v0.7.9+1.21+fabric
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.21+neoforge
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.6+fabric
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.6+neoforge
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.4+fabric
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.4+neoforge
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.1+fabric
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.9+1.20.1+forge
RELEASE
January 4, 2026
* Fixed modded spawn eggs not appearing in Forge
* Updated ru_ru lang
* Fixed location condition translations
* Added chest, gameplay, and archaeology drops to direct drops system (so all drops supported now)
* New `TableChecker` system implemented for direct drops. See the wiki for details.
* This system lets you define direct drops (and table exclusions) for many tables at once in one file
* updated config with new layout for direct drops
* Added configurable split, where tables with `trial_chamber` in their id will be split into a separate Trial Loot category.
v0.7.8+1.20.1-fix1+forge
RELEASE
November 26, 2025
Fix loot parsing break and classloading errors. Thank you Forge, as usual :/.
v0.7.8+1.21+fabric
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.21+neoforge
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.6+fabric
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.6+neoforge
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.4+fabric
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.4+neoforge
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.1+fabric
RELEASE
November 26, 2025
Fixed nbt issue with Item Obliterator
v0.7.8+1.20.1+forge
RELEASE
November 26, 2025
Fix nbt issue with Item Obliterator
v0.7.7+1.21-fix1+neoforge
RELEASE
November 25, 2025
Fixed world join issue related to weirdness (per usual with Neoforge) with how neo apparently handles packet buffer releasing
v0.7.7+1.20.6-fix1+neoforge
RELEASE
November 25, 2025
Fixed world join issue related to weirdness (per usual with Neoforge) with how neo apparently handles packet buffer releasing
v0.7.7+1.21+fabric
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.21+neoforge
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.6+fabric
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.6+neoforge
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.4+fabric
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.4+neoforge
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.1+fabric
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.7+1.20.1+forge
RELEASE
November 24, 2025
* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
v0.7.6+1.21+fabric
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.21+neoforge
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.6+fabric
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.6+neoforge
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.4+fabric
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.4+neoforge
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.1+fabric
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.6+1.20.1+forge
RELEASE
April 21, 2025
* Heavily optimized plugin load times, achieving upwards of 95% improvement depending on pack.
* Nested tables can now be of any loot table type
* `TextKey` now stores text objects directly. This prevents translation errors on dedicated servers.
* Added es_mx translations and updated zh_cn.
v0.7.5+1.20.4+fix1+fabric
RELEASE
February 4, 2025
* Fixed stack sync issue where all stacks turn into huge piles of stone
v0.7.5+1.20.4+fix1+neoforge
RELEASE
February 4, 2025
* Fixed stack sync issue where all stacks turn into huge piles of stone
v0.7.5+1.20.1+fix1+fabric
RELEASE
February 4, 2025
* Fixed stack sync issue where all stacks turn into huge piles of stone
v0.7.5+1.20.1+fix1+forge
RELEASE
February 4, 2025
* Fixed stack sync issue where all stacks turn into huge piles of stone
v0.7.5+1.21+fabric
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.21+neoforge
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.6+fabric
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.6+neoforge
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.4+fabric
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.4+neoforge
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.1+fabric
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.5+1.20.1+forge
RELEASE
February 4, 2025
* Added a lot of new exception handling to more gracefully deal with and log problems.
* Attempted a basic sorting mechanism for grouped stacks to appear in a consistent order. Will likely have to revisit and improve.
* Fixed error caused by improper stacks in loot tables (i.e. the 177 bones from TwiFor)
* In many stacks, chance has been replaced with rolls, to be overall more intuitive to the player. The rolls in the tooltip stack with the chances in the conditions.
* Fixed Neoforge access violation error.
* Biomes and Structures are now translated in tooltips where possible.
* Fixed crash when EMI Loot wasn't installed on a connecting client but was on the server.
* Optimized and improved client sync parsing.
* Simple block recipes (i.e. recips for blocks that simply drop themselves, or that drops are guaranteed) now support the Recipe Tree
v0.7.4+1.21+neoforge
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.21+fabric
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.6+neoforge
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.6+fabric
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.4+neoforge
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.4+fabric
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.1+forge
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.4+1.20.1+fabric
RELEASE
September 26, 2024
* Added automatic name parsing to named loot recipes, based on the loot table resource location.
* Added mod name to the tooltip, in the standard EMI style.
* Added tooltip (with mod name) to "blockstate" stacks.
* Added "chance decimal place" setting in the config, which affects how chance and weight numbers are displayed (5.12% vs. 5%, etc.)
v0.7.3+1.21+fabric
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.6+fabric
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.4+fabric
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.1+fabric
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.21+neoforge
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.6+neoforge
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.4+neoforge
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.3+1.20.1+forge
RELEASE
September 12, 2024
Fixed dedicated server crash on launch
v0.7.2+1.21-fix1+neoforge
RELEASE
September 11, 2024
Fix issue with access transformer for "ExactMatcher"
v0.7.2+1.20.6-fix1+neoforge
RELEASE
September 11, 2024
Fix issue with access transformer for "ExactMatcher"
v0.7.2+1.20.4-fix1+neoforge
RELEASE
September 11, 2024
Fix issue with access transformer for "ExactMatcher"
v0.7.2+1.21+fabric
RELEASE
September 11, 2024
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.6+fabric
RELEASE
September 11, 2024
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.4+fabric
RELEASE
September 11, 2024
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.1+fabric
RELEASE
September 11, 2024
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.21+neoforge
RELEASE
September 11, 2024
* Port to (Neo)Forge!
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.6+neoforge
RELEASE
September 11, 2024
* Port to (Neo)Forge!
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.4+neoforge
RELEASE
September 11, 2024
* Port to NeoForge!
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.2+1.20.1+forge
RELEASE
September 11, 2024
* Port to (Neo)Forge!
* Implementation of new Fzzy Config features for prompting reloads instead of full restarts.
* Fix the default recipe style being "tooltip" even if symbols 'n' stuff isn't present.
* Fix Fzzy Config versioning requirements.
* update ru_ru lang.
v0.7.1+1.21
RELEASE
August 31, 2024
* Added configurable debug modes for loot table types, as well as missing translation logging for relevant categories.
* Updated ru_ru
* Update config to v1 with new settings
* Added some missing archaeology and gameplay keys
* If EMI Loot and Symbols n Stuff are installed together on first launch, "tooltip mode" will be the default layout.
Thanks to unilock and Korben on github for contributing to this update.
v0.7.1+1.20.6
RELEASE
August 31, 2024
* Added configurable debug modes for loot table types, as well as missing translation logging for relevant categories.
* Updated ru_ru
* Update config to v1 with new settings
* Added some missing archaeology and gameplay keys
* If EMI Loot and Symbols n Stuff are installed together on first launch, "tooltip mode" will be the default layout.
Thanks to unilock and Korben on github for contributing to this update.
v0.7.1+1.20.4
RELEASE
August 31, 2024
* Added configurable debug modes for loot table types, as well as missing translation logging for relevant categories.
* Updated ru_ru
* Update config to v1 with new settings
* Added some missing archaeology and gameplay keys
* If EMI Loot and Symbols n Stuff are installed together on first launch, "tooltip mode" will be the default layout.
Thanks to unilock and Korben on github for contributing to this update.
v0.7.1+1.20.1
RELEASE
August 31, 2024
* Added configurable debug modes for loot table types, as well as missing translation logging for relevant categories.
* Updated ru_ru
* Update config to v1 with new settings
* Added some missing archaeology and gameplay keys
* If EMI Loot and Symbols n Stuff are installed together on first launch, "tooltip mode" will be the default layout.
Thanks to unilock and Korben on github for contributing to this update.
v0.7.0+1.21
RELEASE
August 31, 2024
# Port to 1.21!
EMI Loot has a new coat of paint!
New in-game configs powered by Fzzy Config
New Visual layout of stacks (tooltip mode) in recipes powered by [Symbols 'n' Stuff](https://modrinth.com/mod/symbols-n-stuff).

## NOTE: Symbols 'n' Stuff is not included by default. Install it if you want the new tooltip-based description layout.
A bunch of bug fixes!
* Blocks without item versions of themselves now properly render
* Entities in the Mob category no longer spamm NaN errors if you minimize the window
* Loot Tables with long names now display the full name when hovered over with the mouse.
* Fixed a multitude of niche issues with various condition rendering, translations, etc.
* Added spawn eggs to the mob drop recipes, which can be used as an "input" (right click / u key)
* probably a lot more I'm forgetting
v0.7.0+1.20.6
RELEASE
August 31, 2024
# Port to 1.20.5/6!
EMI Loot has a new coat of paint!
New in-game configs powered by Fzzy Config
New Visual layout of stacks (tooltip mode) in recipes powered by [Symbols 'n' Stuff](https://modrinth.com/mod/symbols-n-stuff).

## NOTE: Symbols 'n' Stuff is not included by default. Install it if you want the new tooltip-based description layout.
A bunch of bug fixes!
* Blocks without item versions of themselves now properly render
* Entities in the Mob category no longer spamm NaN errors if you minimize the window
* Loot Tables with long names now display the full name when hovered over with the mouse.
* Fixed a multitude of niche issues with various condition rendering, translations, etc.
* Added spawn eggs to the mob drop recipes, which can be used as an "input" (right click / u key)
* probably a lot more I'm forgetting
v0.7.0+1.20.4
RELEASE
August 31, 2024
# Port to 1.20.4!
EMI Loot has a new coat of paint!
New in-game configs powered by Fzzy Config
New Visual layout of stacks (tooltip mode) in recipes powered by [Symbols 'n' Stuff](https://modrinth.com/mod/symbols-n-stuff).

## NOTE: Symbols 'n' Stuff is not included by default. Install it if you want the new tooltip-based description layout.
A bunch of bug fixes!
* Blocks without item versions of themselves now properly render
* Entities in the Mob category no longer spamm NaN errors if you minimize the window
* Loot Tables with long names now display the full name when hovered over with the mouse.
* Fixed a multitude of niche issues with various condition rendering, translations, etc.
* Added spawn eggs to the mob drop recipes, which can be used as an "input" (right click / u key)
* probably a lot more I'm forgetting
v0.7.0+1.20.1
RELEASE
August 31, 2024
EMI Loot has a new coat of paint!
New in-game configs powered by Fzzy Config
New Visual layout of stacks (tooltip mode) in recipes powered by [Symbols 'n' Stuff](https://modrinth.com/mod/symbols-n-stuff).

## NOTE: Symbols 'n' Stuff is not included by default. Install it if you want the new tooltip-based description layout.
A bunch of bug fixes!
* Blocks without item versions of themselves now properly render
* Entities in the Mob category no longer spamm NaN errors if you minimize the window
* Loot Tables with long names now display the full name when hovered over with the mouse.
* Fixed a multitude of niche issues with various condition rendering, translations, etc.
* Added spawn eggs to the mob drop recipes, which can be used as an "input" (right click / u key)
* probably a lot more I'm forgetting
v0.6.6+fix4+1.19.2+forge
RELEASE
July 8, 2024
Fixed data loading and sending issue.
v0.6.6+fix3+1.20.1+forge
RELEASE
June 22, 2024
More fixes for the /reload issue
v0.6.6+fix3+1.19.2+forge
RELEASE
June 22, 2024
More fixes for the /reload issue.
v0.6.6+fix2+1.20.1+forge
RELEASE
June 22, 2024
Properly register LootConditionTypes / LootFunctionTypes on Forge
v0.6.6+fix2+1.19.2+forge
RELEASE
June 22, 2024
Properly register LootConditionTypes / LootFunctionTypes on Forge
v0.6.6+fix1+1.20.1+forge
RELEASE
June 21, 2024
Fix BackPackets related reload issues.
v0.6.6+fix1+1.19.2+forge
RELEASE
June 21, 2024
Fix BackPackets related reload issues.
v0.6.6+1.20.1+forge
RELEASE
June 9, 2024
Forge port of 0.6.6 Fabric, thanks to unilock!
Changelog:
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.6+1.19.2+forge
RELEASE
June 9, 2024
Forge port of 0.6.6 Fabric, thanks to unilock!
Changelog:
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.6+1.20.1
RELEASE
April 14, 2024
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.6+1.19.4
RELEASE
April 14, 2024
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.6+1.19.3
RELEASE
April 14, 2024
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.6+1.19
RELEASE
April 14, 2024
* Update of condition icons, thanks to [gayasslily](https://modrinth.com/user/gayasslily)!
* Fix thundering/not-thundering condition icons being missing
* Added `canSend` check to packets
* Fixed chest loot parsing not reading in chances added via `RandomChanceLootCondition`
* Added ru_ru lang, thanks to [mpustovoi]https://github.com/mpustovoi)!
* Fixed loot recipes not updating on datapack reload, thanks to [Abbie5](https://modrinth.com/user/Abbie)
v0.6.5+1.20.1+forge
RELEASE
January 29, 2024
Upload of 1.20.1 (Neo)Forge version with Architectury
v0.6.5+1.19.2+forge
RELEASE
January 29, 2024
Upload of 1.19.2 Architectury version compatible with Forge
v0.6.5+1.20.1
RELEASE
July 25, 2023
* Fixed Entities in Mob Loot not appearing in their boxes.
* Fixed some numbers not rounding correctly (2.3423454 -> 2.34)
v0.6.5+1.19.4
RELEASE
July 25, 2023
* Fixed Entities in Mob Loot not appearing in their boxes.
* Fixed some numbers not rounding correctly (2.3423454 -> 2.34)
v0.6.5+1.19.3
RELEASE
July 25, 2023
* Fixed Entities in Mob Loot not appearing in their boxes.
* Fixed some numbers not rounding correctly (2.3423454 -> 2.34)
v0.6.5+1.19
RELEASE
July 25, 2023
* Fixed Entities in Mob Loot not appearing in their boxes.
* Fixed some numbers not rounding correctly (2.3423454 -> 2.34)
v0.6.4.1+1.20.1
RELEASE
July 2, 2023
* Fix up crashes from non-loot-table loot entries
* Relocate the mixin to actually apply after Fabric. Previous location was running before Fabric and missing table modifications.
v0.6.4+1.20.1
RELEASE
June 23, 2023
Attempting to fix crashes caused by mis-typed or otherwise malformed loot functions or conditions
v0.6.4+1.19.4
RELEASE
June 23, 2023
Attempting to fix crashes caused by mis-typed or otherwise malformed loot functions or conditions
v0.6.4+1.19.3
RELEASE
June 23, 2023
All the fixes of 0.6.3 from the other versions (somehow missed uploading 0.6.3 to 1.19/1.19.3...)
Attempting to fix crashes caused by mis-typed or otherwise malformed loot functions or conditions
v0.6.4+1.19
RELEASE
June 23, 2023
All the fixes of 0.6.3 from the other versions (somehow missed uploading 0.6.3 to 1.19/1.19.3...)
Attempting to fix crashes caused by mis-typed or otherwise malformed loot functions or conditions
v0.6.3+1.20.1
RELEASE
June 20, 2023
port to 1.20/1.20.1. Big thanks to maddymakesgames over on github for the PR :)
v0.6.3+1.19.4
RELEASE
June 20, 2023
Port to 1.19.4
v0.6.2+1.19.3
RELEASE
May 9, 2023
* Fixed large chest loot pools collapsing and overlapping weirdly.
* Attempted fix for textkeys overflowing and causing packet errors.
* Fixed "Random" enchant being applied in places it shouldn't.
v0.6.2+1.19
RELEASE
May 9, 2023
* Fixed large chest loot pools collapsing and overlapping weirdly.
* Attempted fix for textkeys overflowing and causing packet errors.
* Fixed "Random" enchant being applied in places it shouldn't.
v0.6.2+1.18.2
RELEASE
May 9, 2023
* Fixed large chest loot pools collapsing and overlapping weirdly.
* Attempted fix for textkeys overflowing and causing packet errors.
* Fixed "Random" enchant being applied in places it shouldn't.
v0.6.1+1.19.3
RELEASE
February 17, 2023
* Fixed recipes duplicating if a player leaves and rejoins a game multiple times without exiting the client.
* Added enchantment description for the Random enchantment so ED doesn't just show a lang key in-game
v0.6.1+1.19
RELEASE
February 17, 2023
* Fixed recipes duplicating if a player leaves and rejoins a game multiple times without exiting the client.
* Added enchantment description for the Random enchantment so ED doesn't just show a lang key in-game
v0.6.1+1.18.2
RELEASE
February 17, 2023
* Fixed recipes duplicating if a player leaves and rejoins a game multiple times without exiting the client.
* Added enchantment description for the Random enchantment so ED doesn't just show a lang key in-game
v0.6.0+1.19.3
RELEASE
January 29, 2023
* Added a gameplay loot category. This category covers drops from things like fishing, bartering, and cat gifts.
* Fixed issue with Sheep not showing their color or name properly
* Added data-driven table exclusion system, allowing for certain loot tables to be bypassed if needed.
* Lots of background refactoring for clarity and brevity.
* Added parsing for TagEntries, GroupEntries, and SequenceEntries. The only entry type now left out is DynamicEntries, which aren't really possible to parse easily.
v0.6.0+1.19
RELEASE
January 29, 2023
* Added a gameplay loot category. This category covers drops from things like fishing, bartering, and cat gifts.
* Fixed issue with Sheep not showing their color or name properly
* Added data-driven table exclusion system, allowing for certain loot tables to be bypassed if needed.
* Lots of background refactoring for clarity and brevity.
* Added parsing for TagEntries, GroupEntries, and SequenceEntries. The only entry type now left out is DynamicEntries, which aren't really possible to parse easily.
v0.6.0+1.18.2
RELEASE
January 29, 2023
* Added a gameplay loot category. This category covers drops from things like fishing, bartering, and cat gifts.
* Fixed issue with Sheep not showing their color or name properly
* Added data-driven table exclusion system, allowing for certain loot tables to be bypassed if needed.
* Lots of background refactoring for clarity and brevity.
* Added parsing for TagEntries, GroupEntries, and SequenceEntries. The only entry type now left out is DynamicEntries, which aren't really possible to parse easily.
v0.5.1+1.19.3
BETA
January 27, 2023
* Fixed some issues in the lang file
* Updated mod description to include mob drops
* Fixed issue in the list builders that cuases a crash with an empty list. This affected Suspicious Stew loot table entries without any effects provided.
v0.5.1+1.19
BETA
January 27, 2023
* Fixed some issues in the lang file
* Updated mod description to include mob drops
* Fixed issue in the list builders that cuases a crash with an empty list. This affected Suspicious Stew loot table entries without any effects provided.
v0.5.1+1.18.2
BETA
January 27, 2023
* Fixed some issues in the lang file
* Updated mod description to include mob drops
* Fixed issue in the list builders that cuases a crash with an empty list. This affected Suspicious Stew loot table entries without any effects provided.
v0.5.0+1.19.3
BETA
December 10, 2022
Create version for 1.19.3. Not cross compatible with other 1.19 versions.
For a detailed changelog for 0.5.0, see [this version](https://modrinth.com/mod/emi-loot/version/0.5.0+1.19)
v0.5.0+1.19
BETA
December 10, 2022
Technical
* Optimized packet sizes by adding "simple" packets for things like blocks that just drop themselves.
* Extended configuration system with new selections.
* Added debug logging messages. If debugMode is set to true in the config, lots of specific log information will be printed to the console.
* Added several custom loot functions and conditions for use in the direct drops system. These will also be used by Lootify.
* Parsing now utilizes a registry, in preparation for addition of the LootLang system.
* Implemented parsers (some very basic) for all outstanding vanilla functions and conditions.
* Icon groups (the clusters of items next to icons in the viewer) now properly pass through clicks to the slots, allowing for recipe resolution when clicking on an item.
* Icon groups fill in their rows better, helping prevent odd arrangements of icons that aren't really sorted by width.
Datapack
* Added resource-pack-driven entity fixers for altering how the Mob Drop category renders it's "entity icons"
* Added datapack-driven direct drop tables that allow for "spoofing" of hardcoded drops without altering the actual in-game drops.
* Added direct drops and entity fixers for vanilla mobs
Visual
* Changed the default chest viewer layout to a much more compact view that looks basically like an inventory. The rolls are shown in the tooltip now.
* Empty/invalid parsing should now display in the tooltips with INVALID to clue the player into an issue.
* Added more icons for previously un-implemented parsers (Credit to [lxly9](https://github.com/lxly9) for providing them!)
* Lightened up iron tool icons so they don't blend in perfectly with the background color.
v0.5.0+1.18.2
BETA
December 10, 2022
Technical
* Optimized packet sizes by adding "simple" packets for things like blocks that just drop themselves.
* Extended configuration system with new selections.
* Added debug logging messages. If debugMode is set to true in the config, lots of specific log information will be printed to the console.
* Added several custom loot functions and conditions for use in the direct drops system. These will also be used by Lootify.
* Parsing now utilizes a registry, in preparation for addition of the LootLang system.
* Implemented parsers (some very basic) for all outstanding vanilla functions and conditions.
* Icon groups (the clusters of items next to icons in the viewer) now properly pass through clicks to the slots, allowing for recipe resolution when clicking on an item.
* Icon groups fill in their rows better, helping prevent odd arrangements of icons that aren't really sorted by width.
Datapack
* Added resource-pack-driven entity fixers for altering how the Mob Drop category renders it's "entity icons"
* Added datapack-driven direct drop tables that allow for "spoofing" of hardcoded drops without altering the actual in-game drops.
* Added direct drops and entity fixers for vanilla mobs
Visual
* Changed the default chest viewer layout to a much more compact view that looks basically like an inventory. The rolls are shown in the tooltip now.
* Empty/invalid parsing should now display in the tooltips with INVALID to clue the player into an issue.
* Added more icons for previously un-implemented parsers (Credit to [lxly9](https://github.com/lxly9) for providing them!)
* Lightened up iron tool icons so they don't blend in perfectly with the background color.
v0.4.0+1.19
BETA
December 2, 2022
* Implemented lots more condition and predicate parsing, providing more useful and verbose icon tooltips for various conditions.
* Lots of preparation for adding data-pack driven parsers and other features
* Fixed issue with huge loot tables bunching up really badly.
v0.4.0+1.18.2
BETA
December 2, 2022
* Implemented lots more condition and predicate parsing, providing more useful and verbose icon tooltips for various conditions.
* Lots of preparation for adding data-pack driven parsers and other features
* Fixed issue with huge loot tables bunching up really badly.
v0.3.1a+1.18.2
BETA
November 29, 2022
* Fixed a subtle issue with empty text that was causing certain tooltips to have strange inclusions if certain mods were loaded.
_NOTE: This issue only affects 1.18.2. Minecraft 1.19+ changed how text works so isn't affected by this bug._
v0.3.1+1.19
BETA
November 23, 2022
* Tweaked mob drop layout so if a mobs loot table is very short, it will put the outputs next to the entity animation, instead of below it.
* Fixed issue with processed items showing "1.0% chance" instead of their actual chance.
* Fixed issue where block and mob item stacks weren't showing their average drop count.
v0.3.1+1.18.2
BETA
November 23, 2022
* Tweaked mob drop layout so if a mobs loot table is very short, it will put the outputs next to the entity animation, instead of below it.
* Fixed issue with processed items showing "1.0% chance" instead of their actual chance.
* Fixed issue where block and mob item stacks weren't showing their average drop count.
v0.3.0+1.19
BETA
November 20, 2022
* Overhauled the block and mob recipe viewing guis! Instead of listing out all the conditions textually, which took too much space, they are now arranged in visual "chunks" with small icons indicating the conditions required to acquire that chunk of drops. Hovering over an icon will give a tooltip of what the condition is.
* Added prefered tool and mining levels as a custom condition. This adds the mining level and tool information to the block conditions where needed. Previously this information was missing, as mining level and tool are not handled in loot tables.
* Fixed issue where the "smelting" condition would show both the smelted and unsmelted items. Only smelted shows now, and the unsmelted properly shows in it's proper chunk.
I've moved EMILoot up to beta! I feel that it is relatively stable in testing, and the very basic kinks have been worked out. Further updates will focus on really polishing and adding functionality; like a config, resource-pack driven additions/tweaks, addition of gameplay loot (fishing, hero of the village gifts, bartering, etc)
Example snips of the new GUIs:




v0.3.0+1.18.2
BETA
November 20, 2022
* Overhauled the block and mob recipe viewing guis! Instead of listing out all the conditions textually, which took too much space, they are now arranged in visual "chunks" with small icons indicating the conditions required to acquire that chunk of drops. Hovering over an icon will give a tooltip of what the condition is.
* Added prefered tool and mining levels as a custom condition. This adds the mining level and tool information to the block conditions where needed. Previously this information was missing, as mining level and tool are not handled in loot tables.
* Fixed issue where the "smelting" condition would show both the smelted and unsmelted items. Only smelted shows now, and the unsmelted properly shows in it's proper chunk.
I've moved EMILoot up to beta! I feel that it is relatively stable in testing, and the very basic kinks have been worked out. Further updates will focus on really polishing and adding functionality; like a config, resource-pack driven additions/tweaks, addition of gameplay loot (fishing, hero of the village gifts, bartering, etc)
Example snips of the new GUIs:




v0.2.0+1.19
ALPHA
November 17, 2022
Added first go at mob and block drops. These features, along with chest drops are still in early alpha. If you have any issues, suggestions, questions, etc. please feel free to drop by my discord linked in the mod desc, or submit a github issue.
* Mob drops show a small animated sprite of the mob, followed by the drops described with their conditions for dropping
* Block drops show the block and then the possible drops, with conditions where applicable.


v0.2.0+1.18.2
ALPHA
November 17, 2022
Added first go at mob and block drops. These features, along with chest drops are still in early alpha. If you have any issues, suggestions, questions, etc. please feel free to drop by my discord linked in the mod desc, or submit a github issue.
* Mob drops show a small animated sprite of the mob, followed by the drops described with their conditions for dropping
* Block drops show the block and then the possible drops, with conditions where applicable.


v0.1.0+1.18.2
ALPHA
September 25, 2022
Initial alpha release of EMI Loot for 1.18.2
v0.1.0+1.19
ALPHA
September 25, 2022
Initial alpha release of EMI Loot for 1.19.x