fabric.2.6.5
RELEASE
December 14, 2022
Fixed dependencies.
v1.18.2.fabric.1.5.4
RELEASE
December 14, 2022
Fixed dependencies.
v1.19.3.fabric.2.6.4
RELEASE
December 13, 2022
final refactors and additions to events
v1.18.2.fabric.1.5.3
RELEASE
December 13, 2022
final refactors and additions to events.
v1.19.3.fabric.2.6.3
RELEASE
December 11, 2022
Merged GenericEvent.java into AbstractEvent as AbstractEvent.DefaultEvent for consistency.
v1.18.2.fabric.1.5.2
RELEASE
December 11, 2022
Merged GenericEvent.java into AbstractEvent as AbstractEvent.DefaultEvent for consistency.
v1.19.3.fabric.2.6.2
RELEASE
December 11, 2022
fix type for lambda expression.
v1.18.2.fabric.1.5.1
RELEASE
December 11, 2022
fix type for lambda expression.
v1.19.3.fabric.2.6.1
RELEASE
December 11, 2022
Improved upon events and fixed some stuff.
v1.18.2.fabric.1.5.0
RELEASE
December 11, 2022
Backported new upstream events & stuff.
v1.19.3.fabric.2.6.0
RELEASE
December 10, 2022
Huge refactors. Organised Code. Made fastload run through abstract events.
v1.19.3.fabric.2.5.0
RELEASE
December 8, 2022
1.19.3
v1.19.2.fabric.2.4.4
RELEASE
December 4, 2022
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
v1.18.2.fabric.1.4.1
RELEASE
December 4, 2022
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
v1.19.2.fabric.2.4.3
RELEASE
December 3, 2022
Fixed the config comments changing positions when edited by modmenu + cleaned up some gunk
v1.18.2.fabric.1.4.0
RELEASE
December 3, 2022
Backported latest fastload to 1.18.2
v1.19.2.forge.2.4.1
RELEASE
November 23, 2022
Fixed resource loader issue #34 (Thanks KosmX)
Refactored an important piece of code for safety.
v1.19.2.fabric.2.4.2
RELEASE
November 23, 2022
Refactored an important piece of code for safety.
v1.19.2-2.4.1
RELEASE
November 22, 2022
Fixed resource loader issue #34 (thanks @KosmX)
v1.19.2.fabric.2.4.0
RELEASE
November 22, 2022
Added mod menu support & refactored a bunch of code!
v1.19.2.fabric.2.3.5
RELEASE
November 15, 2022
Fixed Typo + marked incompatibilities in FMJ!
v1.18.2.fabric.1.3.5
RELEASE
November 15, 2022
Fixed Typo + marked incompatibilities in FMJ!
v1.19.2.fabric.2.3.4
RELEASE
November 14, 2022
I am an idiot sandwich! (Fixed a small mistake lol).
v1.18.2.fabric.1.3.4
RELEASE
November 14, 2022
I am an idiot sandwich! (Fixed a small mistake lol).
v1.19.2.fabric.1.3.3
RELEASE
November 12, 2022
Uploaded latest update to modrinth now that it's stable.
v1.18.2.fabric.1.3.3
RELEASE
November 12, 2022
Uploaded latest update to modrinth now that it's stable.
v1.18.2.forge.1.3.3
RELEASE
November 11, 2022
Fixed server crash
v1.19.2.forge.1.3.3
RELEASE
November 11, 2022
Fixed server crash
v1.18.2.forge.1.3.2
RELEASE
November 8, 2022
Documented Config
Cancel the "Joining world" screen when "FORCE_CLOSE_LOADING_SCREEN" is true
Pre-generation is allowed to be up to a limit of 32 radii now!
Added MANY failsafes to avoid problems.
Added a new Pause screen cancellation to stop the "white world icon" problem more effectively.
Added a "debug" option to debug things that are happening in order to diagnose issues better
Added fields to store values in order to avoid recalculations
Refactored FLMath to make all config variables pass through it to allow for easy organization
Removed useless and redundant code from FLMath + un-hardcoded methods
Organized Code from MinecraftClientMixin, FLMath & FLConfig to make things more readable.
Server ticks during Building Terrain.
Added a custom pre-rendering screen. Includes:
- Render Radius (like pre-generating)
- Limits Render Radius to value of game options' one
- Calculates amount of chunks being looked at (circle area multiplied by proportion of view, dynamically adjusts with FOV)
- "prepares" chunks
- Sets player's pitch (vertical looking) to 0 when loading to build chunks easier
- Failsafe
- Chunk try limit (Config boolean) ("How many times should the renderer attempt to build/prepare chunks before bailing")
Please report all bugs as Fastload is much more complex as of now, and is more prone to issues.
v1.19.2.forge.1.3.2
RELEASE
November 8, 2022
Documented Config
Cancel the "Joining world" screen when "FORCE_CLOSE_LOADING_SCREEN" is true
Pre-generation is allowed to be up to a limit of 32 radii now!
Added MANY failsafes to avoid problems.
Added a new Pause screen cancellation to stop the "white world icon" problem more effectively.
Added a "debug" option to debug things that are happening in order to diagnose issues better
Added fields to store values in order to avoid recalculations
Refactored FLMath to make all config variables pass through it to allow for easy organization
Removed useless and redundant code from FLMath + un-hardcoded methods
Organized Code from MinecraftClientMixin, FLMath & FLConfig to make things more readable.
Server ticks during Building Terrain.
Added a custom pre-rendering screen. Includes:
- Render Radius (like pre-generating)
- Limits Render Radius to value of game options' one
- Calculates amount of chunks being looked at (circle area multiplied by proportion of view, dynamically adjusts with FOV)
- "prepares" chunks
- Sets player's pitch (vertical looking) to 0 when loading to build chunks easier
- Failsafe
- Chunk try limit (Config boolean) ("How many times should the renderer attempt to build/prepare chunks before bailing")
Please report all bugs as Fastload is much more complex as of now, and is more prone to issues.
v1.19.2.forge.1.2.1
RELEASE
October 22, 2022
Upload latest to modrinth
v1.18.2.forge.1.2.1
RELEASE
October 22, 2022
Upload Latest to modrinth
v1.18.2.fabric.1.2.1
RELEASE
October 22, 2022
Upload latest to modrinth
v1.18.2.fabric.1.2.0
RELEASE
September 8, 2022
Version imported from official provider.
v1.1.5.fabric.1.19
RELEASE
July 4, 2022
Fixed the server RP prompt being cancelled
v1.1.5.fabric.1.18.2
RELEASE
July 4, 2022
Fixed the server RP prompt being cancelled
v1.19.fabric.1.1.4
RELEASE
June 18, 2022
Fix 441 Visual Loading Compatibility with C2ME!
v1.18.2.fabric.1.1.4
RELEASE
June 18, 2022
Fix 441 Visual Loading Compatibility with C2ME!
v1.19.fabric.1.1.3
RELEASE
June 17, 2022
Forgot to fix credits...
v1.18.2.fabric.1.1.3
RELEASE
June 17, 2022
Forgot to fix credits...
v1.19.fabric.1.1.1
RELEASE
June 15, 2022
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
v1.18.2.fabric.1.1.1
RELEASE
June 15, 2022
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
v1.19.forge.1.1.1
RELEASE
June 15, 2022
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
v1.18.2.forge.1.1.1
RELEASE
June 15, 2022
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
v1.19.forge.1.1.0
RELEASE
June 14, 2022
By AbdElAziz333
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
v1.18.2.forge.1.1.0
RELEASE
June 14, 2022
By AbdElAziz333
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
v1.19.fabric.1.1.0
RELEASE
June 14, 2022
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
v1.18.2.fabric.1.1.0
RELEASE
June 14, 2022
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
v1.19.fabric.1.0.6
RELEASE
June 13, 2022
Fixed @Inject not working for startIntegratedServer.
v1.18.2.fabric.1.0.6
RELEASE
June 13, 2022
Backport latest to 1.18.2
v1.19.forge.1.0.6
RELEASE
June 13, 2022
Port thanks to AbdElAziz333!
v1.18.2.forge.1.0.6
RELEASE
June 13, 2022
Port thanks to AbdElAziz333!
v1.19.fabric.1.0.5
RELEASE
June 12, 2022
Fixed bug where if you weren't focused on the game after it finishes loading, it wouldn't render anything until you unpause it.
Called renderer earlier and ensured it works properly.
v1.19.fabric.1.0.4
RELEASE
June 11, 2022
Fixed initial world rendering to happen earlier along with delaying the cancelling of 'loading terrain' a tiny bit to ensure rendering occurs.
v1.19.fabric.1.0.3
RELEASE
June 11, 2022
Integrated 'forcecloseloadingscreen' by kennytv with updated mappings.
v1.19.fabric.1.0.2
RELEASE
June 8, 2022
Added back pre-rendering
v1.19.fabric.1.0.1
RELEASE
June 8, 2022
Updated to 1.19 and removed pre-rendering due to method rewrite.
v1.18.2.fabric.1.0.0
RELEASE
June 4, 2022
Added Configs!
v3.3.0
BETA
April 8, 2023
Fixes + extra customisability.
v3.1.1
BETA
April 5, 2023
Change some names & texts to better alternatives.
v3.1.0
BETA
April 5, 2023
Fixed numerous bugs.
Completely Abstracted code.
Got the translations working again.
v3.2.0
ALPHA
April 6, 2023
Removed 441 Loading completely. Removed unnecessary screens and replaced it with fastload's implementation. By finally putting everything together, world loading is significantly faster.
There are no known bugs right now. Please report any and all you find.
v3.0.1
ALPHA
April 4, 2023
Fix translation mistake.
This is an experimental build.
Here's what's new:
- Pre-rendering allows non-visible chunks to be generated
- Simplified some method calls which may very slightly reduce hiccups.
- Removed over abundance of checks which drag down performance.
- Abstracted main code from logic which should allow this to be version-agnostic.
- Made Text distance from chunk map in LevelLoadingScreen consistent & even.
- Delayed world icon screenshot to further reduce the probability of the "White world issue"
- Cleaned up events to save memory and made them more powerful tools.
- 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4 and onwards are going to be in the same jar from now on. Enjoy.
Known bugs:
1.19.4 doesn't work as of yet due to a compilation issue that I can't fix yet.
The rendering (Building terrain) screen will not be translated text due to fabric's limitations regarding how mods can be discriminated before loading.
If you have discovered a bug or know how to fix an already existing one, please post it on github. It really helps! But please do not submit already known ones. I am aware of them and do not need 200 reports regarding the same issue.