v3.0.1+26.3
RELEASE
September 16, 2026
- Port to Minecraft 26.3
v3.0.1+26.2
RELEASE
June 16, 2026
Port to Minecraft 26.2
v3.0.1-beta.2+26.1
RELEASE
April 9, 2026
Fix `connect=tile` and `connectTiles` not working correctly after changing enabled resource packs
v3.0.1-beta.1+26.1
RELEASE
April 6, 2026
Port to Minecraft 26.1
v3.0.1-beta.1+1.21.11
RELEASE
December 23, 2025
- Port to Minecraft 1.21.11
- Add Continuity options to the Sodium video settings screen
### Notes
- The `cutout_mipped` render type was removed by vanilla and Continuity no longer recognizes it. This may partially break some resource packs that use overlays or custom block layers.
- Emissive textures for item models are still not implemented.
v3.0.1-beta.2+1.21.10
RELEASE
November 10, 2025
- Port to 1.21.10
v3.0.1-beta.1+1.21.6
RELEASE
July 7, 2025
This beta is missing emissive textures for item models.
v3.0.1-test.4+1.21.5
RELEASE
May 3, 2025
This beta is missing emissive textures for item models.
v3.0.0+1.21.4
RELEASE
December 27, 2024
- Port to Minecraft 1.21.4
v3.0.0+1.21.neoforge
RELEASE
December 10, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.20.1.forge
RELEASE
December 10, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.21.3
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
### 1.21.3+:
- Remove support for invalid paths
v3.0.0+1.21
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.20.5
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.20.2
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.20.1
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.19.4
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
### 1.19.4+:
- Make it so an overlay with an undefined `tintBlock` always has ambient occlusion enabled (unless disabled globally) instead of using the default value
v3.0.0+1.19.3
RELEASE
December 4, 2024
The changes listed below are relative to the last full release, Continuity 2.0.2.
### Fixes
- Fix sprite paths starting with `assets/minecraft/` not being parsed correctly
- Fix custom block layers not being applied to moving blocks
- Fix `disableSolidCheck` using previously defined value instead of default value when no value was defined after a resource reload
- Fix `overlay` method edge case where corner overlay would be applied when it shouldn't have been
- Fix potential performance issues when resource packs add emissive item textures but emissive textures are disabled in the config
### Compatibility Improvements
- Add support for Fabric block appearance API
- Improve mod compatibility of `overlay` method
- Improve mod compatibility of default pack
### Resource Pack Format Changes
- Add `orient` property
- Add `overlay_horizontal`, `overlay_vertical`, `overlay_horizontal+vertical`, and `overlay_vertical+horizontal` methods
- Disallow relative and non-standard sprite paths when namespace is defined
More details about these changes can be found at the [wiki](<https://github.com/PepperCode1/Continuity/wiki/Continuity-Connected-Textures-Specification>).
### Other Changes
- Update and improve config screen
- Add pack icon for glass pane culling fix pack
- Slightly improve pack icon for default pack
- Improve built-in pack descriptions
- Add and update translations
- Add European Spanish (es_es) translation
- Add Mexican Spanish (es_mx) translation
- Add Malay (ms_my) translation
- Add Swedish (sv_se) translation
- Add Turkish (tr_tr) translation
- Add Tatar (tt_ru) translation
- Add Vietnamese (vi_vn) translation
- Add Traditional Chinese (zh_tw) translation
- Add Malay (Jawi) (zlm_arab) translation
- Update Estonian (et_ee) translation
- Update Filipino (fil_ph) translation
- Update Korean (ko_kr) translation
- Update Polish (po_po) translation
- Update Russian (ru_ru) translation
- Update Ukrainian (uk_ua) translation
- Optimize performance
v3.0.0-beta.5+1.21
RELEASE
June 13, 2024
Version imported from official provider.
v3.0.0-beta.5+1.20.5
RELEASE
May 15, 2024
Version imported from official provider.
v3.0.0-beta.5+1.20.2
RELEASE
May 15, 2024
Version imported from official provider.
v3.0.0-beta.5+1.20.1
RELEASE
May 15, 2024
Version imported from official provider.
v3.0.0-beta.5+1.19.4
RELEASE
May 15, 2024
Version imported from official provider.
v3.0.0-beta.5+1.19.3
RELEASE
May 15, 2024
Version imported from official provider.
v2.0.2+1.19
RELEASE
March 16, 2023
- Fix `matchBlocks` accepting at most one block state property per block
- Fix empty `biomes` property value causing an error
- Fix `weights` ranges accepting values less than 1
- Fix `matchTiles` parsing resetting the sprite namespace if the path does not contain a slash
- Only convert unspecified sprite location namespace when path starts with "optifine/"
- Remove `weight` property
- Add `prioritize` boolean property
- Add `optifineOnly` boolean property
- Add `disableSolidCheck` boolean property to `block.properties` for better Optifine parity
- Fix `ctm_compact` not replacing sprite in no-split case
- Fix `random` sometimes getting block states more than two positions away from the origin position
- Add compatibility for CIT Resewn emissive textures
- Fix block emissives checking the wrong feature state
- Disable connected and emissive textures for blocks being moved by pistons
- Add Czech translation
- Add Korean translation
- Add Portuguese translation
- Add Tagalog translation
- Add Ukrainian translation
- Update German translation
v2.0.2+1.18.2
RELEASE
March 16, 2023
- Fix `matchBlocks` accepting at most one block state property per block
- Fix empty `biomes` property value causing an error
- Fix `weights` ranges accepting values less than 1
- Fix `matchTiles` parsing resetting the sprite namespace if the path does not contain a slash
- Only convert unspecified sprite location namespace when path starts with "optifine/"
- Remove `weight` property
- Add `prioritize` boolean property
- Add `optifineOnly` boolean property
- Add `disableSolidCheck` boolean property to `block.properties` for better Optifine parity
- Fix `ctm_compact` not replacing sprite in no-split case
- Fix `random` sometimes getting block states more than two positions away from the origin position
- Add compatibility for CIT Resewn emissive textures
- Fix block emissives checking the wrong feature state
- Disable connected and emissive textures for blocks being moved by pistons
- Add Czech translation
- Add Korean translation
- Add Portuguese translation
- Add Tagalog translation
- Add Ukrainian translation
- Update German translation
v2.0.1+1.19
RELEASE
August 10, 2022
- Fix emissives on CTM overlays not using the correct layer
- Add `innerSeams` support to all applicable methods (`horizontal`, `vertical`, `h+v`, `v+h`, `top`)
- Slightly improve logging
- Minor performance improvements
- Add Hellenic translation
- Update Chinese translation
- Fix Russian translation
- Fabric API 0.58.0 or higher is required
v2.0.1+1.18.2
RELEASE
August 10, 2022
- Fix emissives on CTM overlays not using the correct layer
- Add `innerSeams` support to all applicable methods (`horizontal`, `vertical`, `h+v`, `v+h`, `top`)
- Slightly improve logging
- Minor performance improvements
- Add Hellenic translation
- Update Chinese translation
- Fix Russian translation
- Fabric API 0.58.0 or higher is required
v2.0.0+1.19
RELEASE
June 8, 2022
- Update to 1.19
v2.0.0+1.18.2
RELEASE
June 8, 2022
- Add support for emissive textures on block and item models
- Rewrite resource redirect system to support sprite identifier suffixes
- Partially rewrite model wrapping
- Update configuration
- Fix log spam on failed resource reload
- Fix `connectBlocks`/`connectTiles` and `heights` parity bugs
- Minor performance improvements
v1.1.0+1.18.2
RELEASE
March 5, 2022
- Update to 1.18.2
v1.1.0+1.18
RELEASE
February 21, 2022
- Fix, improve, reorganize, and compress default resource pack
- Add programmer art connected textures
- Improve sandstone, bookshelf, and standard glass textures
- Fix red and blue glass textures to be consistent with 1.18 textures
- Fix some textures that contained incorrect pixel color values
- Rewrite `ctm_compact`
- Fix `ctm_compact` not working correctly with UVs that do not include the entire sprite
- Fix `ctm_compact` splitting quads more times than necessary
- Fix standard overlay application checks
- Fix `ctm_compact` tile replacements
- Fix `overlay_ctm` method using texture orientation
- Fix unexpected tile parsing behavior when using custom namespace
- Update biome compatibility
- Now only supports Sodium mc1.18.1-0.4.0-alpha6 or higher and Canvas 1.0.2187 or higher
- Fix InputRegion log warning
- Add Italian translation
- Add Simplified Chinese translation
- Improve French translation
v1.1.0+1.17
RELEASE
February 21, 2022
- Fix, improve, reorganize, and compress default resource pack
- Add programmer art connected textures
- Improve sandstone, bookshelf, and standard glass textures
- Fix some textures that contained incorrect pixel color values
- Rewrite `ctm_compact`
- Fix `ctm_compact` not working correctly with UVs that do not include the entire sprite
- Fix `ctm_compact` splitting quads more times than necessary
- Fix standard overlay application checks
- Fix `ctm_compact` tile replacements
- Fix `overlay_ctm` method using texture orientation
- Fix unexpected tile parsing behavior when using custom namespace
- Update biome compatibility
- Now only supports Canvas 1.0.2187 or higher
- Fix InputRegion log warning
- Add Italian translation
- Add Simplified Chinese translation
- Improve French translation
v1.0.3+1.18
RELEASE
December 4, 2021
- Add per-block biome and block entity name caching
- Fix `matchTiles` parsing
- Add German translation
- Add French translation
v1.0.3+1.17
RELEASE
December 4, 2021
- Add per-block biome and block entity name caching
- Fix `matchTiles` parsing
- Add German translation
- Add French translation
v1.0.2+1.17
RELEASE
October 22, 2021
- Fix manual culling
v1.0.1+1.17
RELEASE
October 19, 2021
- Fix missing textures with ctm_compact
- Improve cull caching efficiency
- Improve config deserialization
- Add contact information
- Add Russian translation
- Add Estonian translation
v1.0.0+1.17
RELEASE
September 25, 2021
Initial release
v3.0.0-beta.4+1.20.2
BETA
October 2, 2023
Version imported from official provider.
v3.0.0-beta.4+1.20.1
BETA
October 2, 2023
Version imported from official provider.
v3.0.0-beta.4+1.19.4
BETA
October 2, 2023
Version imported from official provider.
v3.0.0-beta.3+1.20.1
BETA
July 22, 2023
Version imported from official provider.
v3.0.0-beta.3+1.19.4
BETA
July 22, 2023
Version imported from official provider.
v3.0.0-beta.3+1.19.3
BETA
July 22, 2023
Version imported from official provider.
v3.0.0-beta.2+1.20
BETA
June 11, 2023
Version imported from official provider.
v3.0.0-beta.2+1.19.3
BETA
March 23, 2023
Version imported from official provider.